Commit Graph

64 Commits

Author SHA1 Message Date
Robert Neumann
ad7e188311 speedup and progress bar for MD module; display the ROM stored CRC in overview 2019-08-29 23:46:15 +02:00
Robert Neumann
f7b61cc656 strings_to_flash: conserve ~ 800 byte SRAM by putting menu strings in progmem. Free bytes now: ~ 4000 2019-08-28 12:02:17 +02:00
Robert Neumann
c5c26110fb arduino_reset: replace the assembler jmp 0 reset method with resetArduino() that uses the watchdog timer to reset the device. This is the preferred method, as it initializes the device more correctly. 2019-08-27 21:43:48 +02:00
sanni
3559eb3185 Fix for Codemasters Duplicate Checksums 2019-08-26 07:23:05 +02:00
sanni
13243cdba4 MD Sketch Improvements by skaman
IMPROVEMENTS:
Added read/write support for all Serial EEPROM cart types (Acclaim Type 1, Acclaim Type 2, Capcom, Codemasters, EA, and Sega).  Capcom EEPROM code is untested but should work the same as Sega EEPROM code.

Fixed SRAM code to handle all SRAM types.

Added identification of SRAM carts that have bad headers.

Added support for Super Street Fighter 2.

WARNINGS:
Serial EEPROM writes take time to complete.

Serial EEPROM support was tested using Serial Output only.  Support using the OLED Display might require some timing adjustment as display_Update() on Serial translates to delay(100).

ADDITIONAL NOTES:
I've included a save file for NBA Jam T.E. Rev 0.

NBA Jam T.E. Rev 0 has faulty code that will erase the EEPROM when the cart is played on the console.  The solution proposed by the publisher was to play the cart with two different sets of initials (XXX, NBA) to initialize the EEPROM.  The included save file was created after doing this special initialization.  My tests of the EEPROM show that it will still erase after the special initialization.

I did some additional tests and found a potential solution.  Write the included save file to the cart.  Play the cart on the console as normal.  Create new saves as needed.  When done playing, HOLD THE RESET BUTTON DOWN BEFORE TURNING THE CONSOLE OFF.  YMMV.
2019-08-25 10:15:23 +02:00
sanni
a27ee157e8
V2.3: Remove 16bit flash adapter menu
If you're still using the old 16bit adapter(the one with the additional pins left and right on the snes cart edge) you can enable the menu again by changing one line in Cart_Reader.ino:  
// Enable 16bit flash adapter menu
#define enable_flash16
2018-10-30 21:08:59 +01:00
sanni
4631475619
Add files via upload 2018-10-14 10:09:25 +02:00
sanni
40d2361855
V1.0: Change versioning to the more common #.# format 2018-05-05 20:58:49 +02:00
sanni
72a1a6d7c8
V33A: Accidentally left 27C322 eprom menu enabled
Eprom programming is still highly experimental and does not work 100% yet.
2018-04-21 14:23:13 +02:00
sanni
2c2eb0e8bd
V30K: Add Momotaro Dentetsu Happy detection
and also the updated checksum calculation out of skaman's enhanced snes sketch
2018-03-19 12:24:13 +01:00
sanni
0ab9f7f120
V30B: Add option to always start in a submenu
For example you can change "#define startMenu mainMenu" to "#define startMenu n64Menu" if you only need the N64 stuff.
2017-11-17 20:53:00 +01:00
sanni
e97dfecf02 V27B: Add Mega Drive FRAM read/write
Only tested with Sonic 3
2017-06-28 20:31:50 +02:00
sanni
9335e1d2aa V27A: Add Mega Drive SRAM read/write
Only tested with the game STRIKER. There are probably multiple types of SRAM games so not all will work yet.
2017-06-27 23:27:10 +02:00
sanni
80e0e12c82 V27: Add basic Mega Drive Support
Just dumping of roms right now, no save games. Not sure if all games will dump or if there are some special ones.
2017-06-26 23:48:07 +02:00