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Additional checks to reduce the possibility of user error with snes_clk.txt clock offset file.
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@ -6,20 +6,38 @@ int32_t readClockOffset() {
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unsigned char* clock_buf;
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int16_t i;
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int32_t clock_offset;
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if(!clock_file.open("/snes_clk.txt", FILE_READ)) {
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return INT32_MIN;
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}
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clock_buf = malloc(16 * sizeof(char));
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i = clock_file.read(clock_buf, 16);
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clock_buf = malloc(12 * sizeof(char));
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i = clock_file.read(clock_buf, 11);
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clock_file.close();
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if(i == -1) {
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free(clock_buf);
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return INT32_MIN;
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} else if(i < 16) {
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} else if((i == 11) && (clock_buf[0] != '-')) {
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free(clock_buf);
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return INT32_MIN;
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} else {
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clock_buf[i] = 0;
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}
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for(i = 0; i < 12; i++) {
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if(clock_buf[i] != '-' && clock_buf[i] < '0' && clock_buf[i] > '9') {
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if(i == 0) {
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free(clock_buf);
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return INT32_MIN;
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} else if((i == 1) && (clock_buf[0] == '-')) {
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free(clock_buf);
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return INT32_MIN;
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} else {
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clock_buf[i] = 0;
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}
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}
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}
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clock_offset = (int32_t)atoi(clock_buf);
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free(clock_buf);
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