diff --git a/Cart_Reader/SFM.ino b/Cart_Reader/SFM.ino index 5c88a5e..86ff0ab 100644 --- a/Cart_Reader/SFM.ino +++ b/Cart_Reader/SFM.ino @@ -17,11 +17,11 @@ byte sfmReady = 0; // Arrays that hold game info -int gameSize[8]; -int saveSize[8]; +// int gameSize[8]; +// int saveSize[8]; byte gameAddress[8]; -byte gameVersion[8]; -boolean hirom[8]; +// byte gameVersion[8]; +// boolean hirom[8]; /****************************************** Menu @@ -460,23 +460,23 @@ void getGames(char gameCode[8][20], boolean* hasMenu, byte* numGames) { for (int i = 0; i < *numGames; i++) { // Read starting address and size gameAddress[i] = 0xC0 + readBank_SFM(0xC6, i * 0x2000 + 0x01) * 0x8; - gameSize[i] = readBank_SFM(0xC6, i * 0x2000 + 0x03) * 128; - saveSize[i] = readBank_SFM(0xC6, i * 0x2000 + 0x05) / 8; + // gameSize[i] = readBank_SFM(0xC6, i * 0x2000 + 0x03) * 128; + // saveSize[i] = readBank_SFM(0xC6, i * 0x2000 + 0x05) / 8; //check if hirom - if (readBank_SFM(gameAddress[i], 0xFFD5) == 0x31) { - hirom[i] = true; - } else if (readBank_SFM(gameAddress[i], 0xFFD5) == 0x21) { - hirom[i] = true; - } else { - hirom[i] = false; - } + // if (readBank_SFM(gameAddress[i], 0xFFD5) == 0x31) { + // hirom[i] = true; + // } else if (readBank_SFM(gameAddress[i], 0xFFD5) == 0x21) { + // hirom[i] = true; + // } else { + // hirom[i] = false; + // } - if (hirom[i]) { - gameVersion[i] = readBank_SFM(gameAddress[i], 0xFFDB); - } else { - gameVersion[i] = readBank_SFM(gameAddress[i], 0x7FDB); - } + // if (hirom[i]) { + // gameVersion[i] = readBank_SFM(gameAddress[i], 0xFFDB); + // } else { + // gameVersion[i] = readBank_SFM(gameAddress[i], 0x7FDB); + // } // Read game code byte myByte = 0; @@ -497,14 +497,14 @@ void getGames(char gameCode[8][20], boolean* hasMenu, byte* numGames) { *numGames = 1; //check if hirom if (readBank_SFM(0xC0, 0xFFD5) == 0x31) { - hirom[0] = true; + // hirom[0] = true; base = 0xFF00; } else { - hirom[0] = false; + // hirom[0] = false; base = 0x7F00; } - gameVersion[0] = readBank_SFM(0xC0, base + 0xDB); + // gameVersion[0] = readBank_SFM(0xC0, base + 0xDB); gameCode[0][0] = 'G'; gameCode[0][1] = 'A'; gameCode[0][2] = 'M'; @@ -515,7 +515,7 @@ void getGames(char gameCode[8][20], boolean* hasMenu, byte* numGames) { gameCode[0][7] = readBank_SFM(0xC0, base + 0xB4); gameCode[0][8] = readBank_SFM(0xC0, base + 0xB5); gameCode[0][9] = '\0'; - gameSize[0] = 1 << (readBank_SFM(0xC0, base + 0xD7) - 7); + // gameSize[0] = 1 << (readBank_SFM(0xC0, base + 0xD7) - 7); } }