#include "snes_clk.h" #include int32_t readClockOffset() { File clock_file; unsigned char* clock_buf; int16_t i; int32_t clock_offset; if(!clock_file.open("/snes_clk.txt", FILE_READ)) { return INT32_MIN; } clock_buf = malloc(16 * sizeof(char)); i = clock_file.read(clock_buf, 16); clock_file.close(); if(i == -1) { free(clock_buf); return INT32_MIN; } else if(i < 16) { clock_buf[i] = 0; } clock_offset = (int32_t)atoi(clock_buf); free(clock_buf); return clock_offset; }