cartreader/sd
2022-06-16 18:30:12 +02:00
..
gb.txt Fix line ending 2022-06-12 12:33:01 +02:00
gba.txt update gba.txt 2021-04-29 21:55:20 +09:00
md.txt Add files via upload 2022-06-16 17:22:22 +02:00
n64.txt Fix n64.txt formatting 2022-06-11 20:04:26 +02:00
nes.txt Add MD database 2022-06-16 17:17:16 +02:00
pce.txt Add files via upload 2022-06-16 17:22:22 +02:00
README.md Update README.md 2022-06-16 18:30:12 +02:00
sms.txt Add CRC32 database for SMS 2022-06-16 15:51:38 +02:00
snes.txt V5.3: Update snes.txt database 2020-06-30 12:52:08 +02:00

Copy these files to the root of your SD card.

gba.txt

This file stores the GBA database which is needed because the save type and rom size are not stored inside the rom.

Example:
A22J,08,3
game id, size in MByte, savetype

Savetypes:
0 = Unknown or no save
1 = 4k Eeprom
2 = 64K Eeprom
3 = 256K Sram
4 = 512K Flash
5 = 1024K Flash
6 = 512K Sram

n64.txt

This file stores the N64 database which is needed because the save type and rom size are not stored inside the rom.
The CRC32 checksum is used to verify a good dump.

Example:
002c3b2a,NO7P,32,0
CRC32, game id, size in MByte, savetype

Savetypes:
0 = no save chip
1 = SRAM
4 = Flashram
5 = 4K Eeprom
6 = 16K Eeprom

nes.txt

iNES Header database for NES cartridges.

gb.txt md.txt pce.txt sms.txt

Placing these files into the root of the SD card will enable verify and automatic game name identifier.

snes.txt

This file is needed for odd sized SNES games like Final Fantasy (JAP), Super Metroid(US/JAP) or Tales of Symphonia. Without this file you will get overdumps and the checksum calculation will fail. This list was generated by a simple script and might contain many errors.

Example:
A172,24,48
checksum, size in Mbit, number of banks (lorom needs twice as many banks as hirom for the same rom size, lorom: 32kb banks, hirom: 64kb banks)

snes_clk.txt

Calibration data for clock generator.