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Added NES mapper 235
Added NES mapper 235, tested working with Golden Game 260-in-1 (GS-2018 PCB)
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@ -105,6 +105,7 @@ static const byte PROGMEM mapsize[] = {
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206, 1, 3, 2, 4, 0, 0, // dxrom
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207, 4, 4, 5, 5, 0, 0, // taito x1-005 variant (fudou myouou den)
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210, 3, 5, 5, 6, 0, 0, // namco 175/340
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235, 6, 8, 0, 0, 0, 0, // "Golden Game" multicarts [UNLICENSED]
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};
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/******************************************
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@ -149,9 +150,9 @@ byte mapcount = (sizeof(mapsize) / sizeof(mapsize[0])) / 7;
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boolean mapfound = false;
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byte mapselect;
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int PRG[] = { 16, 32, 64, 128, 256, 512, 1024, 2048 };
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int PRG[] = { 16, 32, 64, 128, 256, 512, 1024, 2048, 4096 };
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byte prglo = 0; // Lowest Entry
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byte prghi = 7; // Highest Entry
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byte prghi = 8; // Highest Entry
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int CHR[] = { 0, 8, 16, 32, 64, 128, 256, 512, 1024 };
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byte chrlo = 0; // Lowest Entry
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@ -3477,6 +3478,37 @@ void readPRG(boolean readrom) {
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}
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}
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break;
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case 235:
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for (int i = 0; i < 32; i++) {
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write_prg_byte(0x8000+i, 0);
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for (word address = 0x0; address < 0x8000; address += 512) {
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dumpPRG(base, address);
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}
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}
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if (prgsize > 6) {
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for (int i = 32; i < 64; i++) {
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write_prg_byte(0x80E0+i, 0);
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for (word address = 0x0; address < 0x8000; address += 512) {
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dumpPRG(base, address);
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}
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}
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if (prgsize > 7) {
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for (int i = 64; i < 96; i++) {
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write_prg_byte(0x81E0+i, 0);
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for (word address = 0x0; address < 0x8000; address += 512) {
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dumpPRG(base, address);
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}
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}
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for (int i = 96; i < 128; i++) {
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write_prg_byte(0x82E0+i, 0);
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for (word address = 0x0; address < 0x8000; address += 512) {
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dumpPRG(base, address);
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}
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}
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}
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}
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break;
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}
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if (!readrom) {
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myFile.flush();
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