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https://github.com/Sude-/lgogdownloader.git
synced 2025-02-02 05:52:31 +01:00
Add support for saving serial numbers
This commit is contained in:
parent
f039db5c65
commit
216cfaedfe
@ -42,6 +42,7 @@ class Config
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bool bSubDirectories;
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bool bUseCache;
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bool bUpdateCache;
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bool bSaveSerials;
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std::string sGameRegex;
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std::string sDirectory;
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std::string sCacheDirectory;
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@ -89,7 +89,10 @@ class Downloader
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int HTTP_Login(const std::string& email, const std::string& password);
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std::vector<gameItem> getGames();
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std::vector<gameItem> getFreeGames();
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std::vector<gameFile> getExtras(const std::string& gamename, const std::string& gameid);
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std::vector<gameFile> getExtrasFromHTML(const std::string& html, const std::string& gamename, const std::string& gameid);
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std::string getGameDetailsHTML(const std::string& gamename, const std::string& gameid);
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std::string getSerialsFromHTML(const std::string& html);
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void saveSerials(const std::string& serials, const std::string& filepath);
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static int progressCallback(void *clientp, double dltotal, double dlnow, double ultotal, double ulnow);
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static size_t writeMemoryCallback(char *ptr, size_t size, size_t nmemb, void *userp);
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@ -20,14 +20,17 @@ class gameDetails
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std::vector<gameDetails> dlcs;
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std::string gamename;
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std::string title;
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std::string icon;;
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std::string icon;
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std::string serials;
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void filterWithPriorities(const Config& config);
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void makeFilepaths(const Config& config);
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std::string getSerialsFilepath();
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Json::Value getDetailsAsJson();
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virtual ~gameDetails();
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protected:
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void filterListWithPriorities(std::vector<gameFile>& list, const Config& config);
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private:
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std::string serialsFilepath;
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};
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#endif // GAMEDETAILS_H
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2
main.cpp
2
main.cpp
@ -186,7 +186,7 @@ int main(int argc, char *argv[])
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("cache-valid", bpo::value<int>(&config.iCacheValid)->default_value(2880), ("Set how long cached game details are valid (in minutes)\nDefault: 2880 minutes (48 hours)"))
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("language-priority", bpo::value<std::string>(&config.sLanguagePriority)->default_value(""), ("Set priority of systems" + priority_help_text + ", like \"4,1\" for French first, then English if no French version").c_str())
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("platform-priority", bpo::value<std::string>(&config.sPlatformPriority)->default_value(""), ("Set priority of platforms" + priority_help_text + ", like \"4,1\" for Linux first, then Windows if no Linux version").c_str())
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("save-serials", bpo::value<bool>(&config.bSaveSerials)->zero_tokens()->default_value(false), "Save serial numbers when downloading")
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;
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// Options read from config file
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options_cfg_only.add_options()
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@ -261,21 +261,37 @@ int Downloader::getGameDetails()
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if (!gogAPI->getError())
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{
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game.filterWithPriorities(config);
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std::string gameDetailsHTML;
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if (game.extras.empty() && config.bExtras) // Try to get extras from account page if API didn't return any extras
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{
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game.extras = this->getExtras(gameItems[i].name, gameItems[i].id);
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gameDetailsHTML = this->getGameDetailsHTML(gameItems[i].name, gameItems[i].id);
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game.extras = this->getExtrasFromHTML(gameDetailsHTML, gameItems[i].name, gameItems[i].id);
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}
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if (config.bSaveSerials)
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{
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if (gameDetailsHTML.empty())
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gameDetailsHTML = this->getGameDetailsHTML(gameItems[i].name, gameItems[i].id);
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game.serials = this->getSerialsFromHTML(gameDetailsHTML);
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}
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if (game.dlcs.empty() && bHasDLC && conf.bDLC)
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{
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for (unsigned int j = 0; j < gameItems[i].dlcnames.size(); ++j)
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{
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gameDetails dlc;
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std::string gameDetailsHTML_dlc;
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dlc = gogAPI->getGameDetails(gameItems[i].dlcnames[j], conf.iInstallerType, conf.iInstallerLanguage, config.bDuplicateHandler);
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dlc.filterWithPriorities(config);
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if (dlc.extras.empty() && config.bExtras) // Try to get extras from account page if API didn't return any extras
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{
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dlc.extras = this->getExtras(gameItems[i].dlcnames[j], gameItems[i].id);
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gameDetailsHTML_dlc = this->getGameDetailsHTML(gameItems[i].dlcnames[j], gameItems[i].id);
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dlc.extras = this->getExtrasFromHTML(gameDetailsHTML_dlc, gameItems[i].dlcnames[j], gameItems[i].id);
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}
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if (config.bSaveSerials)
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{
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if (gameDetailsHTML_dlc.empty())
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gameDetailsHTML_dlc = this->getGameDetailsHTML(gameItems[i].dlcnames[j], gameItems[i].id);
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dlc.serials = this->getSerialsFromHTML(gameDetailsHTML_dlc);
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}
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game.dlcs.push_back(dlc);
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}
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@ -326,6 +342,9 @@ void Downloader::listGames()
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std::cout << "gamename: " << games[i].gamename << std::endl
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<< "title: " << games[i].title << std::endl
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<< "icon: " << "http://static.gog.com" << games[i].icon << std::endl;
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if (!games[i].serials.empty())
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std::cout << "serials:" << std::endl << games[i].serials << std::endl;
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// List installers
