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Update README.md
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sd/README.md
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sd/README.md
@ -151,15 +151,15 @@ cart size:
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3 = 32K
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3 = 32K
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4 = 40K
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4 = 40K
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## 7800.txt
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## 7800.txt
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This file stores known Atari 7800 games with the required mapping value and cart size.
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This file stores known Atari 7800 games with the required mapping value and cart size.
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Example:
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Example:
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Rampage
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Rampage
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4,4
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4,4
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Name
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Name
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mapper, cart size
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mapper, cart size
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mapper:
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mapper:
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0 = Standard 16K/32K/48K [7816/7832/7848]
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0 = Standard 16K/32K/48K [7816/7832/7848]
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@ -179,15 +179,15 @@ cart size:
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4 = 128K
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4 = 128K
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5 = 144K
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5 = 144K
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## arccart.txt
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## arccart.txt
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This file stores known Emerson Arcadia 2001 games with the required cart size.
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This file stores known Emerson Arcadia 2001 games with the required cart size.
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Example:
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Example:
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American Football
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American Football
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2
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2
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Name
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Name
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cart size
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cart size
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cart size:
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cart size:
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0 = 2K
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0 = 2K
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@ -195,15 +195,15 @@ cart size:
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2 = 6K
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2 = 6K
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3 = 8K
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3 = 8K
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## c64cart.txt
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## c64cart.txt
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This file stores known Commodore 64 games with the required mapping value and cart size.
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This file stores known Commodore 64 games with the required mapping value and cart size.
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Example:
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Example:
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Donkey Kong
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Donkey Kong
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00,3
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00,3
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Name
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Name
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mapper, cart size
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mapper, cart size
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mapper:
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mapper:
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00 = Normal 4K/8K/16K + Ultimax 8K/16K
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00 = Normal 4K/8K/16K + Ultimax 8K/16K
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@ -241,8 +241,8 @@ cart size:
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8 = 256K
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8 = 256K
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9 = 512K
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9 = 512K
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## fairchildcart.txt
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## fairchildcart.txt
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This file stores known Fairchild Channel F games with the required cart size.
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This file stores known Fairchild Channel F games with the required cart size.
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Example:
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Example:
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Hangman
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Hangman
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@ -257,8 +257,8 @@ cart size:
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2 = 4K
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2 = 4K
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3 = 6K
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3 = 6K
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## msxcart.txt
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## msxcart.txt
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This file stores known MSX games with the required mapper, cart size and ram size.
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This file stores known MSX games with the required mapper, cart size and ram size.
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Example:
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Example:
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Aoki Ookami - Genchou Hishi
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Aoki Ookami - Genchou Hishi
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@ -301,8 +301,8 @@ ram size:
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3 = 16K
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3 = 16K
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4 = 32K
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4 = 32K
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## ody2cart.txt
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## ody2cart.txt
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This file stores known Magnavox Odyssey 2 games with the required mapper and cart size.
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This file stores known Magnavox Odyssey 2 games with the required mapper and cart size.
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Example:
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Example:
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Baseball
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Baseball
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@ -322,8 +322,8 @@ cart size:
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3 = 12K
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3 = 12K
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4 = 16K
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4 = 16K
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## vectrexcart.txt
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## vectrexcart.txt
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This file stores known Vectrex games with the required cart size.
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This file stores known Vectrex games with the required cart size.
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Example:
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Example:
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Mine Storm II
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Mine Storm II
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@ -340,134 +340,133 @@ cart size:
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4 = 32K
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4 = 32K
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5 = 64K
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5 = 64K
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## ballycart.txt
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## ballycart.txt
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romsize
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romsize
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0 = 2K
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0 = 2K
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1 = 4K
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1 = 4K
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2 = 8K
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2 = 8K
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## pv1000cart.txt
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## pv1000cart.txt
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romsize
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romsize
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0 = 8K
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0 = 8K
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1 = 16K
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1 = 16K
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## pyuutacart.txt
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## pyuutacart.txt
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romsize
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romsize
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0 = 8K
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0 = 8K
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1 = 16K
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1 = 16K
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2 = 32K
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2 = 32K
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## rcacart.txt
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## rcacart.txt
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romsize
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romsize
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0 = 512B
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0 = 512B
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1 = 1024B (1K)
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1 = 1024B (1K)
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## trs80cart.txt
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## trs80cart.txt
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romsize
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romsize
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0 = 2K
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0 = 2K
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1 = 4K
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1 = 4K
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2 = 8K
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2 = 8K
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3 = 10K
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3 = 10K
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4 = 16K
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4 = 16K
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5 = 32K
