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https://github.com/Sude-/lgogdownloader.git
synced 2024-11-20 03:39:17 +01:00
add --save-product-json option
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parent
14ad9b9dbc
commit
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@ -47,6 +47,7 @@ struct DownloadConfig
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bool bSaveChangelogs;
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bool bSaveSerials;
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bool bSaveGameDetailsJson;
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bool bSaveProductJson;
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bool bSaveLogo;
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bool bSaveIcon;
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bool bAutomaticXMLCreation;
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@ -148,7 +148,7 @@ class Downloader
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static std::string getSerialsFromJSON(const Json::Value& json);
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void saveSerials(const std::string& serials, const std::string& filepath);
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static std::string getChangelogFromJSON(const Json::Value& json);
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void saveGameDetailsJson(const std::string& json, const std::string& filepath);
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void saveJsonFile(const std::string& json, const std::string& filepath);
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void saveChangelog(const std::string& changelog, const std::string& filepath);
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static void processDownloadQueue(Config conf, const unsigned int& tid);
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static void processCloudSaveDownloadQueue(Config conf, const unsigned int& tid);
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@ -34,6 +34,7 @@ class gameDetails
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std::string changelog;
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std::string logo;
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std::string gameDetailsJson;
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std::string productJson;
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void filterWithPriorities(const gameSpecificConfig& config);
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void makeFilepaths(const DirectoryConfig& config);
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std::string getSerialsFilepath();
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@ -41,6 +42,7 @@ class gameDetails
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std::string getIconFilepath();
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std::string getChangelogFilepath();
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std::string getGameDetailsJsonFilepath();
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std::string getProductJsonFilepath();
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Json::Value getDetailsAsJson();
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std::vector<gameFile> getGameFileVector();
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std::vector<gameFile> getGameFileVectorFiltered(const unsigned int& iType);
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@ -55,6 +57,7 @@ class gameDetails
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std::string iconFilepath;
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std::string changelogFilepath;
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std::string gameDetailsJsonFilepath;
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std::string productJsonFilepath;
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};
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#endif // GAMEDETAILS_H
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3
main.cpp
3
main.cpp
@ -261,7 +261,8 @@ int main(int argc, char *argv[])
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("use-cache", bpo::value<bool>(&Globals::globalConfig.bUseCache)->zero_tokens()->default_value(false), ("Use game details cache"))
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("cache-valid", bpo::value<int>(&Globals::globalConfig.iCacheValid)->default_value(2880), ("Set how long cached game details are valid (in minutes)\nDefault: 2880 minutes (48 hours)"))
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("save-serials", bpo::value<bool>(&Globals::globalConfig.dlConf.bSaveSerials)->zero_tokens()->default_value(false), "Save serial numbers when downloading")
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("save-game-details-json", bpo::value<bool>(&Globals::globalConfig.dlConf.bSaveGameDetailsJson)->zero_tokens()->default_value(false), "Save game details JSON data AS-IS to \"game-details.json\"")
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("save-game-details-json", bpo::value<bool>(&Globals::globalConfig.dlConf.bSaveGameDetailsJson)->zero_tokens()->default_value(false), "Save game details JSON data as-is to \"game-details.json\"")
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("save-product-json", bpo::value<bool>(&Globals::globalConfig.dlConf.bSaveProductJson)->zero_tokens()->default_value(false), "Save product info JSON data from the API as-is to \"product.json\"")
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("save-logo", bpo::value<bool>(&Globals::globalConfig.dlConf.bSaveLogo)->zero_tokens()->default_value(false), "Save logo when downloading")
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("save-icon", bpo::value<bool>(&Globals::globalConfig.dlConf.bSaveIcon)->zero_tokens()->default_value(false), "Save icon when downloading")
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("ignore-dlc-count", bpo::value<std::string>(&Globals::globalConfig.sIgnoreDLCCountRegex)->implicit_value(".*"), "Set regular expression filter for games to ignore DLC count information\nIgnoring DLC count information helps in situations where the account page doesn't provide accurate information about DLCs")
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@ -710,7 +710,13 @@ void Downloader::download()
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if (conf.dlConf.bSaveGameDetailsJson && !games[i].gameDetailsJson.empty())
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{
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std::string filepath = games[i].getGameDetailsJsonFilepath();
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this->saveGameDetailsJson(games[i].gameDetailsJson, filepath);
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this->saveJsonFile(games[i].gameDetailsJson, filepath);
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}
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if (conf.dlConf.bSaveProductJson && !games[i].productJson.empty())
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{
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std::string filepath = games[i].getProductJsonFilepath();
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this->saveJsonFile(games[i].productJson, filepath);
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}
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if ((conf.dlConf.iInclude & GlobalConstants::GFTYPE_DLC) && !games[i].dlcs.empty())
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@ -737,6 +743,11 @@ void Downloader::download()
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std::string filepath = games[i].dlcs[j].getChangelogFilepath();
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this->saveChangelog(games[i].dlcs[j].changelog, filepath);
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}
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if (conf.dlConf.bSaveProductJson && !games[i].dlcs[j].productJson.empty())
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{
