Set language and platform constants by using left shift

Makes the code easier to understand
This commit is contained in:
Sude 2015-06-15 04:23:43 +03:00
parent b3bf1be2b4
commit 6d1c05294d

View File

@ -13,25 +13,25 @@
namespace GlobalConstants
{
// Language constants
const unsigned int LANGUAGE_EN = 1;
const unsigned int LANGUAGE_DE = 2;
const unsigned int LANGUAGE_FR = 4;
const unsigned int LANGUAGE_PL = 8;
const unsigned int LANGUAGE_RU = 16;
const unsigned int LANGUAGE_CN = 32;
const unsigned int LANGUAGE_CZ = 64;
const unsigned int LANGUAGE_ES = 128;
const unsigned int LANGUAGE_HU = 256;
const unsigned int LANGUAGE_IT = 512;
const unsigned int LANGUAGE_JP = 1024;
const unsigned int LANGUAGE_TR = 2048;
const unsigned int LANGUAGE_PT = 4096;
const unsigned int LANGUAGE_KO = 8192;
const unsigned int LANGUAGE_NL = 16384;
const unsigned int LANGUAGE_SV = 32768;
const unsigned int LANGUAGE_NO = 65536;
const unsigned int LANGUAGE_DA = 131072;
const unsigned int LANGUAGE_FI = 262144;
const unsigned int LANGUAGE_EN = 1 << 0;
const unsigned int LANGUAGE_DE = 1 << 1;
const unsigned int LANGUAGE_FR = 1 << 2;
const unsigned int LANGUAGE_PL = 1 << 3;
const unsigned int LANGUAGE_RU = 1 << 4;
const unsigned int LANGUAGE_CN = 1 << 5;
const unsigned int LANGUAGE_CZ = 1 << 6;
const unsigned int LANGUAGE_ES = 1 << 7;
const unsigned int LANGUAGE_HU = 1 << 8;
const unsigned int LANGUAGE_IT = 1 << 9;
const unsigned int LANGUAGE_JP = 1 << 10;
const unsigned int LANGUAGE_TR = 1 << 11;
const unsigned int LANGUAGE_PT = 1 << 12;
const unsigned int LANGUAGE_KO = 1 << 13;
const unsigned int LANGUAGE_NL = 1 << 14;
const unsigned int LANGUAGE_SV = 1 << 15;
const unsigned int LANGUAGE_NO = 1 << 16;
const unsigned int LANGUAGE_DA = 1 << 17;
const unsigned int LANGUAGE_FI = 1 << 18;
struct languageStruct {const unsigned int languageId; const std::string languageCode; const std::string languageString;};
const std::vector<languageStruct> LANGUAGES =
@ -58,9 +58,9 @@ namespace GlobalConstants
};
// Platform constants
const unsigned int PLATFORM_WINDOWS = 1;
const unsigned int PLATFORM_MAC = 2;
const unsigned int PLATFORM_LINUX = 4;
const unsigned int PLATFORM_WINDOWS = 1 << 0;
const unsigned int PLATFORM_MAC = 1 << 1;
const unsigned int PLATFORM_LINUX = 1 << 2;
struct platformStruct {const unsigned int platformId; const std::string platformCode; const std::string platformString;};
const std::vector<platformStruct> PLATFORMS =