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Replaced size_t with uintmax_t for file size data types.
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@ -2593,7 +2593,7 @@ void Downloader::checkStatus()
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std::string remoteHash;
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std::string remoteHash;
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std::string localHash;
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std::string localHash;
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bool bHashOK = true; // assume hash OK
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bool bHashOK = true; // assume hash OK
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size_t filesize;
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uintmax_t filesize;
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localHash = this->getLocalFileHash(filepath.string(), games[i].gamename);
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localHash = this->getLocalFileHash(filepath.string(), games[i].gamename);
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remoteHash = this->getRemoteFileHash(games[i].gamename, games[i].installers[j].id);
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remoteHash = this->getRemoteFileHash(games[i].gamename, games[i].installers[j].id);
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@ -2608,7 +2608,7 @@ void Downloader::checkStatus()
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{
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{
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// Check for incomplete file by comparing the filesizes
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// Check for incomplete file by comparing the filesizes
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// Remote hash was saved but download was incomplete and therefore getLocalFileHash returned the same as getRemoteFileHash
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// Remote hash was saved but download was incomplete and therefore getLocalFileHash returned the same as getRemoteFileHash
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size_t filesize_xml = 0;
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uintmax_t filesize_xml = 0;
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boost::filesystem::path path = filepath;
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boost::filesystem::path path = filepath;
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boost::filesystem::path local_xml_file;
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boost::filesystem::path local_xml_file;
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if (!games[i].gamename.empty())
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if (!games[i].gamename.empty())
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@ -2653,7 +2653,7 @@ void Downloader::checkStatus()
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boost::filesystem::path filepath = games[i].extras[j].getFilepath();
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boost::filesystem::path filepath = games[i].extras[j].getFilepath();
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std::string localHash = this->getLocalFileHash(filepath.string(), games[i].gamename);
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std::string localHash = this->getLocalFileHash(filepath.string(), games[i].gamename);
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size_t filesize;
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uintmax_t filesize;
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if (boost::filesystem::exists(filepath) && boost::filesystem::is_regular_file(filepath))
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if (boost::filesystem::exists(filepath) && boost::filesystem::is_regular_file(filepath))
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{
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{
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@ -2674,7 +2674,7 @@ void Downloader::checkStatus()
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boost::filesystem::path filepath = games[i].patches[j].getFilepath();
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boost::filesystem::path filepath = games[i].patches[j].getFilepath();
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std::string localHash = this->getLocalFileHash(filepath.string(), games[i].gamename);
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std::string localHash = this->getLocalFileHash(filepath.string(), games[i].gamename);
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size_t filesize;
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uintmax_t filesize;
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if (boost::filesystem::exists(filepath) && boost::filesystem::is_regular_file(filepath))
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if (boost::filesystem::exists(filepath) && boost::filesystem::is_regular_file(filepath))
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{
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{
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@ -2695,7 +2695,7 @@ void Downloader::checkStatus()
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boost::filesystem::path filepath = games[i].languagepacks[j].getFilepath();
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boost::filesystem::path filepath = games[i].languagepacks[j].getFilepath();
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std::string localHash = this->getLocalFileHash(filepath.string(), games[i].gamename);
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std::string localHash = this->getLocalFileHash(filepath.string(), games[i].gamename);
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size_t filesize;
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uintmax_t filesize;
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if (boost::filesystem::exists(filepath) && boost::filesystem::is_regular_file(filepath))
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if (boost::filesystem::exists(filepath) && boost::filesystem::is_regular_file(filepath))
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{
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{
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@ -2722,7 +2722,7 @@ void Downloader::checkStatus()
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std::string remoteHash;
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std::string remoteHash;
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std::string localHash;
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std::string localHash;
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bool bHashOK = true; // assume hash OK
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bool bHashOK = true; // assume hash OK
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size_t filesize;
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uintmax_t filesize;
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localHash = this->getLocalFileHash(filepath.string(), games[i].dlcs[j].gamename);
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localHash = this->getLocalFileHash(filepath.string(), games[i].dlcs[j].gamename);
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remoteHash = this->getRemoteFileHash(games[i].dlcs[j].gamename, games[i].dlcs[j].installers[k].id);
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remoteHash = this->getRemoteFileHash(games[i].dlcs[j].gamename, games[i].dlcs[j].installers[k].id);
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@ -2737,7 +2737,7 @@ void Downloader::checkStatus()
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{
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{
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// Check for incomplete file by comparing the filesizes
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// Check for incomplete file by comparing the filesizes
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// Remote hash was saved but download was incomplete and therefore getLocalFileHash returned the same as getRemoteFileHash
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// Remote hash was saved but download was incomplete and therefore getLocalFileHash returned the same as getRemoteFileHash
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size_t filesize_xml = 0;
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uintmax_t filesize_xml = 0;
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boost::filesystem::path path = filepath;
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boost::filesystem::path path = filepath;
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boost::filesystem::path local_xml_file;
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boost::filesystem::path local_xml_file;
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if (!games[i].dlcs[j].gamename.empty())
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if (!games[i].dlcs[j].gamename.empty())
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@ -2782,7 +2782,7 @@ void Downloader::checkStatus()
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boost::filesystem::path filepath = games[i].dlcs[j].patches[k].getFilepath();
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boost::filesystem::path filepath = games[i].dlcs[j].patches[k].getFilepath();
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std::string localHash = this->getLocalFileHash(filepath.string(), games[i].dlcs[j].gamename);
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std::string localHash = this->getLocalFileHash(filepath.string(), games[i].dlcs[j].gamename);
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size_t filesize;
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uintmax_t filesize;
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if (boost::filesystem::exists(filepath) && boost::filesystem::is_regular_file(filepath))
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if (boost::filesystem::exists(filepath) && boost::filesystem::is_regular_file(filepath))
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{
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{
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@ -2803,7 +2803,7 @@ void Downloader::checkStatus()
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boost::filesystem::path filepath = games[i].dlcs[j].extras[k].getFilepath();
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boost::filesystem::path filepath = games[i].dlcs[j].extras[k].getFilepath();
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std::string localHash = this->getLocalFileHash(filepath.string(), games[i].dlcs[j].gamename);
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std::string localHash = this->getLocalFileHash(filepath.string(), games[i].dlcs[j].gamename);
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size_t filesize;
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uintmax_t filesize;
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if (boost::filesystem::exists(filepath) && boost::filesystem::is_regular_file(filepath))
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if (boost::filesystem::exists(filepath) && boost::filesystem::is_regular_file(filepath))
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{
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{
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