### Copy these files to the root of your SD card. If you're on Linux or MAC make sure the Windows style line endings(CRLF) don't get removed. Hint: You can select all the databases, right-click, properties, mark checkbox Hidden and now they won't show up in the Cart Reader's file browser. ## gb.txt / md.txt / pce.txt / sms.txt These files store the ROM names and the CRC32 checksums. Example: 007 - The World Is Not Enough (USA, Europe).gbc E038E666 Name CRC32 ## gba.txt This file stores the GBA database which is needed because the save type and rom size are not stored inside the rom. Example: 007 - Everything or Nothing (USA, Europe) (En,Fr,De).gba 9D4F1E18,BJBE,08,1 Name CRC32, game id, size in MByte, savetype Savetypes: 0 = Unknown or no save 1 = 4k Eeprom 2 = 64K Eeprom 3 = 256K Sram 4 = 512K Flash 5 = 1024K Flash 6 = 512K Sram ## n64.txt This file stores the N64 database which is needed because the save type and rom size are not stored inside the rom. The CRC32 checksum is used to verify a good dump. Example: 007 - The World Is Not Enough (Europe) (En,Fr,De).z64 002C3B2A,3B941695,32,0 Name CRC32, ROM internal CRC1, size in MByte, savetype Savetypes: 0 = no save chip 1 = SRAM 4 = Flashram 5 = 4K Eeprom 6 = 16K Eeprom ## nes.txt This file stores the iNES Header, the CRC32 of the first 512 bytes after the iNES header and the CRC32 of the complete ROM minus the iNES header. Example: 89 Dennou Kyuusei Uranai (Japan).nes BA58ED29,716956B4,4E45531A100010080000070700000001 Name CRC32 (prg+chr combined), CRC32 (512 bytes), iNES Header ## nes20db.txt This file stores NES 2.0 data about NES ROMs, generated from [NewRisingSun's nes20db XML file on NesDev](https://forums.nesdev.org/viewtopic.php?t=19940). Converting updated versions of the XML file to this format requires compiling and running [NES20Tool](https://github.com/Kreeblah/NES20Tool) with the following options at runtime: NES20Tool -operation transform -xml-file nes20db.xml -xml-format nes20db -format-transform-type sanni -format-transform-destination nes20db.txt ## snes.txt This file is needed for odd sized SNES games like Final Fantasy (JAP), Super Metroid(US/JAP) or Tales of Symphonia. Without this file you will get overdumps and the checksum calculation will fail. Example: '96 Zenkoku Koukou Soccer Senshuken (Japan).sfc 05FBB855,70DE,12,048 Name CRC32, internal checksum, size in Mbit, number of banks (lorom needs twice as many banks as hirom for the same rom size, lorom: 32kb banks, hirom: 64kb banks) ## snes_clk.txt Calibration data for clock generator. Generated by the cartreader calibration function.