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https://github.com/xtream1101/humblebundle-downloader.git
synced 2024-12-20 15:11:51 +01:00
Download asm.js game files
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parent
69393443ff
commit
437d234f32
@ -124,9 +124,7 @@ class DownloadLibrary:
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continue
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web_name = download["url"]["web"].split("/")[-1]
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ext = web_name.split(".")[-1]
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if self._should_download_file_type(ext) is False:
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logger.info("Skipping the file {web_name}".format(web_name=web_name))
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if self._should_download_file_by_ext_and_log(web_name) is False:
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continue
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cache_file_key = "trove:{name}".format(name=web_name)
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@ -270,75 +268,166 @@ class DownloadLibrary:
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# Download each file type of a product
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for file_type in download_type["download_struct"]:
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try:
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url = file_type["url"]["web"]
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except KeyError:
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logger.info(
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"No url found: {bundle_title}/{product_title}".format(
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bundle_title=bundle_title, product_title=product_title
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if "url" in file_type and "web" in file_type["url"]:
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# downloadable URL
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url = file_type["url"]["web"]
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url_filename = url.split("?")[0].split("/")[-1]
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if (
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self._should_download_file_by_ext_and_log(url_filename)
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is False
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):
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continue
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cache_file_key = order_id + ":" + url_filename
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try:
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self._check_cache_and_download(
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cache_file_key, url, product_folder, url_filename
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)
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except FileExistsError:
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continue
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except Exception:
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logger.exception("Failed to download {url}".format(url=url))
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elif "asm_config" in file_type:
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# asm.js game playable directly in the browser
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game_name = file_type["asm_config"]["display_item"]
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local_folder = os.path.join(product_folder, game_name)
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# Create directory to save the files to
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try:
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os.makedirs(local_folder, exist_ok=True) # noqa: E701
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except OSError:
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pass # noqa: E701
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# get the HTML file that presents the game, used in the Humble web interface iframe
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asmjs_html_filename = game_name + ".html"
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asmjs_local_html_filename = game_name + ".local.html"
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cache_file_key = order_id + ":" + asmjs_html_filename
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# game_name might be "game" or "game_asm" but the path to the file here always uses the "game_asm" version
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game_asm_name = file_type["asm_manifest"]["asmFile"].split("/")[
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2
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]
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asmjs_url = (
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"https://www.humblebundle.com/play/asmjs/"
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+ game_asm_name
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+ "/"
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+ order_id
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)
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)
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continue
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url_filename = url.split("?")[0].split("/")[-1]
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cache_file_key = order_id + ":" + url_filename
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ext = url_filename.split(".")[-1]
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if self._should_download_file_type(ext) is False:
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logger.info(
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"Skipping the file {url_filename}".format(
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url_filename=url_filename
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if (
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self._should_download_file_by_ext_and_log(
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asmjs_html_filename
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)
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is False
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):
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continue
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downloaded = False
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try:
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downloaded = self._check_cache_and_download(
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cache_file_key,
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asmjs_url,
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local_folder,
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asmjs_html_filename,
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)
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except FileExistsError:
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pass # we should download the asm/data files even if the html file was previously downloaded
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except Exception:
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logger.exception(
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"Failed to download {asmjs_url}".format(
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asmjs_url=asmjs_url
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)
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)
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continue
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# read from the html file a version of file_type['asm_manifest'] with HMAC/etc auth params on the URLs
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with open(
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os.path.join(local_folder, asmjs_html_filename), "r"
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) as asmjs_html:
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asmjs_page = parsel.Selector(text=asmjs_html.read())
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asm_player_data_text = asmjs_page.css(
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"#webpack-asm-player-data::text"
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).get() # noqa: E501
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asm_player_data = json.loads(asm_player_data_text)
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if downloaded:
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# create the local playable version of the html file
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# by replacing remote manifest URLs with the local filename
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try:
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with open(
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os.path.join(local_folder, asmjs_html_filename), "r"
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) as asmjs_html:
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with open(
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os.path.join(
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local_folder, asmjs_local_html_filename
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),
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"w",
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) as asmjs_local_html:
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for line in asmjs_html:
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for (
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local_filename,
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remote_file,
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) in asm_player_data["asmOptions"][
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"manifest"
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].items():
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line = line.replace(
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f'"{local_filename}": "{remote_file}"',
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f'"{local_filename}": "{local_filename}"',
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)
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asmjs_local_html.write(line)
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except Exception:
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logger.exception(
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"Failed to create local version of {asmjs_html_filename}".format(
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asmjs_html_filename=asmjs_html_filename
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)
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)
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# TODO deduplicate these files? Osmos example has 3 unique files and 2 dupes with different names
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for local_filename, remote_file in asm_player_data[
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"asmOptions"
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]["manifest"].items():
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cache_file_key = (
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order_id + ":" + game_name + ":" + local_filename
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)
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try:
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self._check_cache_and_download(
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cache_file_key,
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remote_file,
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local_folder,
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local_filename,
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)
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except FileExistsError:
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continue
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except Exception:
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logger.exception(
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"Failed to download {url}".format(url=url)
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)
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continue
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elif "external_link" in file_type:
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logger.info(
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"External url found: {bundle_title}/{product_title} : {url}".format(
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bundle_title=bundle_title,
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product_title=product_title,
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url=file_type["external_link"],
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)
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)
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)
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continue
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local_filename = os.path.join(product_folder, url_filename)
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cache_file_info = self.cache_data.get(cache_file_key, {})
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if cache_file_info != {} and self.update is not True:
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# Do not care about checking for updates at this time
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continue
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try:
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product_r = self.session.get(url, stream=True)
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except Exception:
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logger.error("Failed to download {url}".format(url=url))
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continue
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# Check to see if the file still exists
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if product_r.status_code != 200:
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logger.debug(
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"File missing for {bundle_title}/{product_title}: {url}".format(
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bundle_title=bundle_title,
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product_title=product_title,
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url=url,
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)
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)
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continue
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logger.debug(
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"Item request: {product_r}, Url: {url}".format(
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product_r=product_r, url=url
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)
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)
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file_info = {
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"url_last_modified": product_r.headers["Last-Modified"],
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}
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if file_info["url_last_modified"] != cache_file_info.get(
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"url_last_modified"
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):
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if "url_last_modified" in cache_file_info:
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last_modified = datetime.datetime.strptime(
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cache_file_info["url_last_modified"],
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"%a, %d %b %Y %H:%M:%S %Z",
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).strftime("%Y-%m-%d")
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else:
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last_modified = None
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self._process_download(
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product_r,
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cache_file_key,
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file_info,
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local_filename,
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rename_str=last_modified,
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logger.info(
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"No downloadable url(s) found: {bundle_title}/{product_title}".format(
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bundle_title=bundle_title, product_title=product_title
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)
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)
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logger.info(file_type)
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continue
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except Exception:
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logger.exception(
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"Failed to download this 'file':\n{file_type}".format(
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file_type=file_type
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)
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)
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continue
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def _update_cache_data(self, cache_file_key, file_info):
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self.cache_data[cache_file_key] = file_info
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@ -354,6 +443,66 @@ class DownloadLibrary:
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indent=4,
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)
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def _check_cache_and_download(
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self, cache_file_key, remote_file, local_folder, local_filename
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):
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cache_file_info = self.cache_data.get(cache_file_key, {})
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if cache_file_info != {} and self.update is not True:
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# Do not care about checking for updates at this time
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raise FileExistsError
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try:
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remote_file_r = self.session.get(remote_file, stream=True)
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except Exception:
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logger.exception(
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"Failed to download {remote_file}".format(remote_file=remote_file)
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)
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return False
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# Check to see if the file still exists
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if remote_file_r.status_code != 200:
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logger.debug(
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"File unavailable {remote_file} status code {status_code}".format(
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remote_file=remote_file, status_code=remote_file_r.status_code
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)
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)
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return False
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logger.debug(
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"Item request: {remote_file_r}, Url: {remote_file}".format(
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remote_file_r=remote_file_r, remote_file=remote_file
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)
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)
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file_info = {}
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if "Last-Modified" in remote_file_r.headers:
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file_info["url_last_modified"] = remote_file_r.headers["Last-Modified"]
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if file_info["url_last_modified"] == cache_file_info.get(
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"url_last_modified"
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):
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return False
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if "url_last_modified" in cache_file_info:
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last_modified = datetime.datetime.strptime(
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cache_file_info["url_last_modified"], "%a, %d %b %Y %H:%M:%S %Z"
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).strftime("%Y-%m-%d")
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else:
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last_modified = None
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local_file = os.path.join(local_folder, local_filename)
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# Create directory to save the file to, which might not exist if there's a subdirectory included
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try:
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os.makedirs(os.path.dirname(local_file), exist_ok=True) # noqa: E701
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except OSError:
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raise # noqa: E701
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return self._process_download(
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remote_file_r,
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cache_file_key,
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file_info,
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local_file,
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rename_str=last_modified,
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)
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def _process_download(
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self, open_r, cache_file_key, file_info, local_filename, rename_str=None
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):
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@ -382,15 +531,24 @@ class DownloadLibrary:
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if type(e).__name__ == "KeyboardInterrupt":
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sys.exit()
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return False
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else:
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if self.progress_bar:
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# Do not overwrite the progress bar on next print
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print()
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if "url_last_modified" not in file_info:
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# no Last-Modified header so we set the time of the current download
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# this will result in the file not being re-downloaded by default later
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file_info["url_last_modified"] = datetime.datetime.now().strftime(
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"%a, %d %b %Y %H:%M:%S %Z"
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)
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self._update_cache_data(cache_file_key, file_info)
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finally:
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# Since its a stream connection, make sure to close it
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open_r.connection.close()
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return True
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def _download_file(self, product_r, local_filename):
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logger.info(
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@ -400,7 +558,15 @@ class DownloadLibrary:
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with open(local_filename, "wb") as outfile:
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total_length = product_r.headers.get("content-length")
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if total_length is None: # no content length header
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outfile.write(product_r.content)
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dl = 0
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for data in product_r.iter_content(chunk_size=4096):
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dl += len(data)
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outfile.write(data)
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if self.progress_bar:
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print(
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"\t{dl}".format(dl=dl),
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end="\r",
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)
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else:
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dl = 0
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total_length = int(total_length)
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@ -413,14 +579,17 @@ class DownloadLibrary:
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print(
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"\t{percent}% [{filler}{space}]".format(
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percent=int(done * (100 / pb_width)),
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filler="=" * done,
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space=" " * (pb_width - done),
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filler="=" * min(max(done, 0), pb_width),
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space=" " * min(max((pb_width - done), 0), pb_width),
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),
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end="\r",
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)
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if dl != total_length:
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if dl < total_length:
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raise ValueError("Download did not complete")
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if dl > total_length:
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print()
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logger.warn("Downloaded more content than expected")
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def _load_cache_data(self, cache_file):
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try:
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@ -454,7 +623,17 @@ class DownloadLibrary:
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return False
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return True
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def _should_download_file_type(self, ext):
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def _should_download_file_by_ext_and_log(self, filename):
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if self._should_download_file_by_ext(filename) is False:
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logger.info("Skipping the file {filename}".format(filename=filename))
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return False
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return True
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def _should_download_file_by_ext(self, filename):
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ext = filename.split(".")[-1]
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return self._should_download_ext(ext)
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def _should_download_ext(self, ext):
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ext = ext.lower()
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if self.ext_include != []:
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return ext in self.ext_include
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