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A shield for the Arduino Mega that can back up video game cartridges.
75f14b35bd
Refreshed things a bit to improve clarity, make installation easier, and to reduce costs when manufacturing in bulk. There is no reason to upgrade already installed modules to this revision. * Changed the module to be installed on the back of the PCB again as it is much easier to install that way. * Added pad for the STAT pin. There's no real use for this at the moment. * Changed the layout slightly to allow room for all of the capacitors' legends. This should make things more clear when assembling a module by hand. * Changed the legends for the jumper pads to use the net name instead of the designator. This should make things easier during installation. * Added legends to specify 3.3V/5V for the pads that connect to the power switch footprint. Hopefully, this helps keep people from installing the module incorrectly. * Updated the TPS2113 footprint to the new one that allows using either the TSSOP or SON package. This should give more flexibility regarding part availability. * Changed part numbers to more readily available parts. This should reduce the cost of machine assembly. |
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Cart_Reader | ||
hardware | ||
sd | ||
.gitattributes | ||
.gitignore | ||
3dmodel.stl | ||
LICENSE | ||
pinout.ods | ||
README.md |
Open Source Cartridge Reader
This project represents a community-driven effort to provide an easy to build and easy to modify cartridge dumper. Its main purpose is to dump a video game's ROM and save file to an SD card without the need of a PC.
For any questions you can use the Discussions and/or Issues section here on Github or visit the accompanying thread in the Arduino Forum, where you can reach most of the devs directly.
Also be sure to check the guides in the Wiki too.
Happy making. 🔧🔨😊
Features:
- Modular design
- Stand-alone operation
- Easy to modify open-source code
- Portable when used together with a power bank
Supported Systems:
- NES/Famicom/Family Basic
- Super Nintendo/Super Famicom (including SF Memory, Satellaview, Sufami Turbo, and Game Processor RAM Cassettes)
- Nintendo 64 (including Controller Pak, Gameshark, and Xplorer 64)
- Game Boy Color (including GB Memory, Codebreaker, and Gameshark)
- Game Boy Advance
- Sega Mega Drive/Genesis
- Sega Master System
Supported with adapters:
- Virtual Boy
- Pokémon Mini
- Sega Game Gear
- Sega Mark III
- Sega SG-1000/SC-3000
- Sega Cards
- PC Engine/TurboGrafx-16/SuperGrafx
- WonderSwan (Color)
- NeoGeo Pocket (Color)
- Intellivision
- ColecoVision
- Benesse Pocket Challenge W
- Benesse Pocket Challenge V2
- Watara Supervision
- Atari 8-bit Computer (400/800/XL/XE)
- Atari 2600/5200/7800
- Atari Lynx
- Atari Jaguar
- Emerson Arcadia 2001
- Fairchild Channel F
- Magnavox Odyssey 2/Philips Videopac+
- Super A'Can
- MSX
- Casio PV-1000
- Casio Loopy
- Commodore VIC-20
- Commodore 64
- Vectrex
- Bally Astrocade
- Bandai Little Jammer
- Bandai Little Jammer Pro
- LeapFrog Leapster (L-MAX/Leapster2)
- RCA Studio II
- Texas Instruments TI-99
- Tomy Pyuuta
- TRS-80 Color Computer
- Vtech V.Smile (Baby/V.Motion)
Open Source Licenses:
- Software(everything in Cart_Reader folder) = GPL v3
- Hardware(everything in hardware folder) = CC BY 4.0
- Documentation(everything in the Wiki) = CC0 1.0