mirror of
https://github.com/DragoonAethis/itch-dl.git
synced 2024-12-30 15:01:50 +01:00
90346f579a
Some of the misc issues were found with mypy. Not adding it to dev deps for now as it complains about missing types in libraries and does not honor noqa where we need it (non-literal TypedDict keys).
370 lines
14 KiB
Python
370 lines
14 KiB
Python
import os
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import json
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import re
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import logging
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import urllib.parse
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from typing import List, Dict, TypedDict, Optional, Union
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from bs4 import BeautifulSoup
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from requests.exceptions import HTTPError
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from tqdm import tqdm
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from tqdm.contrib.concurrent import thread_map
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from .api import ItchApiClient
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from .utils import ItchDownloadError, get_int_after_marker_in_json
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from .consts import ITCH_GAME_URL_REGEX
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from .config import Settings
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from .infobox import parse_infobox, InfoboxMetadata
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TARGET_PATHS = {
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'site': 'site.html',
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'cover': 'cover',
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'metadata': 'metadata.json',
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'files': 'files',
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'screenshots': 'screenshots'
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}
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class DownloadResult:
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def __init__(self, url: str, success: bool, errors, external_urls: List[str]):
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self.url = url
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self.success = success
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self.errors = errors or []
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self.external_urls = external_urls or []
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class GameMetadata(TypedDict, total=False):
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game_id: int
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title: str
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url: str
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errors: List[str]
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external_downloads: List[str]
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author: str
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author_url: str
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cover_url: Optional[str]
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screenshots: List[str]
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description: Optional[str]
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rating: Dict[str, Union[float, int]]
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extra: InfoboxMetadata
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created_at: str
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updated_at: str
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released_at: str
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published_at: str
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class GameDownloader:
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def __init__(self, download_to: str, mirror_web: bool, settings: Settings, keys: Dict[int, str]):
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self.download_to = download_to
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self.mirror_web = mirror_web
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self.download_keys = keys
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self.client = ItchApiClient(settings.api_key, settings.user_agent)
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@staticmethod
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def get_rating_json(site) -> Optional[dict]:
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for ldjson_node in site.find_all("script", type="application/ld+json"):
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try:
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ldjson: dict = json.loads(ldjson_node.text.strip())
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if ldjson.get("@type") == "Product":
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return ldjson
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except json.JSONDecodeError:
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continue # Can't do much with this...
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return None
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@staticmethod
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def get_meta(site, **kwargs) -> Optional[str]:
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"""Grabs <meta property="xyz" content="value"/> values."""
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node = site.find("meta", attrs=kwargs)
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if not node:
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return None
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return node.get("content")
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def get_game_id(self, url: str, site: BeautifulSoup) -> int:
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game_id: Optional[int] = None
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try:
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# Headers: <meta name="itch:path" content="games/12345" />
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itch_path = self.get_meta(site, name="itch:path")
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if itch_path is not None:
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# Its value should be "games/12345", so:
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game_id = int(itch_path.split("/")[-1])
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except ValueError:
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pass
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if game_id is None:
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# I.ViewGame has the "id" key in its config
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for script in site.find_all("script", type="text/javascript"):
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script_src = script.text.strip()
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marker = "I.ViewGame"
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if marker in script_src:
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game_id = get_int_after_marker_in_json(script_src, marker, "id")
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break
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if game_id is None:
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# We have to hit the server again :(
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data_url = url.rstrip('/') + "/data.json"
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data_request = self.client.get(data_url, append_api_key=False)
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if data_request.ok:
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try:
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game_id = int(data_request.json().get("id"))
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except ValueError:
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pass
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if game_id is None:
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raise ItchDownloadError(f"Could not get the Game ID for URL: {url}")
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return game_id
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def extract_metadata(self, game_id: int, url: str, site: BeautifulSoup) -> GameMetadata:
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rating_json: Optional[dict] = self.get_rating_json(site)
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title = rating_json.get("name") if rating_json else None
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description: Optional[str] = self.get_meta(site, property="og:description")
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if not description:
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description = self.get_meta(site, name="description")
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screenshot_urls: List[str] = []
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screenshots_node = site.find("div", class_="screenshot_list")
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if screenshots_node:
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screenshot_urls = [a['href'] for a in screenshots_node.find_all('a')]
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metadata = GameMetadata(
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game_id=game_id,
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title=title or site.find("h1", class_="game_title").text.strip(),
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url=url,
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cover_url=self.get_meta(site, property="og:image"),
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screenshots=screenshot_urls,
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description=description,
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)
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infobox_div = site.find("div", class_="game_info_panel_widget")
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if infobox_div:
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infobox = parse_infobox(infobox_div)
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for dt in ('created_at', 'updated_at', 'released_at', 'published_at'):
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if dt in infobox:
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metadata[dt] = infobox[dt].isoformat() # noqa (non-literal TypedDict keys)
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del infobox[dt] # noqa (non-literal TypedDict keys)
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if 'author' in infobox:
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metadata['author'] = infobox['author']['author']
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metadata['author_url'] = infobox['author']['author_url']
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del infobox['author']
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if 'authors' in infobox and 'author' not in metadata:
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# Some games may have multiple authors (ex. compilations).
