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V30I: Add option to enable/disable N64 CRC32 checking
In Cart_Reader.ino line 71 change "boolean n64crc = 1" to "boolean n64crc = 0" to disable the CRC32 check when dumping roms. This is useful if you rather calculate the checksums on your much faster computer. Calculating the CRC32 is enabled by default now and can take quite some time.
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@ -2,8 +2,8 @@
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Cartridge Reader for Arduino Mega2560
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Author: sanni
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Date: 2018-01-09
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Version: V30H
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Date: 2018-02-02
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Version: V30I
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SD lib: https://github.com/greiman/SdFat
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LCD lib: https://github.com/adafruit/Adafruit_SSD1306
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@ -35,7 +35,7 @@
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infinest - help with GB Memory cart
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**********************************************************************************/
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char ver[5] = "V30H";
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char ver[5] = "V30I";
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/******************************************
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Define Starting Point
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@ -64,6 +64,12 @@ char ver[5] = "V30H";
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#define sdSpeed SPI_FULL_SPEED
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//#define sdSpeed SPI_HALF_SPEED
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/******************************************
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Options
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******************************************/
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// If set to 1 then the crc32 checksum will be calculated after reading a N64 rom
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boolean n64crc = 1;
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/******************************************
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Libraries
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*****************************************/
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@ -2082,7 +2082,7 @@ void readRom_N64() {
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foldern = foldern + 1;
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EEPROM_writeAnything(10, foldern);
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//readn64rom:
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readn64rom:
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// Open file on sd card
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if (!myFile.open(fileName, O_RDWR | O_CREAT)) {
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print_Error(F("SD Error"), true);
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@ -2111,7 +2111,8 @@ void readRom_N64() {
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// Close the file:
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myFile.close();
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/*calcn64crc:
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if (n64crc) {
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calcn64crc:
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// Calculate Checksum and convert to string
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println_Msg(F("Calculating CRC.."));
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display_Update();
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@ -2125,10 +2126,6 @@ void readRom_N64() {
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if (searchCRC(crcStr)) {
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// Dump was a known good rom
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println_Msg(F("Checksum matches"));
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println_Msg(F(""));
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println_Msg(F("Press Button..."));
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display_Update();
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wait();
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}
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else {
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// Dump was bad or unknown
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@ -2184,7 +2181,8 @@ void readRom_N64() {
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break;
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}
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}
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display_Update();*/
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display_Update();
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}
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println_Msg(F("Done."));
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println_Msg(F(""));
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println_Msg(F("Press Button..."));
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