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GBM: Fix some comments and unused function
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parent
0d602720c2
commit
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@ -403,13 +403,13 @@ void send_GBM(byte myCommand) {
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break;
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break;
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case 0x04:
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case 0x04:
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//CMD_04h -> Map entire flashrom (MBC4 mode)
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//CMD_04h -> Disable mapping; makes the entire flash and SRAM accessible
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writeByte_GBM(0x0120, 0x04);
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writeByte_GBM(0x0120, 0x04);
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writeByte_GBM(0x013F, 0xA5);
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writeByte_GBM(0x013F, 0xA5);
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break;
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break;
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case 0x05:
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case 0x05:
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//CMD_05h -> Map menu (MBC5 mode)
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//CMD_05h -> Enable mapping; re-enables the mapping that was previously selected by 0xCn
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writeByte_GBM(0x0120, 0x05);
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writeByte_GBM(0x0120, 0x05);
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writeByte_GBM(0x013F, 0xA5);
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writeByte_GBM(0x013F, 0xA5);
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break;
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break;
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@ -479,8 +479,14 @@ void switchGame_GBM(byte myData) {
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// Enable ports 0x0120 (F2)
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// Enable ports 0x0120 (F2)
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send_GBM(0x09);
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send_GBM(0x09);
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// Enable mapping. Mapping must be enabled before the C0 cmd, otherwise switching has no effect.
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send_GBM(0x05);
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//CMD_C0h -> map selected game without reset
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//CMD_C0h -> map selected game without reset
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writeByte_GBM(0x0120, 0xC0 & myData);
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// C0 is the menu or a single 1MB sized game
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// C1 is the first game entry
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// C2 is the second game entry...
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writeByte_GBM(0x0120, 0xC0 | myData);
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writeByte_GBM(0x013F, 0xA5);
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writeByte_GBM(0x013F, 0xA5);
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}
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}
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