36c01f4c8d
Tested with "Shin Samurai Spirits 2 (JY-083)" |
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.. | ||
Cart_Reader.ino | ||
COLV.ino | ||
FLASH.ino | ||
GB.ino | ||
GBA.ino | ||
GBM.ino | ||
GBS.ino | ||
INTV.ino | ||
LICENSE.txt | ||
MD.ino | ||
N64.ino | ||
NES.ino | ||
NGP.ino | ||
PCE.ino | ||
PCW.ino | ||
README.md | ||
SFM.ino | ||
SMS.ino | ||
SNES.ino | ||
SV.ino | ||
VBOY.ino | ||
WS.ino | ||
WSV.ino |
This Arduino sketch is licensed under the GNU GENERAL PUBLIC LICENSE Version 3 (GPL v3)
This means that you are free to:
- use, modify and distribute this software, even commercially
Under the following terms:
- state changes
- disclose source
- same license
Limitations:
- Liability
- Warranty
More details: https://www.gnu.org/licenses/gpl-3.0.en.html
Every submodule has it's own setup_XX() function that configures the needed pins and a submenu that lets you choose what you want to do.
The code directly addresses the pins via the DDR, PIN and PORT registers.
Please also refer to the pinout Open Office sheet.
void setup_N64_Controller() {
// Output a low signal
PORTH &= ~(1 << 4);
// Set Controller Data Pin(PH4) to Input
DDRH &= ~(1 << 4);
}
Would be the same as this in a more traditional Arduino sketch:
int dataPin = 7;
void setup(){
// Output a low signal
digitalWrite(dataPin, LOW);
// Set controller data pin to input
pinMode(dataPin, INPUT);
}
To preserve memory every string is saved into the flash of the Arduino, also called progmem. This is done by using the F() macro.
println_Msg(F("Press Button."));
Also all the menus are stored in progmem and are only recalled to sram when needed.
// N64 controller menu items
const char N64ContMenuItem1[] PROGMEM = "Test Controller";
const char N64ContMenuItem2[] PROGMEM = "Read ControllerPak";
const char N64ContMenuItem3[] PROGMEM = "Write ControllerPak";
const char N64ContMenuItem4[] PROGMEM = "Reset";
const char* const menuOptionsN64Controller[] PROGMEM = {N64ContMenuItem1, N64ContMenuItem2, N64ContMenuItem3, N64ContMenuItem4};
In an effort to keep the codebase as portable as possible instead of using the functions supplied by the OLED library directly to print out text, auxiliary functions like println_Msg
are being used. So if you want to change to another display library you don't need to change all the code but only the helper functions.
void print_Msg(long unsigned int message) {
if (enable_OLED)
display.print(message);
if (enable_Serial)
Serial.print(message);
}
Before uploading the code to your Arduino you need to select your hardware version in Cart_Reader.ino
//******************************************
// !!! CHOOSE HARDWARE VERSION !!!
//******************************************
// Remove // in front of the line with your hardware version
// #define HW5
// #define HW4
#define HW3
// #define HW2
// #define HW1
// #define SERIAL_MONITOR
For more info please have a look at this wiki article.
Needed libraries(already included in the portable Arduino IDE under Releases)
SD lib: https://github.com/greiman/SdFat
LCD lib: https://github.com/olikraus/U8g2_Arduino
Neopixel lib: https://github.com/adafruit/Adafruit_NeoPixel
Rotary Enc lib: https://github.com/mathertel/RotaryEncoder
SI5351 lib: https://github.com/etherkit/Si5351Arduino
RTC lib: https://github.com/adafruit/RTClib (needs BusIO lib: https://github.com/adafruit/Adafruit_BusIO)
Frequency Counter lib: https://github.com/PaulStoffregen/FreqCount