.. | ||
gb.txt | ||
gba.txt | ||
md.txt | ||
n64.txt | ||
nes.txt | ||
pce.txt | ||
README.md | ||
sms.txt | ||
snes.txt |
Copy these files to the root of your SD card.
gba.txt
This file stores the GBA database which is needed because the save type and rom size are not stored inside the rom.
Example:
A22J,08,3
game id, size in MByte, savetype
Savetypes:
0 = Unknown or no save
1 = 4k Eeprom
2 = 64K Eeprom
3 = 256K Sram
4 = 512K Flash
5 = 1024K Flash
6 = 512K Sram
n64.txt
This file stores the N64 database which is needed because the save type and rom size are not stored inside the rom.
The CRC32 checksum is used to verify a good dump.
Example:
002c3b2a,NO7P,32,0
CRC32, game id, size in MByte, savetype
Savetypes:
0 = no save chip
1 = SRAM
4 = Flashram
5 = 4K Eeprom
6 = 16K Eeprom
nes.txt
iNES Header database for NES cartridges.
gb.txt md.txt pce.txt sms.txt
Placing these files into the root of the SD card will enable verify and automatic game name identifier.
snes.txt
This file is needed for odd sized SNES games like Final Fantasy (JAP), Super Metroid(US/JAP) or Tales of Symphonia. Without this file you will get overdumps and the checksum calculation will fail. This list was generated by a simple script and might contain many errors.
Example:
A172,24,48
checksum, size in Mbit, number of banks (lorom needs twice as many banks as hirom for the same rom size, lorom: 32kb banks, hirom: 64kb banks)
snes_clk.txt
Calibration data for clock generator.