diff --git a/sd/README.md b/sd/README.md index e9f674a..c526617 100644 --- a/sd/README.md +++ b/sd/README.md @@ -1,6 +1,6 @@ -#### Copy these files to the root of your SD card. +### Copy these files to the root of your SD card. -#### gba.txt +## gba.txt This file stores the GBA database which is needed because the save type and rom size are not stored inside the rom. Example: @@ -16,7 +16,7 @@ Savetypes: 5 = 1024K Flash 6 = 512K Sram -#### n64.txt +## n64.txt This file stores the N64 database which is needed because the save type and rom size are not stored inside the rom. The CRC32 checksum is used to verify a good dump. @@ -31,18 +31,18 @@ Savetypes: 5 = 4K Eeprom 6 = 16K Eeprom -#### nes20db.txt +## nes20db.txt Database for NES cartridges. -#### PCE_CRC_LIST.txt +## PCE_CRC_LIST.txt Placing this file into the root of the SD card will enable verify and automatic game name identifier. -#### snes.txt +## snes.txt This file is needed for odd sized SNES games like Final Fantasy (JAP), Super Metroid(US/JAP) or Tales of Symphonia. Without this file you will get overdumps and the checksum calculation will fail. This list was generated by a simple script and might contain many errors. Example: A172,24,48 checksum, size in Mbit, number of banks (lorom needs twice as many banks as hirom for the same rom size, lorom: 32kb banks, hirom: 64kb banks) -#### snes_clk.txt -Calibration data for clock generator. \ No newline at end of file +## snes_clk.txt +Calibration data for clock generator.