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metadata['author'] = "Multiple authors"
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metadata['author_url'] = f"https://{urllib.parse.urlparse(url).netloc}"
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metadata['extra'] = infobox
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agg_rating = rating_json.get('aggregateRating') if rating_json else None
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if agg_rating:
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try:
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metadata['rating'] = {
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'average': float(agg_rating['ratingValue']),
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'votes': agg_rating['ratingCount']
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}
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except: # noqa
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logging.exception("Could not extract the rating metadata...")
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pass # Nope, just, don't
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return metadata
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def get_credentials(self, title: str, game_id: int) -> dict:
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credentials = {}
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if game_id in self.download_keys:
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credentials['download_key_id'] = self.download_keys[game_id]
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logging.debug("Got credentials for %s: %s", title, str(credentials))
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return credentials
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def download_file(self, url: str, download_path: Optional[str], credentials: dict) -> str:
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"""Performs a request to download a given file, optionally saves the
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file to the provided path and returns the final URL that was downloaded."""
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try:
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# No timeouts, chunked uploads, default retry strategy, should be all good?
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with self.client.get(url, data=credentials, stream=True) as r:
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r.raise_for_status()
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if download_path is not None: # ...and it will be for external downloads.
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with tqdm.wrapattr(open(download_path, "wb"), "write",
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miniters=1, desc=url,
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total=int(r.headers.get('content-length', 0))) as f:
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for chunk in r.iter_content(chunk_size=1048576): # 1MB chunks
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f.write(chunk)
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return r.url
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except HTTPError as e:
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raise ItchDownloadError(f"Unrecoverable download error: {e}")
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def download_file_by_upload_id(self, upload_id: int, download_path: Optional[str], credentials: dict) -> str:
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"""Performs a request to download a given upload by its ID."""
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return self.download_file(f"/uploads/{upload_id}/download", download_path, credentials)
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def download(self, url: str, skip_downloaded: bool = True):
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match = re.match(ITCH_GAME_URL_REGEX, url)
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if not match:
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return DownloadResult(url, False, [f"Game URL is invalid: {url} - please file a new issue."], [])
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author, game = match['author'], match['game']
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download_path = os.path.join(self.download_to, author, game)
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os.makedirs(download_path, exist_ok=True)
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paths: Dict[str, str] = {k: os.path.join(download_path, v) for k, v in TARGET_PATHS.items()}
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if os.path.exists(paths['metadata']) and skip_downloaded:
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# As metadata is the final file we write, all the files
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# should already be downloaded at this point.