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std::string filepath = games[i].dlcs[j].getProductJsonFilepath();
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this->saveJsonFile(games[i].dlcs[j].productJson, filepath);
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}
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}
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}
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@ -2216,8 +2227,8 @@ void Downloader::updateCache()
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return;
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}
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// Save game details JSON to file
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void Downloader::saveGameDetailsJson(const std::string& json, const std::string& filepath)
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// Save JSON data to file
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void Downloader::saveJsonFile(const std::string& json, const std::string& filepath)
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{
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// Get directory from filepath
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boost::filesystem::path pathname = filepath;
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@ -2245,7 +2256,7 @@ void Downloader::saveGameDetailsJson(const std::string& json, const std::string&
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std::ofstream ofs(filepath);
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if (ofs)
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{
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std::cout << "Saving game details JSON: " << filepath << std::endl;
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std::cout << "Saving JSON data: " << filepath << std::endl;
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ofs << json;
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ofs.close();
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}
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@ -3678,6 +3689,18 @@ void Downloader::getGameDetailsThread(Config config, const unsigned int& tid)
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game.filterWithPriorities(conf);
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game.filterWithType(conf.dlConf.iInclude);
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if (conf.dlConf.bSaveProductJson && game.productJson.empty())
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game.productJson = product_info.toStyledString();
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if (conf.dlConf.bSaveProductJson && game.dlcs.size()) {
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for (unsigned int i = 0; i < game.dlcs.size(); ++i) {
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if (game.dlcs[i].productJson.empty()) {
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Json::Value dlc_info = galaxy->getProductInfo(game.dlcs[i].product_id);
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game.dlcs[i].productJson = dlc_info.toStyledString();
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}
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}
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}
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if ((conf.dlConf.bSaveSerials && game.serials.empty())
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|| (conf.dlConf.bSaveChangelogs && game.changelog.empty())
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|| (conf.dlConf.bSaveGameDetailsJson && game.gameDetailsJson.empty())
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@ -96,6 +96,7 @@ void gameDetails::makeFilepaths(const DirectoryConfig& config)
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this->iconFilepath = Util::makeFilepath(directory, "icon" + icon_ext, this->gamename, subdir, 0);
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this->changelogFilepath = Util::makeFilepath(directory, "changelog_" + gamename + ".html", this->gamename, subdir, 0);
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this->gameDetailsJsonFilepath = Util::makeFilepath(directory, "game-details.json", this->gamename, subdir, 0);
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this->productJsonFilepath = Util::makeFilepath(directory, "product.json", this->gamename, subdir, 0);
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for (unsigned int i = 0; i < this->installers.size(); ++i)
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{
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@ -132,6 +133,7 @@ void gameDetails::makeFilepaths(const DirectoryConfig& config)
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this->dlcs[i].logoFilepath = Util::makeFilepath(directory, "logo" + logo_ext, this->gamename, subdir, 0, this->dlcs[i].gamename);
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this->dlcs[i].iconFilepath = Util::makeFilepath(directory, "icon" + icon_ext, this->gamename, subdir, 0, this->dlcs[i].gamename);
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this->dlcs[i].changelogFilepath = Util::makeFilepath(directory, "changelog_" + this->dlcs[i].gamename + ".html", this->gamename, subdir, 0);
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this->dlcs[i].productJsonFilepath = Util::makeFilepath(directory, "product.json", this->gamename, subdir, 0, this->dlcs[i].gamename);
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for (unsigned int j = 0; j < this->dlcs[i].installers.size(); ++j)
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{
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subdir = config.bSubDirectories ? config.sDLCSubdir + "/" + config.sInstallersSubdir : "";
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@ -218,6 +220,11 @@ std::string gameDetails::getGameDetailsJsonFilepath()
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return this->gameDetailsJsonFilepath;
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}
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std::string gameDetails::getProductJsonFilepath()
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{
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return this->productJsonFilepath;
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}
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// Return vector containing all game files
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std::vector<gameFile> gameDetails::getGameFileVector()
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{
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10
src/util.cpp
10
src/util.cpp
@ -439,11 +439,13 @@ void Util::filepathReplaceReservedStrings(std::string& str, const std::string& g
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platform = "no_platform";
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}
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// Don't save artwork in "no_platform" folder
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if (str.rfind("/icon.png") != std::string::npos || str.rfind("/logo.jpg") != std::string::npos)
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{
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// Don't save certain files in "no_platform" folder
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if (
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str.rfind("/icon.png") != std::string::npos
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|| str.rfind("/logo.jpg") != std::string::npos
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|| str.rfind("/product.json") != std::string::npos
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)
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platform = "";
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}
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std::string gamename_firstletter;
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if (!gamename.empty())
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