Update README.md

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@ -151,15 +151,15 @@ cart size:
3 = 32K
4 = 40K
## 7800.txt
This file stores known Atari 7800 games with the required mapping value and cart size.
## 7800.txt
This file stores known Atari 7800 games with the required mapping value and cart size.
Example:
Rampage
4,4
4,4
Name
mapper, cart size
mapper, cart size
mapper:
0 = Standard 16K/32K/48K [7816/7832/7848]
@ -179,15 +179,15 @@ cart size:
4 = 128K
5 = 144K
## arccart.txt
This file stores known Emerson Arcadia 2001 games with the required cart size.
## arccart.txt
This file stores known Emerson Arcadia 2001 games with the required cart size.
Example:
American Football
2
2
Name
cart size
cart size
cart size:
0 = 2K
@ -195,15 +195,15 @@ cart size:
2 = 6K
3 = 8K
## c64cart.txt
This file stores known Commodore 64 games with the required mapping value and cart size.
## c64cart.txt
This file stores known Commodore 64 games with the required mapping value and cart size.
Example:
Donkey Kong
00,3
00,3
Name
mapper, cart size
mapper, cart size
mapper:
00 = Normal 4K/8K/16K + Ultimax 8K/16K
@ -241,8 +241,8 @@ cart size:
8 = 256K
9 = 512K
## fairchildcart.txt
This file stores known Fairchild Channel F games with the required cart size.
## fairchildcart.txt
This file stores known Fairchild Channel F games with the required cart size.
Example:
Hangman
@ -257,8 +257,8 @@ cart size:
2 = 4K
3 = 6K
## msxcart.txt
This file stores known MSX games with the required mapper, cart size and ram size.
## msxcart.txt
This file stores known MSX games with the required mapper, cart size and ram size.
Example:
Aoki Ookami - Genchou Hishi
@ -301,8 +301,8 @@ ram size:
3 = 16K
4 = 32K
## ody2cart.txt
This file stores known Magnavox Odyssey 2 games with the required mapper and cart size.
## ody2cart.txt
This file stores known Magnavox Odyssey 2 games with the required mapper and cart size.
Example:
Baseball
@ -322,8 +322,8 @@ cart size:
3 = 12K
4 = 16K
## vectrexcart.txt
This file stores known Vectrex games with the required cart size.
## vectrexcart.txt
This file stores known Vectrex games with the required cart size.
Example:
Mine Storm II
@ -340,134 +340,133 @@ cart size:
4 = 32K
5 = 64K
## ballycart.txt
romsize
0 = 2K
1 = 4K
2 = 8K
## ballycart.txt
romsize
0 = 2K
1 = 4K
2 = 8K
## pv1000cart.txt
romsize
0 = 8K
1 = 16K
## pv1000cart.txt
romsize
0 = 8K
1 = 16K
## pyuutacart.txt
romsize
0 = 8K
1 = 16K
2 = 32K
## pyuutacart.txt
romsize
0 = 8K
1 = 16K
2 = 32K
## rcacart.txt
romsize
0 = 512B
1 = 1024B (1K)
## rcacart.txt
romsize
0 = 512B
1 = 1024B (1K)
## trs80cart.txt
romsize
0 = 2K
1 = 4K
2 = 8K
3 = 10K
4 = 16K
5 = 32K
6 = 64K
7 = 128K
## trs80cart.txt
romsize
0 = 2K
1 = 4K
2 = 8K
3 = 10K
4 = 16K
5 = 32K
6 = 64K
7 = 128K
## vic20cart.txt (rommap,romsize)
## vic20cart.txt (rommap,romsize)
rommap
upper nibble = ROM0 {0x20,0x40,0x60,0x70,0xA0,0xB0}
