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Update README.md
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sd/README.md
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sd/README.md
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#### Copy these files to the root of your SD card.
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### Copy these files to the root of your SD card.
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#### gba.txt
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## gba.txt
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This file stores the GBA database which is needed because the save type and rom size are not stored inside the rom.
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Example:
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5 = 1024K Flash
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6 = 512K Sram
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#### n64.txt
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## n64.txt
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This file stores the N64 database which is needed because the save type and rom size are not stored inside the rom.
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The CRC32 checksum is used to verify a good dump.
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5 = 4K Eeprom
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6 = 16K Eeprom
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#### nes20db.txt
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## nes20db.txt
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Database for NES cartridges.
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#### PCE_CRC_LIST.txt
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## PCE_CRC_LIST.txt
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Placing this file into the root of the SD card will enable verify and automatic game name identifier.
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#### snes.txt
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## snes.txt
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This file is needed for odd sized SNES games like Final Fantasy (JAP), Super Metroid(US/JAP) or Tales of Symphonia. Without this file you will get overdumps and the checksum calculation will fail. This list was generated by a simple script and might contain many errors.
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Example:
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A172,24,48
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checksum, size in Mbit, number of banks (lorom needs twice as many banks as hirom for the same rom size, lorom: 32kb banks, hirom: 64kb banks)
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#### snes_clk.txt
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Calibration data for clock generator.
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## snes_clk.txt
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Calibration data for clock generator.
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