lgogdownloader/include/util.h

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/* This program is free software. It comes without any warranty, to
* the extent permitted by applicable law. You can redistribute it
* and/or modify it under the terms of the Do What The Fuck You Want
* To Public License, Version 2, as published by Sam Hocevar. See
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* http://www.wtfpl.net/ for more details. */
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#ifndef UTIL_H
#define UTIL_H
#include "globalconstants.h"
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#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cerrno>
#include <iostream>
#include <sstream>
#include <rhash.h>
#include <boost/filesystem.hpp>
#include <boost/regex.hpp>
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#include <json/json.h>
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struct gameSpecificDirectoryConfig
{
bool bSubDirectories;
std::string sDirectory;
std::string sGameSubdir;
std::string sInstallersSubdir;
std::string sExtrasSubdir;
std::string sPatchesSubdir;
std::string sLanguagePackSubdir;
std::string sDLCSubdir;
};
struct gameSpecificConfig
{
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unsigned int iInstallerPlatform;
unsigned int iInstallerLanguage;
bool bDLC;
bool bIgnoreDLCCount;
gameSpecificDirectoryConfig dirConf;
std::vector<unsigned int> vLanguagePriority;
std::vector<unsigned int> vPlatformPriority;
};
struct gameItem
{
std::string name;
std::string id;
std::vector<std::string> dlcnames;
Json::Value gamedetailsjson;
};
struct wishlistItem
{
std::string title;
unsigned int platform;
std::vector<std::string> tags;
time_t release_date_time;
std::string currency;
std::string price;
std::string discount_percent;
std::string discount;
std::string store_credit;
std::string url;
bool bIsBonusStoreCreditIncluded;
bool bIsDiscounted;
};
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namespace Util
{
std::string makeFilepath(const std::string& directory, const std::string& path, const std::string& gamename, std::string subdirectory = "", const unsigned int& platformId = 0, const std::string& dlcname = "");
std::string makeRelativeFilepath(const std::string& path, const std::string& gamename, std::string subdirectory = "");
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std::string getFileHash(const std::string& filename, unsigned hash_id);
std::string getChunkHash(unsigned char* chunk, uintmax_t chunk_size, unsigned hash_id);
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int createXML(std::string filepath, uintmax_t chunk_size, std::string xml_dir = std::string());
int getGameSpecificConfig(std::string gamename, gameSpecificConfig* conf, std::string directory = std::string());
int replaceString(std::string& str, const std::string& to_replace, const std::string& replace_with);
void filepathReplaceReservedStrings(std::string& str, const std::string& gamename, const unsigned int& platformId = 0, const std::string& dlcname = "");
void setFilePermissions(const boost::filesystem::path& path, const boost::filesystem::perms& permissions);
int getTerminalWidth();
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void getDownloaderUrlsFromJSON(const Json::Value &root, std::vector<std::string> &urls);
std::vector<std::string> getDLCNamesFromJSON(const Json::Value &root);
std::string getHomeDir();
std::string getConfigHome();
std::string getCacheHome();
std::vector<std::string> tokenize(const std::string& str, const std::string& separator = ",");
unsigned int getOptionValue(const std::string& str, const std::vector<GlobalConstants::optionsStruct>& options);
std::string getOptionNameString(const unsigned int& value, const std::vector<GlobalConstants::optionsStruct>& options);
void parseOptionString(const std::string &option_string, std::vector<unsigned int> &priority, unsigned int &type, const std::vector<GlobalConstants::optionsStruct>& options);
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}
#endif // UTIL_H