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logging.info("Skipping already-downloaded game for URL: %s", url)
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return DownloadResult(url, True, [f"Game already downloaded."], [])
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try:
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logging.info("Downloading %s", url)
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r = self.client.get(url, append_api_key=False)
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r.raise_for_status()
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except Exception as e:
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return DownloadResult(url, False, [f"Could not download the game site for {url}: {e}"], [])
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site = BeautifulSoup(r.text, features="lxml")
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try:
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game_id = self.get_game_id(url, site)
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metadata = self.extract_metadata(game_id, url, site)
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title = metadata['title'] or game
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except ItchDownloadError as e:
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return DownloadResult(url, False, [str(e)], [])
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credentials = self.get_credentials(title, game_id)
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try:
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game_uploads_req = self.client.get(f"/games/{game_id}/uploads", data=credentials, timeout=15)
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game_uploads_req.raise_for_status()
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except Exception as e:
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return DownloadResult(url, False, [f"Could not fetch game uploads for {title}: {e}"], [])
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game_uploads = game_uploads_req.json()['uploads']
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logging.debug("Found %d upload(s): %s", len(game_uploads), str(game_uploads))
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external_urls = []
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errors = []
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try:
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os.makedirs(paths['files'], exist_ok=True)
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for upload in game_uploads:
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if any([key not in upload for key in ('id', 'filename', 'storage')]):
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errors.append(f"Upload metadata incomplete: {upload}")
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continue
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upload_id = upload['id']
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file_name = upload['filename']
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file_size = upload.get('size')
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upload_is_external = upload['storage'] == 'external'
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logging.debug("Downloading '%s' (%d), %s",
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file_name, upload_id,
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f"{file_size} bytes" if file_size is not None else "unknown size")
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target_path = None if upload_is_external else os.path.join(paths['files'], file_name)
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try:
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target_url = self.download_file_by_upload_id(upload_id, target_path, credentials)
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except ItchDownloadError as e:
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errors.append(f"Download failed for upload {upload}: {e}")
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continue
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if upload_is_external:
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logging.debug("Found external download URL for %s: %s", target_url)
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external_urls.append(target_url)
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try:
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downloaded_file_size = os.stat(target_path).st_size
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if target_path is not None and file_size is not None and downloaded_file_size != file_size:
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errors.append(f"File size is {downloaded_file_size}, expected {file_size} for upload {upload}")
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except FileNotFoundError:
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errors.append(f"Downloaded file not found for upload {upload}")
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logging.debug("Done downloading files for %s", title)
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except Exception as e:
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errors.append(f"Download failed for {title}: {e}")
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metadata['errors'] = errors
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metadata['external_downloads'] = external_urls
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if len(external_urls) > 0:
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logging.warning(f"Game {title} has external download URLs: {external_urls}")
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# TODO: Mirror JS/CSS assets
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if self.mirror_web:
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os.makedirs(paths['screenshots'], exist_ok=True)
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for screenshot in metadata['screenshots']:
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if not screenshot:
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continue
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file_name = os.path.basename(screenshot)
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try:
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self.download_file(screenshot, os.path.join(paths['screenshots'], file_name), credentials={})
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except Exception as e:
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errors.append(f"Screenshot download failed (this is not fatal): {e}")
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cover_url = metadata.get('cover_url')
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if cover_url:
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try:
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self.download_file(cover_url, paths['cover'] + os.path.splitext(cover_url)[-1], credentials={})
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except Exception as e:
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errors.append(f"Cover art download failed (this is not fatal): {e}")
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with open(paths['site'], 'w') as f:
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f.write(site.prettify())
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with open(paths['metadata'], 'w') as f:
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json.dump(metadata, f, indent=4)
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if len(errors) > 0:
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logging.error(f"Game {title} has download errors: {errors}")
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logging.info("Finished job %s (%s)", url, title)
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return DownloadResult(url, len(errors) == 0, errors, external_urls)
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def drive_downloads(
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jobs: List[str],
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download_to: str,
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mirror_web: bool,
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settings: Settings,
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keys: Dict[int, str],
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parallel: int = 1
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):
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downloader = GameDownloader(download_to, mirror_web, settings, keys)
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tqdm_args = {
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"desc": "Games",
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"unit": "game",
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}
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if parallel > 1:
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results = thread_map(downloader.download, jobs, max_workers=parallel, **tqdm_args)
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else:
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results = [downloader.download(job) for job in tqdm(jobs, **tqdm_args)]
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print("Download complete!")
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for result in results:
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if result.success and len(result.errors) == 0 and len(result.external_urls):
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continue
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if result.success:
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print(f"\nNotes for {result.url}:")
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else:
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print(f"\nDownload failed for {result.url}:")
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for error in result.errors:
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print(f"- {error}")
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for ext_url in result.external_urls:
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print(f"- External download URL (download manually!): {ext_url}")
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