mirror of
https://github.com/Sude-/lgogdownloader.git
synced 2024-11-20 11:49:17 +01:00
Create filepaths in gameDetails class
Add makeFilepaths method to gameDetails class Add setFilepath and getFilepath methods to gameFile class
This commit is contained in:
parent
7a00b59345
commit
810506b74b
@ -3,6 +3,7 @@
|
||||
|
||||
#include "globalconstants.h"
|
||||
#include "gamefile.h"
|
||||
#include "config.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
@ -10,6 +11,7 @@
|
||||
class gameDetails
|
||||
{
|
||||
public:
|
||||
gameDetails();
|
||||
std::vector<gameFile> extras;
|
||||
std::vector<gameFile> installers;
|
||||
std::vector<gameFile> patches;
|
||||
@ -18,6 +20,8 @@ class gameDetails
|
||||
std::string gamename;
|
||||
std::string title;
|
||||
std::string icon;;
|
||||
void makeFilepaths(const Config& config);
|
||||
virtual ~gameDetails();
|
||||
protected:
|
||||
private:
|
||||
};
|
||||
|
@ -18,9 +18,12 @@ class gameFile
|
||||
unsigned int platform;
|
||||
unsigned int language;
|
||||
int silent;
|
||||
void setFilepath(const std::string& path);
|
||||
std::string getFilepath();
|
||||
virtual ~gameFile();
|
||||
protected:
|
||||
private:
|
||||
std::string filepath;
|
||||
};
|
||||
|
||||
#endif // GAMEFILE_H
|
||||
|
@ -239,6 +239,9 @@ int Downloader::getGameDetails()
|
||||
game.dlcs.push_back(dlc);
|
||||
}
|
||||
}
|
||||
|
||||
game.makeFilepaths(config);
|
||||
|
||||
if (!config.bUpdateCheck)
|
||||
games.push_back(game);
|
||||
else
|
||||
@ -289,8 +292,8 @@ void Downloader::listGames()
|
||||
{
|
||||
if (!config.bUpdateCheck || games[i].installers[j].updated) // Always list updated files
|
||||
{
|
||||
std::string filepath = Util::makeFilepath(config.sDirectory, games[i].installers[j].path, games[i].gamename);
|
||||
if (config.blacklist.isBlacklisted(games[i].installers[j].path, games[i].gamename))
|
||||
std::string filepath = games[i].installers[j].getFilepath();
|
||||
if (config.blacklist.isBlacklisted(filepath))
|
||||
{
|
||||
if (config.bVerbose)
|
||||
std::cout << "skipped blacklisted file " << filepath << std::endl;
|
||||
@ -320,9 +323,8 @@ void Downloader::listGames()
|
||||
std::cout << "extras: " << std::endl;
|
||||
for (unsigned int j = 0; j < games[i].extras.size(); ++j)
|
||||
{
|
||||
std::string subdir = config.bSubDirectories ? "extras" : "";
|
||||
std::string filepath = Util::makeFilepath(config.sDirectory, games[i].extras[j].path, games[i].gamename, subdir);
|
||||
if (config.blacklist.isBlacklisted(games[i].extras[j].path, games[i].gamename, subdir))
|
||||
std::string filepath = games[i].extras[j].getFilepath();
|
||||
if (config.blacklist.isBlacklisted(filepath))
|
||||
{
|
||||
if (config.bVerbose)
|
||||
std::cout << "skipped blacklisted file " << filepath << std::endl;
|
||||
@ -342,9 +344,8 @@ void Downloader::listGames()
|
||||
std::cout << "patches: " << std::endl;
|
||||
for (unsigned int j = 0; j < games[i].patches.size(); ++j)
|
||||
{
|
||||
std::string subdir = config.bSubDirectories ? "patches" : "";
|
||||
std::string filepath = Util::makeFilepath(config.sDirectory, games[i].patches[j].path, games[i].gamename, subdir);
|
||||
if (config.blacklist.isBlacklisted(games[i].patches[j].path, games[i].gamename, subdir))
|
||||
std::string filepath = games[i].patches[j].getFilepath();
|
||||
if (config.blacklist.isBlacklisted(filepath))
|
||||
{
|
||||
if (config.bVerbose)
|
||||
std::cout << "skipped blacklisted file " << filepath << std::endl;
|
||||
@ -373,9 +374,8 @@ void Downloader::listGames()
|
||||
std::cout << "language packs: " << std::endl;
|
||||
for (unsigned int j = 0; j < games[i].languagepacks.size(); ++j)
|
||||
{
|
||||
std::string subdir = config.bSubDirectories ? "languagepacks" : "";
|
||||
std::string filepath = Util::makeFilepath(config.sDirectory, games[i].languagepacks[j].path, games[i].gamename, subdir);
|
||||
if (config.blacklist.isBlacklisted(games[i].languagepacks[j].path, games[i].gamename, subdir))
|
||||
