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Update README.md
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sd/README.md
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sd/README.md
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### Copy these files to the root of your SD card.
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Tip: You can select them all, right-click, properties, mark checkbox Hidden and now they won't show up in the Cart Reader's file browser.
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## gba.txt
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This file stores the GBA database which is needed because the save type and rom size are not stored inside the rom.
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## gb.txt / md.txt / pce.txt / sms.txt
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These files store the ROM names and the CRC32 checksums.
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Example:
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A22J,08,3
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game id, size in MByte, savetype
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Example:
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007 - The World Is Not Enough (USA, Europe).gbc
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E038E666
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Savetypes:
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Name
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CRC32
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## gba.txt
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This file stores the GBA database which is needed because the save type and rom size are not stored inside the rom.
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Example:
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007 - Everything or Nothing (USA, Europe) (En,Fr,De).gba
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9D4F1E18,BJBE,08,1
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Name
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CRC32, game id, size in MByte, savetype
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Savetypes:
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0 = Unknown or no save
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1 = 4k Eeprom
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2 = 64K Eeprom
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@ -18,12 +31,15 @@ Savetypes:
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6 = 512K Sram
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## n64.txt
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This file stores the N64 database which is needed because the save type and rom size are not stored inside the rom.
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The CRC32 checksum is used to verify a good dump.
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This file stores the N64 database which is needed because the save type and rom size are not stored inside the rom.
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The CRC32 checksum is used to verify a good dump.
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Example:
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002c3b2a,NO7P,32,0
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CRC32, game id, size in MByte, savetype
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Example:
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007 - The World Is Not Enough (Europe) (En,Fr,De).z64
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002C3B2A,3B941695,32,0
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Name
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CRC32, ROM internal CRC1, size in MByte, savetype
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Savetypes:
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0 = no save chip
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@ -33,17 +49,24 @@ Savetypes:
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6 = 16K Eeprom
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## nes.txt
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iNES Header database for NES cartridges.
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This file stores the iNES Header, the CRC32 of the first 16 bytes after the iNES header and the CRC32 of the complete ROM minus the iNES header.
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## gb.txt md.txt pce.txt sms.txt
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Placing these files into the root of the SD card will enable verify and automatic game name identifier.
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Example:
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89 Dennou Kyuusei Uranai (Japan).nes
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BA58ED29,716956B4,4E45531A100010080000070700000001
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## snes.txt
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This file is needed for odd sized SNES games like Final Fantasy (JAP), Super Metroid(US/JAP) or Tales of Symphonia. Without this file you will get overdumps and the checksum calculation will fail. This list was generated by a simple script and might contain many errors.
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Name
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CRC32 (prg+chr combined), CRC32 (16 bytes), iNES Header
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Example:
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A172,24,48
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checksum, size in Mbit, number of banks (lorom needs twice as many banks as hirom for the same rom size, lorom: 32kb banks, hirom: 64kb banks)
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## snes.txt
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This file is needed for odd sized SNES games like Final Fantasy (JAP), Super Metroid(US/JAP) or Tales of Symphonia. Without this file you will get overdumps and the checksum calculation will fail.
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Example:
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'96 Zenkoku Koukou Soccer Senshuken (Japan).sfc
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05FBB855,70DE,12,048
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Name
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CRC32, internal checksum, size in Mbit, number of banks (lorom needs twice as many banks as hirom for the same rom size, lorom: 32kb banks, hirom: 64kb banks)
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## snes_clk.txt
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Calibration data for clock generator.
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