### Copy these files to the root of your SD card. ## gba.txt This file stores the GBA database which is needed because the save type and rom size are not stored inside the rom. Example: A22J,08,3 game id, size in MByte, savetype Savetypes: 0 = Unknown or no save 1 = 4k Eeprom 2 = 64K Eeprom 3 = 256K Sram 4 = 512K Flash 5 = 1024K Flash 6 = 512K Sram ## n64.txt This file stores the N64 database which is needed because the save type and rom size are not stored inside the rom. The CRC32 checksum is used to verify a good dump. Example: 002c3b2a,NO7P,32,0 CRC32, game id, size in MByte, savetype Savetypes: 0 = no save chip 1 = SRAM 4 = Flashram 5 = 4K Eeprom 6 = 16K Eeprom ## nes.txt iNES Header database for NES cartridges. ## gb.txt md.txt pce.txt sms.txt Placing these files into the root of the SD card will enable verify and automatic game name identifier. ## snes.txt This file is needed for odd sized SNES games like Final Fantasy (JAP), Super Metroid(US/JAP) or Tales of Symphonia. Without this file you will get overdumps and the checksum calculation will fail. This list was generated by a simple script and might contain many errors. Example: A172,24,48 checksum, size in Mbit, number of banks (lorom needs twice as many banks as hirom for the same rom size, lorom: 32kb banks, hirom: 64kb banks) ## snes_clk.txt Calibration data for clock generator.