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Add support for Linux installers
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42a461ed55
commit
630d8a31c3
@ -60,12 +60,14 @@ namespace GlobalConstants
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// Platform constants
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const unsigned int PLATFORM_WINDOWS = 1;
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const unsigned int PLATFORM_MAC = 2;
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const unsigned int PLATFORM_LINUX = 4;
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struct platformStruct {const unsigned int platformId; const std::string platformCode; const std::string platformString;};
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const std::vector<platformStruct> PLATFORMS =
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{
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{ PLATFORM_WINDOWS, "win", "Windows" },
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{ PLATFORM_MAC, "mac", "Mac" }
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{ PLATFORM_WINDOWS, "win", "Windows" },
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{ PLATFORM_MAC, "mac", "Mac" },
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{ PLATFORM_LINUX, "linux", "Linux" }
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};
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};
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2
main.cpp
2
main.cpp
@ -142,7 +142,7 @@ int main(int argc, char *argv[])
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("limit-rate", bpo::value<curl_off_t>(&config.iDownloadRate)->default_value(0), "Limit download rate to value in kB\n0 = unlimited")
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("xml-directory", bpo::value<std::string>(&config.sXMLDirectory), "Set directory for GOG XML files")
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("chunk-size", bpo::value<size_t>(&config.iChunkSize)->default_value(10), "Chunk size (in MB) when creating XML")
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("platform", bpo::value<unsigned int>(&config.iInstallerType)->default_value(GlobalConstants::PLATFORM_WINDOWS), platform_text.c_str())
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("platform", bpo::value<unsigned int>(&config.iInstallerType)->default_value(GlobalConstants::PLATFORM_WINDOWS|GlobalConstants::PLATFORM_LINUX), platform_text.c_str())
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("language", bpo::value<unsigned int>(&config.iInstallerLanguage)->default_value(GlobalConstants::LANGUAGE_EN), language_text.c_str())
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("no-installers", bpo::value<bool>(&bNoInstallers)->zero_tokens()->default_value(false), "Don't download/list/repair installers")
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("no-extras", bpo::value<bool>(&bNoExtras)->zero_tokens()->default_value(false), "Don't download/list/repair extras")
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35
src/api.cpp
35
src/api.cpp
@ -264,10 +264,11 @@ std::string API::getResponseOAuth(const std::string& url)
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return response;
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}
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gameDetails API::getGameDetails(const std::string& game_name, const unsigned int& type, const unsigned int& lang, const bool& useDuplicateHandler)
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gameDetails API::getGameDetails(const std::string& game_name, const unsigned int& platform, const unsigned int& lang, const bool& useDuplicateHandler)
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{
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std::string url;
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gameDetails game;
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unsigned int type = platform;
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url = this->config.get_game_details + game_name + "/" + "installer_win_en"; // can't get game details without file id, any file id seems to return all details which is good for us
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std::string json = this->getResponseOAuth(url);
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@ -285,6 +286,24 @@ gameDetails API::getGameDetails(const std::string& game_name, const unsigned int
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game.title = root["game"]["title"].asString();
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game.icon = root["game"]["icon"].asString();
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// FIXME: Replace this ugly hack when GOG makes the API responses for Linux better
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bool bIsLinux = false;
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bool bIsMac = false;
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if (type & (GlobalConstants::PLATFORM_LINUX | GlobalConstants::PLATFORM_MAC) )
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{
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if (type & GlobalConstants::PLATFORM_LINUX)
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bIsLinux = true;
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else
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bIsLinux = false;
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if (type & GlobalConstants::PLATFORM_MAC)
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bIsMac = true;
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else
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bIsMac = false;
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type |= GlobalConstants::PLATFORM_MAC; // For some reason Linux installers are under Mac installer node so add Mac to installer type
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}
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// Installer details
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// Create a list of installers from JSON
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std::vector<std::pair<Json::Value,unsigned int>> installers;
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@ -329,6 +348,18 @@ gameDetails API::getGameDetails(const std::string& game_name, const unsigned int
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continue;
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}
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// FIXME: Replace this ugly hack when GOG makes the API responses for Linux better
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if (bIsLinux && !bIsMac)
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{
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if (installer["link"].asString().find("/mac/") != std::string::npos)
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continue;
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}
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if (!bIsLinux && bIsMac)
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{
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if (installer["link"].asString().find("/linux/") != std::string::npos)
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continue;
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}
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game.installers.push_back(
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gameFile( installer["notificated"].isInt() ? installer["notificated"].asInt() : std::stoi(installer["notificated"].asString()),
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installer["id"].isInt() ? std::to_string(installer["id"].asInt()) : installer["id"].asString(),
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@ -378,6 +409,8 @@ gameDetails API::getGameDetails(const std::string& game_name, const unsigned int
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unsigned int platformId;
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if (root["game"][patchname]["link"].asString().find("/mac/") != std::string::npos)
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platformId = GlobalConstants::PLATFORM_MAC;
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else if (root["game"][patchname]["link"].asString().find("/linux/") != std::string::npos)
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platformId = GlobalConstants::PLATFORM_LINUX;
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else
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platformId = GlobalConstants::PLATFORM_WINDOWS;
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