cartreader/sd
2022-08-21 07:56:55 +02:00
..
colv.txt Add files via upload 2022-07-24 10:34:33 +02:00
gb.txt updated 2022-07-19 18:48:39 +02:00
gba.txt Add CRC32 and filenames to GBA database 2022-06-20 22:37:27 +02:00
gg.txt gg.txt encoding modified 2022-07-25 13:12:04 +02:00
intv.txt Add files via upload 2022-07-24 10:34:33 +02:00
md.txt Add Shining Force (USA).md E0594ABE to md.txt 2022-08-21 07:56:55 +02:00
n64.txt Update n64.txt 2022-07-09 01:56:58 +02:00
nes20db.txt Add files via upload 2022-07-07 11:42:05 +02:00
nes.txt typos... sorry! 2022-07-19 16:54:14 +02:00
pce.txt updated 2022-07-19 19:03:51 +02:00
README.md Updated nes20db and snes_clk SD card docs 2022-08-19 11:43:04 -07:00
sms.txt updated 2022-07-19 18:58:03 +02:00
snes.txt V9.1 Delete broken entries from SNES database 2022-07-18 09:16:56 +02:00

Copy these files to the root of your SD card. If you're on Linux or MAC make sure the Windows style line endings(CRLF) don't get removed.

Hint: You can select all the databases, right-click, properties, mark checkbox Hidden and now they won't show up in the Cart Reader's file browser.

gb.txt / md.txt / pce.txt / sms.txt

These files store the ROM names and the CRC32 checksums.

Example:
007 - The World Is Not Enough (USA, Europe).gbc
E038E666

Name
CRC32

gba.txt

This file stores the GBA database which is needed because the save type and rom size are not stored inside the rom.

Example:
007 - Everything or Nothing (USA, Europe) (En,Fr,De).gba
9D4F1E18,BJBE,08,1

Name
CRC32, game id, size in MByte, savetype

Savetypes:
0 = Unknown or no save
1 = 4k Eeprom
2 = 64K Eeprom
3 = 256K Sram
4 = 512K Flash
5 = 1024K Flash
6 = 512K Sram

n64.txt

This file stores the N64 database which is needed because the save type and rom size are not stored inside the rom.
The CRC32 checksum is used to verify a good dump.

Example:
007 - The World Is Not Enough (Europe) (En,Fr,De).z64
002C3B2A,3B941695,32,0

Name
CRC32, ROM internal CRC1, size in MByte, savetype

Savetypes:
0 = no save chip
1 = SRAM
4 = Flashram
5 = 4K Eeprom
6 = 16K Eeprom

nes.txt

This file stores the iNES Header, the CRC32 of the first 512 bytes after the iNES header and the CRC32 of the complete ROM minus the iNES header.

Example:
89 Dennou Kyuusei Uranai (Japan).nes
BA58ED29,716956B4,4E45531A100010080000070700000001

Name
CRC32 (prg+chr combined), CRC32 (512 bytes), iNES Header

nes20db.txt

This file stores NES 2.0 data about NES ROMs, generated from NewRisingSun's nes20db XML file on NesDev. Converting updated versions of the XML file to this format requires compiling and running NES20Tool with the following options at runtime:

NES20Tool -operation transform -xml-file nes20db.xml -xml-format nes20db -format-transform-type sanni -format-transform-destination nes20db.txt

snes.txt

This file is needed for odd sized SNES games like Final Fantasy (JAP), Super Metroid(US/JAP) or Tales of Symphonia. Without this file you will get overdumps and the checksum calculation will fail.

Example:
'96 Zenkoku Koukou Soccer Senshuken (Japan).sfc
05FBB855,70DE,12,048

Name
CRC32, internal checksum, size in Mbit, number of banks (lorom needs twice as many banks as hirom for the same rom size, lorom: 32kb banks, hirom: 64kb banks)

snes_clk.txt

Calibration data for clock generator. Generated by the cartreader calibration function.