lower nibble = ROM1 {0x40,0x60,0xA0}
0 = 0x20 = 0x2000
1 = 0x24 = 0x2000/0x4000
2 = 0x2A = 0x2000/0xA000
3 = 0x46 = 0x4000/0x6000
4 = 0x60 = 0x6000
5 = 0x6A = 0x6000/0xA000
6 = 0x70 = 0x7000
7 = 0xA0 = 0xA000
8 = 0xB0 = 0xB000
rommap
upper nibble = ROM0 {0x20,0x40,0x60,0x70,0xA0,0xB0}
lower nibble = ROM1 {0x40,0x60,0xA0}
0 = 0x20 = 0x2000
1 = 0x24 = 0x2000/0x4000
2 = 0x2A = 0x2000/0xA000
3 = 0x46 = 0x4000/0x6000
4 = 0x60 = 0x6000
5 = 0x6A = 0x6000/0xA000
6 = 0x70 = 0x7000
7 = 0xA0 = 0xA000
8 = 0xB0 = 0xB000
romsize
upper nibble = ROM0 {2,4,8}
lower nibble = ROM1 {0,4,8}
0 = 0x20 = 2K/0K 0x800
1 = 0x40 = 4K/0K 0x1000
2 = 0x80 = 8K/0K 0x2000
3 = 0x44 = 4K/4K 0x1000/0x1000
4 = 0x48 = 4K/8K 0x1000/0x2000
5 = 0x84 = 8K/4K 0x2000/0x1000
6 = 0x88 = 8K/8K 0x2000/0x2000
romsize
upper nibble = ROM0 {2,4,8}
lower nibble = ROM1 {0,4,8}
0 = 0x20 = 2K/0K 0x800
1 = 0x40 = 4K/0K 0x1000
2 = 0x80 = 8K/0K 0x2000
3 = 0x44 = 4K/4K 0x1000/0x1000
4 = 0x48 = 4K/8K 0x1000/0x2000
5 = 0x84 = 8K/4K 0x2000/0x1000
6 = 0x88 = 8K/8K 0x2000/0x2000
## ti99cart.txt (mapper,gromsize,grommap,romsize)
mapper
0 = Normal Carts
1 = MBX
2 = TI-CALC [UNTESTED]
## ti99cart.txt (mapper,gromsize,grommap,romsize)
mapper
0 = Normal Carts
1 = MBX
2 = TI-CALC [UNTESTED]
gromsize
0 = 0K
1 = 6K
2 = 12K
3 = 18K
4 = 24K
5 = 30K
gromsize
0 = 0K
1 = 6K
2 = 12K
3 = 18K
4 = 24K
5 = 30K
grommap
Map corresponding bits
GROM# BITMAP HEX DEC
3 = 0000 1000 = 08 = 8
4 = 0001 0000 = 10 = 16
5 = 0010 0000 = 20 = 32
7 = 1000 0000 = 80 = 128
34 = 0001 1000 = 18 = 24
35 = 0010 1000 = 28 = 40
45 = 0011 0000 = 30 = 48
56 = 0110 0000 = 60 = 96
67 = 1100 0000 = C0 = 192
345 = 0011 1000 = 38 = 56
356 = 0110 1000 = 68 = 104
456 = 0111 0000 = 70 = 112
3456 = 0111 1000 = 78 = 120
3457 = 1011 1000 = B8 = 184
3467 = 1101 1000 = D8 = 216
34567 = 1111 1000 = F8 = 248
grommap
Map corresponding bits
GROM# BITMAP HEX DEC
3 = 0000 1000 = 08 = 8
4 = 0001 0000 = 10 = 16
5 = 0010 0000 = 20 = 32
7 = 1000 0000 = 80 = 128
34 = 0001 1000 = 18 = 24
35 = 0010 1000 = 28 = 40
45 = 0011 0000 = 30 = 48
56 = 0110 0000 = 60 = 96
67 = 1100 0000 = C0 = 192
345 = 0011 1000 = 38 = 56
356 = 0110 1000 = 68 = 104
456 = 0111 0000 = 70 = 112
3456 = 0111 1000 = 78 = 120
3457 = 1011 1000 = B8 = 184
3467 = 1101 1000 = D8 = 216
34567 = 1111 1000 = F8 = 248
romsize
0 = 0K
1 = 4K
2 = 8K
3 = 12K
4 = 16K
romsize
0 = 0K
1 = 4K
2 = 8K
3 = 12K
4 = 16K
## leapster.txt
romsize
0 = 4K
1 = 8K
2 = 16K
## leapster.txt
romsize
0 = 4K
1 = 8K
2 = 16K
## vsmilecart.txt
romsize
0 = 4K
1 = 6K
2 = 8K
3 = 16K
## vsmilecart.txt
romsize
0 = 4K
1 = 6K
2 = 8K
3 = 16K
## ljcart.txt
romsize
0 = 1M
1 = 2M
2 = 4M
## ljcart.txt
romsize
0 = 1M
1 = 2M
2 = 4M
## atari8cart.txt (slot,romsize)
slot
0 = left slot
1 = right slot
## atari8cart.txt (slot,romsize)
slot
0 = left slot
1 = right slot
romsize
0 = 8K
1 = 16K
2 = 32K
3 = 40K
4 = 64K
5 = 128K
romsize
0 = 8K
1 = 16K
2 = 32K
3 = 40K
4 = 64K
5 = 128K