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Updated Preparing the SD Card (markdown)
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@ -3,7 +3,7 @@ The Open Source Cartridge Reader (OSCR) supports SD cards of all sizes formatted
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## Selecting an SD Card
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Due to the relative cheapness of SD cards these days, it's recommended you get a card specifically for the OSCR rather than sharing one with other devices. For the best experience, use an SD card that is 32GB or smaller. Larger cards may work, but they are unnecessary as ROMs and saves are quite small. If you want an idea of how many ROMs a single SD card can hold see the table below. It lists the typical maximum size of a ROM and minimum number of ROMs for some common systems. Keep in mind that most games were far below this value so these cards will likely hold more than stated.
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| System/Console | ROM Size* | 32GB | 16GB | 8GB | Max* |
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| System/Console | ROM Size* | 32GB | 16GB | 8GB | Max** |
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| ---------------- | --------: | --------: | --------: | --------: | --------: |
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| N64 | 64MB | 512 | 256 | 128 | 4.92GB |
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| Game Boy | 8MB | 4,096 | 2,048 | 1,024 | 569MB |
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@ -14,7 +14,8 @@ Due to the relative cheapness of SD cards these days, it's recommended you get a
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| Master System | 4MB | 8,192 | 4,096 | 2,048 | 43.2MB |
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| | | | | **Total** | 14.84GB |
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*Max is the total rough size of the known dumped games.
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*The largest ROM size is either based on the largest ROM from an original cartridge or the maximum theoretical size supported by a system.
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**Max is the total rough size of the known dumped games.
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As you can see, 8 or 16GB is likely enough for most people. However, with how cheap SD cards are these days, 32GB can often be found for the same price as an 8GB or 16GB card. The only benefit of larger cards is that they can usually take more write cycles before wearing out.
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