Commit Graph

54 Commits

Author SHA1 Message Date
Kreeblah
c471a9161e Added attempt to load SNES clock offset from /snes_clk.txt before defaulting to -16000 2021-01-26 23:05:25 -08:00
jiyunomegami
e73ee4b171 modular compilation fixes 2020-07-11 20:39:12 +09:00
jiyunomegami
29093b1bf3 add #ifdef enable_XXX check to each module 2020-07-05 00:07:14 +09:00
jiyunomegami
82ea59b942 add options.h 2020-07-04 22:37:02 +09:00
jiyunomegami
b0d8bf15ee add enable_XXX define for each module 2020-07-04 21:02:34 +09:00
jiyunomegami
d22f35b2ef use local sramBanks variable in SNES.ino 2020-07-04 20:57:54 +09:00
sanni
4d6594c0aa V5.3: Update snes.txt database
Created with this Processing script parsing the No-Intro set from Dezember 2019 with all beta, proto, unlicensed, sample and missing checksun ROMs removed:

https://www.dropbox.com/s/379g607k6ka8bfq/snesdata.pde?dl=1
2020-06-30 12:52:08 +02:00
sanni
7b263115a5 V4.8: Add Reset Option to sub menues 2020-04-12 11:11:10 +02:00
sanni
aa4621a54d V4.7: Increase SA1 compatibility
Somehow a lower clock seems to work better, maybe the clock generator draws less power this way?!
2020-03-19 18:21:41 +01:00
sanni
83aacd4c66 Update SNES.ino 2020-03-17 16:38:44 +01:00
sanni
5cec7afd1f V4.6: Increase SA1 compatibility 2020-03-17 14:09:47 +01:00
sanni
0c54882042 V4.3: Add BS-X sram read/write thx to skaman 2019-12-17 19:53:21 +01:00
sanni
34d6871f7d Set eeprom location for folder number to 0 again 2019-09-27 17:38:42 +02:00
Robert Neumann
29e8109606 SNES, MD: avoid dumping/writing 0 Byte files to SD card 2019-09-11 20:02:26 +02:00
sanni
9b2011c95c V3.8: Fix SF Memory 2019-09-08 15:53:46 +02:00
Robert Neumann
6c2b9a9732 various: work on SNES SA-1 init / reset; LED: skip red in attract mode, as red usually indicates an error to the user 2019-09-05 15:43:27 +02:00
sanni
bbdff75a6f V3.6: Code Clean-up and NES integration(untested)
Copy&pasted all the functions from "Famicom Dumper" by skaman into NES.ino and modified them to fit the enviroment.
Not tested yet.
2019-09-05 00:48:39 +02:00
Robert Neumann
85992eff80 SNES: blink LED while dumping (as with the other modules); show total elapsed time, including the checksum check 2019-08-31 02:51:02 +02:00
sanni
f6390d1604 V3.4: Add MD Checksum and autoformat all ino files 2019-08-30 20:20:41 +02:00
Robert Neumann
4246ba4e07 progress_bar: Included the progress bar in the N64 and SNES modules; some OLED formatting; reverting the Arduino reset to basically jmp 0 again (due to issues with some Mega2560 bootloaders probably, my module would sometimes just hang) 2019-08-29 19:13:50 +02:00
Robert Neumann
07561bdaf0 n64_speedup: roughly double n64 dumping performance by using the 1024 byte file buffer and combining the checksum and dumping code; also some cleanup 2019-08-28 23:48:44 +02:00
Robert Neumann
f7b61cc656 strings_to_flash: conserve ~ 800 byte SRAM by putting menu strings in progmem. Free bytes now: ~ 4000 2019-08-28 12:02:17 +02:00
Robert Neumann
c5c26110fb arduino_reset: replace the assembler jmp 0 reset method with resetArduino() that uses the watchdog timer to reset the device. This is the preferred method, as it initializes the device more correctly. 2019-08-27 21:43:48 +02:00
Robert Neumann
9dc087720b snes_speedup: optimized SNES dumping performance by reducing ROM read delays and increasing the SD card buffer from 512B to 1024kB; dumps a 32Mbit cart in 14 seconds now, 10 of which are for the SD card access :) 2019-08-27 00:19:54 +01:00
sanni
7463a6d7a5
Fix Krusty's Super Fun House (U) 1.0 & Contra 3 (U), thanks to skaman