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if (config.bInstallers)
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{
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@ -436,6 +455,12 @@ void Downloader::listGames()
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std::cout << "DLCs: " << std::endl;
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for (unsigned int j = 0; j < games[i].dlcs.size(); ++j)
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{
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if (!games[i].dlcs[j].serials.empty())
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{
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std::cout << "\tDLC gamename: " << games[i].dlcs[j].gamename << std::endl
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<< "\tserials:" << games[i].dlcs[j].serials << std::endl;
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}
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for (unsigned int k = 0; k < games[i].dlcs[j].installers.size(); ++k)
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{
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std::string filepath = games[i].dlcs[j].installers[k].getFilepath();
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@ -758,6 +783,12 @@ void Downloader::download()
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for (unsigned int i = 0; i < games.size(); ++i)
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{
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if (config.bSaveSerials && !games[i].serials.empty())
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{
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std::string filepath = games[i].getSerialsFilepath();
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this->saveSerials(games[i].serials, filepath);
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}
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// Download covers
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if (config.bCover && !config.bUpdateCheck)
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{
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@ -935,6 +966,12 @@ void Downloader::download()
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{
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for (unsigned int j = 0; j < games[i].dlcs.size(); ++j)
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{
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if (config.bSaveSerials && !games[i].dlcs[j].serials.empty())
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{
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std::string filepath = games[i].dlcs[j].getSerialsFilepath();
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this->saveSerials(games[i].dlcs[j].serials, filepath);
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}
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if (config.bInstallers)
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{
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for (unsigned int k = 0; k < games[i].dlcs[j].installers.size(); ++k)
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@ -2180,30 +2217,36 @@ std::vector<gameItem> Downloader::getFreeGames()
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return games;
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}
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std::vector<gameFile> Downloader::getExtras(const std::string& gamename, const std::string& gameid)
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std::string Downloader::getGameDetailsHTML(const std::string& gamename, const std::string& gameid)
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{
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Json::Value root;
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Json::Reader *jsonparser = new Json::Reader;
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std::vector<gameFile> extras;
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std::string gameDataUrl = "https://www.gog.com/account/ajax?a=gamesListDetails&g=" + gameid;
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std::string json = this->getResponse(gameDataUrl);
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// Parse JSON
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Json::Value root;
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Json::Reader *jsonparser = new Json::Reader;
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if (!jsonparser->parse(json, root))
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{
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#ifdef DEBUG
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std::cerr << "DEBUG INFO (Downloader::getExtras)" << std::endl << json << std::endl;
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std::cerr << "DEBUG INFO (Downloader::getGameDetailsHTML)" << std::endl << json << std::endl;
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#endif
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std::cout << jsonparser->getFormatedErrorMessages();
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delete jsonparser;
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exit(1);
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}
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#ifdef DEBUG
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std::cerr << "DEBUG INFO (Downloader::getExtras)" << std::endl << root << std::endl;
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std::cerr << "DEBUG INFO (Downloader::getGameDetailsHTML)" << std::endl << root << std::endl;
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#endif
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std::string html = root["details"]["html"].asString();
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delete jsonparser;
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return html;
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}
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std::vector<gameFile> Downloader::getExtrasFromHTML(const std::string& html, const std::string& gamename, const std::string& gameid)
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{
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std::vector<gameFile> extras;
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htmlcxx::HTML::ParserDom parser;
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tree<htmlcxx::HTML::Node> dom = parser.parseTree(html);
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tree<htmlcxx::HTML::Node>::iterator it = dom.begin();
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@ -2240,7 +2283,7 @@ std::vector<gameFile> Downloader::getExtras(const std::string& gamename, const s
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if (name.empty())
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{
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#ifdef DEBUG
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std::cerr << "DEBUG INFO (Downloader::getExtras)" << std::endl;
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std::cerr << "DEBUG INFO (getExtrasFromHTML)" << std::endl;
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std::cerr << "Skipped file without a name (game: " << gamename << ", gameid: " << gameid << ", fileid: " << id << ")" << std::endl;
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#endif
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continue;
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@ -2261,6 +2304,60 @@ std::vector<gameFile> Downloader::getExtras(const std::string& gamename, const s
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return extras;
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}
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std::string Downloader::getSerialsFromHTML(const std::string& html)
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{
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std::ostringstream serials;
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htmlcxx::HTML::ParserDom parser;
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tree<htmlcxx::HTML::Node> dom = parser.parseTree(html);
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tree<htmlcxx::HTML::Node>::iterator it = dom.begin();
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tree<htmlcxx::HTML::Node>::iterator end = dom.end();
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for (; it != end; ++it)
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{
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if (it->tagName() == "div")
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{
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it->parseAttributes();
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std::string classname = it->attribute("class").second;
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if (classname == "list_serial_h")
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{
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for (unsigned int i = 0; i < dom.number_of_children(it); ++i)
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{
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tree<htmlcxx::HTML::Node>::iterator serials_it = dom.child(it, i);
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if (!serials_it->isComment())
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{
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std::string tag_text;
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if (!serials_it->isTag())
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{
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if (!serials_it->text().empty())
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tag_text = serials_it->text();
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}
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else if (serials_it->tagName() == "span")
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{
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for (unsigned int j = 0; j < dom.number_of_children(serials_it); ++j)
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{
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tree<htmlcxx::HTML::Node>::iterator serials_span_it = dom.child(serials_it, j);
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if (!serials_span_it->isTag() && !serials_span_it->isComment())
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tag_text = serials_span_it->text();
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}
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}
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if (!tag_text.empty())
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{
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boost::regex expression("^\\h+|\\h+$");
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std::string text = boost::regex_replace(tag_text, expression, "");
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if (!text.empty())
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serials << text << std::endl;
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}
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}
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}
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}
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}
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}
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return serials.str();
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}
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void Downloader::checkOrphans()
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{
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// Always check everything when checking for orphaned files
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@ -2798,6 +2895,7 @@ std::vector<gameDetails> Downloader::getGameDetailsFromJsonNode(Json::Value root
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}
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game.title = gameDetailsNode["title"].asString();
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game.icon = gameDetailsNode["icon"].asString();
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game.serials = gameDetailsNode["serials"].asString();
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// Make a vector of valid node names to make things easier
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std::vector<std::string> nodes;
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@ -2892,3 +2990,49 @@ void Downloader::updateCache()
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return;
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}
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// Save serials to file
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void Downloader::saveSerials(const std::string& serials, const std::string& filepath)
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{
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bool bFileExists = boost::filesystem::exists(filepath);
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if (bFileExists)
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return;
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// Get directory from filepath
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boost::filesystem::path pathname = filepath;
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std::string directory = pathname.parent_path().string();
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// Check that directory exists and create subdirectories
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boost::filesystem::path path = directory;
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if (boost::filesystem::exists(path))
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{
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if (!boost::filesystem::is_directory(path))
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{
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std::cout << path << " is not directory" << std::endl;
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return;
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}
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}
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else
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{
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if (!boost::filesystem::create_directories(path))
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{
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std::cout << "Failed to create directory: " << path << std::endl;
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return;
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}
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}
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std::ofstream ofs(filepath);
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if (ofs)
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{
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std::cout << "Saving serials: " << filepath << std::endl;
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ofs << serials;
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ofs.close();
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}
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else
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{
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std::cout << "Failed to create file: " << filepath << std::endl;
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}
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return;
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}
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@ -71,6 +71,7 @@ void gameDetails::makeFilepaths(const Config& config)
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std::string filepath;
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std::string directory = config.sDirectory + "/" + config.sGameSubdir + "/";
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std::string subdir;
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this->serialsFilepath = Util::makeFilepath(directory, "serials.txt", this->gamename, subdir, 0);
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for (unsigned int i = 0; i < this->installers.size(); ++i)
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{
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@ -102,6 +103,8 @@ void gameDetails::makeFilepaths(const Config& config)
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for (unsigned int i = 0; i < this->dlcs.size(); ++i)
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{
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subdir = config.bSubDirectories ? config.sDLCSubdir + "/" + config.sInstallersSubdir : "";
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this->dlcs[i].serialsFilepath = Util::makeFilepath(directory, "serials.txt", this->gamename, subdir, 0);
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for (unsigned int j = 0; j < this->dlcs[i].installers.size(); ++j)
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{
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subdir = config.bSubDirectories ? config.sDLCSubdir + "/" + config.sInstallersSubdir : "";
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@ -132,6 +135,7 @@ Json::Value gameDetails::getDetailsAsJson()
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json["gamename"] = this->gamename;
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json["title"] = this->title;
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json["icon"] = this->icon;
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json["serials"] = this->serials;
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for (unsigned int i = 0; i < this->extras.size(); ++i)
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json["extras"].append(this->extras[i].getAsJson());
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@ -152,3 +156,8 @@ Json::Value gameDetails::getDetailsAsJson()
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return json;
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}
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std::string gameDetails::getSerialsFilepath()
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{
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return this->serialsFilepath;
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}
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