std::string filepath = games[i].languagepacks[j].getFilepath();
|
||||
if (config.blacklist.isBlacklisted(filepath))
|
||||
{
|
||||
if (config.bVerbose)
|
||||
std::cout << "skipped blacklisted file " << filepath << std::endl;
|
||||
@ -396,9 +396,8 @@ void Downloader::listGames()
|
||||
{
|
||||
for (unsigned int k = 0; k < games[i].dlcs[j].installers.size(); ++k)
|
||||
{
|
||||
std::string subdir = (config.bSubDirectories ? "dlc/" + games[i].dlcs[j].gamename : "");
|
||||
std::string filepath = Util::makeFilepath(config.sDirectory, games[i].dlcs[j].installers[k].path, games[i].gamename, subdir);
|
||||
if (config.blacklist.isBlacklisted(games[i].dlcs[j].installers[k].path, games[i].gamename, subdir))
|
||||
std::string filepath = games[i].dlcs[j].installers[k].getFilepath();
|
||||
if (config.blacklist.isBlacklisted(filepath))
|
||||
{
|
||||
if (config.bVerbose)
|
||||
std::cout << "skipped blacklisted file " << filepath << std::endl;
|
||||
@ -415,9 +414,8 @@ void Downloader::listGames()
|
||||
}
|
||||
for (unsigned int k = 0; k < games[i].dlcs[j].patches.size(); ++k)
|
||||
{
|
||||
std::string subdir = config.bSubDirectories ? "dlc/" + games[i].dlcs[j].gamename + "/patches" : "";
|
||||
std::string filepath = Util::makeFilepath(config.sDirectory, games[i].dlcs[j].patches[k].path, games[i].gamename, subdir);
|
||||
if (config.blacklist.isBlacklisted(games[i].dlcs[j].patches[k].path, games[i].gamename, subdir)) {
|
||||
std::string filepath = games[i].dlcs[j].patches[k].getFilepath();
|
||||
if (config.blacklist.isBlacklisted(filepath)) {
|
||||
if (config.bVerbose)
|
||||
std::cout << "skipped blacklisted file " << filepath << std::endl;
|
||||
continue;
|
||||
@ -432,9 +430,8 @@ void Downloader::listGames()
|
||||
}
|
||||
for (unsigned int k = 0; k < games[i].dlcs[j].extras.size(); ++k)
|
||||
{
|
||||
std::string subdir = config.bSubDirectories ? "dlc/" + games[i].dlcs[j].gamename + "/extras" : "";
|
||||
std::string filepath = Util::makeFilepath(config.sDirectory, games[i].dlcs[j].extras[k].path, games[i].gamename, subdir);
|
||||
if (config.blacklist.isBlacklisted(games[i].dlcs[j].extras[k].path, games[i].gamename, subdir)) {
|
||||
std::string filepath = games[i].dlcs[j].extras[k].getFilepath();
|
||||
if (config.blacklist.isBlacklisted(filepath)) {
|
||||
if (config.bVerbose)
|
||||
std::cout << "skipped blacklisted file " << filepath << std::endl;
|
||||
continue;
|
||||
@ -475,8 +472,8 @@ void Downloader::repair()
|
||||
{
|
||||
for (unsigned int j = 0; j < games[i].installers.size(); ++j)
|
||||
{
|
||||
std::string filepath = Util::makeFilepath(config.sDirectory, games[i].installers[j].path, games[i].gamename);
|
||||
if (config.blacklist.isBlacklisted(games[i].installers[j].path, games[i].gamename))
|
||||
std::string filepath = games[i].installers[j].getFilepath();
|
||||
if (config.blacklist.isBlacklisted(filepath))
|
||||
{
|
||||
if (config.bVerbose)
|
||||
std::cout << "skipped blacklisted file " << filepath << std::endl;
|
||||
@ -519,9 +516,8 @@ void Downloader::repair()
|
||||
{
|
||||
for (unsigned int j = 0; j < games[i].extras.size(); ++j)
|
||||
{
|
||||
std::string subdir = config.bSubDirectories ? "extras" : "";
|
||||
std::string filepath = Util::makeFilepath(config.sDirectory, games[i].extras[j].path, games[i].gamename, subdir);
|
||||
if (config.blacklist.isBlacklisted(games[i].extras[j].path, games[i].gamename, subdir))
|
||||
std::string filepath = games[i].extras[j].getFilepath();
|
||||
if (config.blacklist.isBlacklisted(filepath))
|
||||
{
|
||||
if (config.bVerbose)
|
||||
std::cout << "skipped blacklisted file " << filepath << std::endl;
|
||||
@ -546,9 +542,8 @@ void Downloader::repair()
|
||||
{
|
||||
for (unsigned int j = 0; j < games[i].patches.size(); ++j)
|
||||
{
|
||||
std::string subdir = config.bSubDirectories ? "patches" : "";
|
||||
std::string filepath = Util::makeFilepath(config.sDirectory, games[i].patches[j].path, games[i].gamename, subdir);
|
||||
