mirror of
https://github.com/Sude-/lgogdownloader.git
synced 2024-11-20 11:49:17 +01:00
Fix bug in update check and fix cover download condition
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parent
25055a03c8
commit
2e2e87a76b
@ -162,18 +162,14 @@ void Downloader::updateCheck()
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config.sGameRegex = ".*"; // Always check all games
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config.sGameRegex = ".*"; // Always check all games
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if (config.bList || config.bListDetails || config.bDownload)
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if (config.bList || config.bListDetails || config.bDownload)
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{
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{
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if (config.bList)
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config.bListDetails = true; // Always list details
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this->getGameList();
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this->getGameList();
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if (config.bDownload)
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if (config.bDownload)
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{
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this->download();
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this->download();
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}
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else
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else
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{
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config.bListDetails = true; // Always list details
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this->listGames();
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this->listGames();
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}
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}
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}
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}
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}
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}
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}
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@ -223,6 +219,7 @@ void Downloader::getGameList()
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int Downloader::getGameDetails()
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int Downloader::getGameDetails()
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{
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{
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gameDetails game;
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gameDetails game;
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int updated = 0;
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for (unsigned int i = 0; i < gameNames.size(); ++i)
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for (unsigned int i = 0; i < gameNames.size(); ++i)
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{
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{
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std::cout << "Getting game info " << i+1 << " / " << gameNames.size() << "\r" << std::flush;
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std::cout << "Getting game info " << i+1 << " / " << gameNames.size() << "\r" << std::flush;
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@ -238,10 +235,11 @@ int Downloader::getGameDetails()
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if (game.installers[j].updated)
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if (game.installers[j].updated)
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{
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{
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games.push_back(game);
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games.push_back(game);
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updated++;
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break; // add the game only once
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break; // add the game only once
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}
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}
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}
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}
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if (i >= static_cast<unsigned int>(gogAPI->user.notifications_games))
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if (updated >= gogAPI->user.notifications_games)
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{ // Gone through all updated games. No need to go through the rest.
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{ // Gone through all updated games. No need to go through the rest.
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std::cout << std::endl << "Got info for all updated games. Moving on..." << std::endl;
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std::cout << std::endl << "Got info for all updated games. Moving on..." << std::endl;
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break;
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break;
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@ -394,7 +392,7 @@ void Downloader::download()
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for (unsigned int i = 0; i < games.size(); ++i)
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for (unsigned int i = 0; i < games.size(); ++i)
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{
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{
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// Download covers
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// Download covers
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if (!config.bNoCover || !config.bUpdateCheck)
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if (!config.bNoCover && !config.bUpdateCheck)
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{
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{
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// Doesn't work as intended unless we use "games[i].gamename" as base directory for installers and extras
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// Doesn't work as intended unless we use "games[i].gamename" as base directory for installers and extras
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// std::string directory = config.sDirectory + games[i].gamename + "/";
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// std::string directory = config.sDirectory + games[i].gamename + "/";
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