From 026418fe6d526ca40d57b31b55ee5da0de7c8235 Mon Sep 17 00:00:00 2001 From: sanni Date: Sun, 18 Jun 2023 13:03:27 +0200 Subject: [PATCH] Updated Reflashing a N64 Repro (markdown) --- Reflashing-a-N64-Repro.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Reflashing-a-N64-Repro.md b/Reflashing-a-N64-Repro.md index 4a525c4..8dcdcd8 100644 --- a/Reflashing-a-N64-Repro.md +++ b/Reflashing-a-N64-Repro.md @@ -29,7 +29,7 @@ On the repro pcb there is a solder jumper marked with J1. If you bridge the midd ### Patching the rom: In case you don't have the needed cic/save combination for your current rom there are also patches/cracks available for certain games that change their CIC to 6102 and sometimes even change the save type. In the goodN64 set those fixed roms are marked with [f1]. -You can also use a program like [MotetIII or paladin](http://infrid.com/rcp64/download.php) to replace the cic data between 0x40 and 0xFFF inside the rom so that it corresponds with the CIC installed in your repro, fix the rom entry point and calculate a new checksum. +You can also use a program like [MotetIII or paladin](https://web.archive.org/web/20210116055820/http://infrid.com/rcp64/download.php) to replace the cic data between 0x40 and 0xFFF inside the rom so that it corresponds with the CIC installed in your repro, fix the rom entry point and calculate a new checksum. But this only seems to work with a few titles. You can use the cen64 emulator to check if a patched rom will boot or not prior to flashing. ### Reflashing the ultraCIC: