itch-dl/itch_dl/keys.py

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import logging
from typing import Dict, List, Optional, Tuple
from .api import ItchApiClient
cached_owned_keys: Optional[Tuple[Dict[int, str], List[str]]] = None
def get_owned_keys(client: ItchApiClient) -> Tuple[Dict[int, str], List[str]]:
global cached_owned_keys
if cached_owned_keys is not None:
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logging.debug(f"Fetched {len(cached_owned_keys[0])} download keys from cache.")
return cached_owned_keys
logging.info("Fetching all download keys...")
download_keys: Dict[int, str] = {}
game_urls: List[str] = []
page = 1
while True:
logging.info(f"Downloading page {page} (found {len(download_keys)} keys total)")
r = client.get("/profile/owned-keys", data={"page": page}, timeout=15)
if not r.ok:
break
data = r.json()
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if "owned_keys" not in data:
break # Assuming we're out of keys already...
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for key in data["owned_keys"]:
download_keys[key["game_id"]] = key["id"]
game_urls.append(key["game"]["url"])
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if len(data["owned_keys"]) == data["per_page"]:
page += 1
else:
break
logging.info(f"Fetched {len(download_keys)} download keys.")
cached_owned_keys = (download_keys, game_urls)
return cached_owned_keys
def get_download_keys(client: ItchApiClient) -> Dict[int, str]:
(download_keys, _) = get_owned_keys(client)
return download_keys
def get_owned_games(client: ItchApiClient) -> List[str]:
(_, game_urls) = get_owned_keys(client)
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return game_urls