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5 = 32K
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6 = 64K
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6 = 64K
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7 = 128K
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7 = 128K
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## vic20cart.txt (rommap,romsize)
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## vic20cart.txt (rommap,romsize)
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rommap
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upper nibble = ROM0 {0x20,0x40,0x60,0x70,0xA0,0xB0}
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lower nibble = ROM1 {0x40,0x60,0xA0}
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0 = 0x20 = 0x2000
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1 = 0x24 = 0x2000/0x4000
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2 = 0x2A = 0x2000/0xA000
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3 = 0x46 = 0x4000/0x6000
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4 = 0x60 = 0x6000
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5 = 0x6A = 0x6000/0xA000
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6 = 0x70 = 0x7000
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7 = 0xA0 = 0xA000
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8 = 0xB0 = 0xB000
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rommap
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romsize
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upper nibble = ROM0 {0x20,0x40,0x60,0x70,0xA0,0xB0}
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upper nibble = ROM0 {2,4,8}
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lower nibble = ROM1 {0x40,0x60,0xA0}
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lower nibble = ROM1 {0,4,8}
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0 = 0x20 = 0x2000
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0 = 0x20 = 2K/0K 0x800
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1 = 0x24 = 0x2000/0x4000
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1 = 0x40 = 4K/0K 0x1000
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2 = 0x2A = 0x2000/0xA000
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2 = 0x80 = 8K/0K 0x2000
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3 = 0x46 = 0x4000/0x6000
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3 = 0x44 = 4K/4K 0x1000/0x1000
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4 = 0x60 = 0x6000
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4 = 0x48 = 4K/8K 0x1000/0x2000
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5 = 0x6A = 0x6000/0xA000
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5 = 0x84 = 8K/4K 0x2000/0x1000
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6 = 0x70 = 0x7000
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6 = 0x88 = 8K/8K 0x2000/0x2000
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7 = 0xA0 = 0xA000
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8 = 0xB0 = 0xB000
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romsize
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## ti99cart.txt (mapper,gromsize,grommap,romsize)
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upper nibble = ROM0 {2,4,8}
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mapper
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lower nibble = ROM1 {0,4,8}
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0 = Normal Carts
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0 = 0x20 = 2K/0K 0x800
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1 = MBX
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1 = 0x40 = 4K/0K 0x1000
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2 = TI-CALC [UNTESTED]
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2 = 0x80 = 8K/0K 0x2000
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3 = 0x44 = 4K/4K 0x1000/0x1000
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4 = 0x48 = 4K/8K 0x1000/0x2000
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5 = 0x84 = 8K/4K 0x2000/0x1000
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6 = 0x88 = 8K/8K 0x2000/0x2000
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## ti99cart.txt (mapper,gromsize,grommap,romsize)
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gromsize
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mapper
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0 = 0K
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0 = Normal Carts
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1 = 6K
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1 = MBX
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2 = 12K
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2 = TI-CALC [UNTESTED]
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3 = 18K
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4 = 24K
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5 = 30K
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gromsize
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grommap
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0 = 0K
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Map corresponding bits
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1 = 6K
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GROM# BITMAP HEX DEC
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2 = 12K
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3 = 0000 1000 = 08 = 8
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3 = 18K
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4 = 0001 0000 = 10 = 16
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4 = 24K
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5 = 0010 0000 = 20 = 32
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5 = 30K
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7 = 1000 0000 = 80 = 128
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34 = 0001 1000 = 18 = 24
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35 = 0010 1000 = 28 = 40
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45 = 0011 0000 = 30 = 48
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56 = 0110 0000 = 60 = 96
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67 = 1100 0000 = C0 = 192
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345 = 0011 1000 = 38 = 56
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356 = 0110 1000 = 68 = 104
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456 = 0111 0000 = 70 = 112
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3456 = 0111 1000 = 78 = 120
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3457 = 1011 1000 = B8 = 184
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3467 = 1101 1000 = D8 = 216
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34567 = 1111 1000 = F8 = 248
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grommap
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romsize
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Map corresponding bits
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0 = 0K
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GROM# BITMAP HEX DEC
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1 = 4K
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3 = 0000 1000 = 08 = 8
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2 = 8K
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4 = 0001 0000 = 10 = 16
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3 = 12K
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5 = 0010 0000 = 20 = 32
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4 = 16K
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7 = 1000 0000 = 80 = 128
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34 = 0001 1000 = 18 = 24
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35 = 0010 1000 = 28 = 40
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45 = 0011 0000 = 30 = 48
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56 = 0110 0000 = 60 = 96
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67 = 1100 0000 = C0 = 192
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345 = 0011 1000 = 38 = 56
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356 = 0110 1000 = 68 = 104
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456 = 0111 0000 = 70 = 112
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3456 = 0111 1000 = 78 = 120
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3457 = 1011 1000 = B8 = 184
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3467 = 1101 1000 = D8 = 216
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34567 = 1111 1000 = F8 = 248
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romsize
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## leapster.txt
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0 = 0K
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romsize
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1 = 4K
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0 = 4K
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2 = 8K
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1 = 8K
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3 = 12K
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2 = 16K
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4 = 16K
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## leapster.txt
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## vsmilecart.txt
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romsize
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romsize
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0 = 4K
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0 = 4K
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1 = 8K
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1 = 6K
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2 = 16K
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2 = 8K
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3 = 16K
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## vsmilecart.txt
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## ljcart.txt
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romsize
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romsize
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0 = 4K
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0 = 1M
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1 = 6K
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1 = 2M
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2 = 8K
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2 = 4M
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3 = 16K
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## ljcart.txt
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## atari8cart.txt (slot,romsize)
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romsize
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slot
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0 = 1M
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0 = left slot
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1 = 2M
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1 = right slot
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2 = 4M
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## atari8cart.txt (slot,romsize)
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romsize
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slot
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0 = 8K
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0 = left slot
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1 = 16K
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1 = right slot
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2 = 32K
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3 = 40K
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romsize
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4 = 64K
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0 = 8K
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5 = 128K
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1 = 16K
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2 = 32K
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3 = 40K
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4 = 64K
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5 = 128K
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