Quote: "Contra 3 has a bad header.  The internal ROM name is too long and overwrites 0xFFD5 which is the ROM speed setting.  Krusty's Super Fun House 1.0 has the same problem."
2019-08-23 12:43:15 +02:00
sanni
a27ee157e8
V2.3: Remove 16bit flash adapter menu
If you're still using the old 16bit adapter(the one with the additional pins left and right on the snes cart edge) you can enable the menu again by changing one line in Cart_Reader.ino:  
// Enable 16bit flash adapter menu
#define enable_flash16
2018-10-30 21:08:59 +01:00
sanni
ce4f7aeeee V2.2: Add Satellaview support
Supported carts so far:
-BS-X Sorewa Namaewo Nusumareta Machino Monogatari
2018-10-22 20:29:49 +02:00
sanni
4631475619
Add files via upload 2018-10-14 10:09:25 +02:00
sanni
b7c96ef0ed
V1.7: Add repro entries to SNES menu
These two new entries just forward the user to the flashrom functions inside of flash.ino.     
I have only tested custom-made 29F033 repros using original SHVC-1J3M-20 and SHVC-1A3M-30 PCBs as shown here: https://github.com/sanni/cartreader/wiki/Reflashing-SNES-Repros
2018-09-12 20:59:48 +02:00
sanni
b816918e70
V1.6: Add support for S29GL032M flashrom (byte mode) 2018-08-29 14:10:28 +02:00
sanni
32734db2cb
Add files via upload 2018-06-21 12:25:44 +02:00
sanni
904e23cecd
V1.2: CX4 support by skaman
Thanks alot :)
2018-06-21 11:38:42 +02:00
sanni
40d2361855
V1.0: Change versioning to the more common #.# format 2018-05-05 20:58:49 +02:00
sanni
11a12f5926
Fix Copy&Paste error 2018-03-19 12:30:17 +01:00
sanni
2c2eb0e8bd
V30K: Add Momotaro Dentetsu Happy detection
and also the updated checksum calculation out of skaman's enhanced snes sketch
2018-03-19 12:24:13 +01:00
sanni
742e96151a
V30J: Fix SA1 sram write
Mayne thanks to Oatburner and skaman.
2018-03-12 13:58:03 +01:00
sanni
8613f79382
V30D: Fixed dumping error with all japanese rom names and no game code either
Example cartridge: Super Family Tennis
2017-11-21 12:25:55 +01:00
sanni
13657e3a13
V30C: Removed Nintendo Power Menu entry
Nintendo Power SF Memory is now found under the SNES and Nintendo Power GB Memory under the Game Boy submenu.
2017-11-19 21:03:37 +01:00
sanni
0ab9f7f120
V30B: Add option to always start in a submenu
For example you can change "#define startMenu mainMenu" to "#define startMenu n64Menu" if you only need the N64 stuff.
2017-11-17 20:53:00 +01:00
Scott Smith
dc6ed42f14 Fix for games larger than 96 banks (Nintendo Power Fire Emblem 5 Thracia 776) 2017-10-28 19:27:25 -04:00
sanni
f2e2196ab9 Merge branch 'master' into master 2017-09-19 17:21:14 +02:00
Scott Smith
198e3156c3 Changes needed to read Tengai Makyou Zero (SPC7110) based on skaman code
Also includes some code cleanup for reading
2017-09-18 20:21:41 -04:00
sanni
00f4720f76 V27D: Fixed 16bit flashrom functions for writing 29L3211 and similar
Seems like my last fix did break more than it did repair but this time everything should work.
2017-07-13 10:51:20 +02:00
sakman55
840f50d063 SRAM Fixes 2017-07-08 10:07:39 -10:00
sanni
4958b83e48 V25D: Fixed Derby Stallion 96 (thanks to skaman and tamanegi_taro) 2017-06-10 07:46:05 +02:00
sanni
e08689cbbe V25A: Update to newest versions of the libraries 2017-06-01 08:54:21 +02:00
sanni
d8b888d5a6 V24C: Accidentely made SNES name one char too long 2017-05-15 10:19:13 +02:00
sanni
326d37cebd V24B: Use game code for SNES titles with all japanese name 2017-05-12 16:08:55 +02:00
sanni
dddf21fc3e V24: Changed folder structure on SD card
All modules now write their roms/saves to a separate subfolder.
2017-05-08 20:42:47 +02:00
sanni
ed5dc3f573 V23A: Speed up flashing the S29GL256N N64 repro
Writing a 32MB rom should now only take 12 minutes
2017-05-03 11:54:55 +02:00