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added NES mapper 11
added NES mapper 11 (Color Dreams) tested working with Shockwave
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@ -39,6 +39,7 @@ static const byte PROGMEM mapsize [] = {
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7, 2, 4, 0, 0, 0, 0, // axrom
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9, 3, 3, 5, 5, 0, 0, // mmc2 (punch out)
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10, 3, 4, 4, 5, 1, 1, // mmc4 [sram r/w]
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11, 1, 3, 1, 5, 0, 0, // Color Dreams [UNLICENSED]
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13, 1, 1, 0, 0, 0, 0, // cprom (videomation)
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16, 3, 4, 5, 6, 0, 1, // bandai x24c02 [eep r/w]
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18, 3, 4, 5, 6, 0, 1, // jaleco ss8806 [sram r/w]
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@ -3086,6 +3087,16 @@ void readPRG(boolean readrom) {
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}
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break;
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case 11:
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banks = int_pow(2, prgsize) / 2;
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for (int i = 0; i < banks; i++) {
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write_prg_byte(0xFFB0+i, i);
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for (word address = 0x0; address < 0x8000; address += 512) {
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dumpPRG(base, address);
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}
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}
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break;
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case 16:
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case 159: // 128K/256K
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banks = int_pow(2, prgsize);
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@ -3626,6 +3637,16 @@ void readCHR(boolean readrom) {
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}
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break;
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case 11:
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banks = int_pow(2, chrsize) / 2;
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for (int i = 0; i < banks; i++) {
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write_prg_byte(0xFFB0+i, i << 4);
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for (word address = 0x0; address < 0x2000; address += 512) {
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dumpCHR(address);
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}
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}
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break;
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case 16:
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case 159: // 128K/256K
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banks = int_pow(2, chrsize) * 4;
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