if (config.blacklist.isBlacklisted(games[i].patches[j].path, games[i].gamename, subdir))
|
||||
std::string filepath = games[i].patches[j].getFilepath();
|
||||
if (config.blacklist.isBlacklisted(filepath))
|
||||
{
|
||||
if (config.bVerbose)
|
||||
std::cout << "skipped blacklisted file " << filepath << std::endl;
|
||||
@ -585,9 +580,8 @@ void Downloader::repair()
|
||||
{
|
||||
for (unsigned int j = 0; j < games[i].languagepacks.size(); ++j)
|
||||
{
|
||||
std::string subdir = config.bSubDirectories ? "languagepacks" : "";
|
||||
std::string filepath = Util::makeFilepath(config.sDirectory, games[i].languagepacks[j].path, games[i].gamename, subdir);
|
||||
if (config.blacklist.isBlacklisted(games[i].languagepacks[j].path, games[i].gamename, subdir))
|
||||
std::string filepath = games[i].languagepacks[j].getFilepath();
|
||||
if (config.blacklist.isBlacklisted(filepath))
|
||||
{
|
||||
if (config.bVerbose)
|
||||
std::cout << "skipped blacklisted file " << filepath << std::endl;
|
||||
@ -614,9 +608,8 @@ void Downloader::repair()
|
||||
{
|
||||
for (unsigned int k = 0; k < games[i].dlcs[j].installers.size(); ++k)
|
||||
{
|
||||
std::string subdir = (config.bSubDirectories ? "dlc/" + games[i].dlcs[j].gamename : "");
|
||||
std::string filepath = Util::makeFilepath(config.sDirectory, games[i].dlcs[j].installers[k].path, games[i].gamename, subdir);
|
||||
if (config.blacklist.isBlacklisted(games[i].dlcs[j].installers[k].path, games[i].gamename, subdir))
|
||||
std::string filepath = games[i].dlcs[j].installers[k].getFilepath();
|
||||
if (config.blacklist.isBlacklisted(filepath))
|
||||
{
|
||||
if (config.bVerbose)
|
||||
std::cout << "skipped blacklisted file " << filepath << std::endl;
|
||||
@ -657,9 +650,8 @@ void Downloader::repair()
|
||||
{
|
||||
for (unsigned int k = 0; k < games[i].dlcs[j].patches.size(); ++k)
|
||||
{
|
||||
std::string subdir = config.bSubDirectories ? "dlc/" + games[i].dlcs[j].gamename + "/patches" : "";
|
||||
std::string filepath = Util::makeFilepath(config.sDirectory, games[i].dlcs[j].patches[k].path, games[i].gamename, subdir);
|
||||
if (config.blacklist.isBlacklisted(games[i].dlcs[j].patches[k].path, games[i].gamename, subdir)) {
|
||||
std::string filepath = games[i].dlcs[j].patches[k].getFilepath();
|
||||
if (config.blacklist.isBlacklisted(filepath)) {
|
||||
if (config.bVerbose)
|
||||
std::cout << "skipped blacklisted file " << filepath << std::endl;
|
||||
continue;
|
||||
@ -693,9 +685,8 @@ void Downloader::repair()
|
||||
{
|
||||
for (unsigned int k = 0; k < games[i].dlcs[j].extras.size(); ++k)
|
||||
{
|
||||
std::string subdir = config.bSubDirectories ? "dlc/" + games[i].dlcs[j].gamename + "/extras" : "";
|
||||
std::string filepath = Util::makeFilepath(config.sDirectory, games[i].dlcs[j].extras[k].path, games[i].gamename, subdir);
|
||||
if (config.blacklist.isBlacklisted(games[i].dlcs[j].extras[k].path, games[i].gamename, subdir)) {
|
||||
std::string filepath = games[i].dlcs[j].extras[k].getFilepath();
|
||||
if (config.blacklist.isBlacklisted(filepath)) {
|
||||
if (config.bVerbose)
|
||||
std::cout << "skipped blacklisted file " << filepath << std::endl;
|
||||
continue;
|
||||
@ -731,7 +722,7 @@ void Downloader::download()
|
||||
if (!games[i].installers.empty())
|
||||
{
|
||||
// Take path from installer path because for some games the base directory for installer/extra path is not "gamename"
|
||||
std::string filepath = Util::makeFilepath(config.sDirectory, games[i].installers[0].path, games[i].gamename);
|
||||
std::string filepath = games[i].installers[0].getFilepath();
|
||||
|
||||
// Get base directory from filepath
|
||||
boost::match_results<std::string::const_iterator> what;
|
||||
@ -751,8 +742,8 @@ void Downloader::download()
|
||||
if (config.bUpdateCheck && !games[i].installers[j].updated)
|
||||
continue;
|
||||
|
||||
std::string filepath = Util::makeFilepath(config.sDirectory, games[i].installers[j].path, games[i].gamename);
|
||||
if (config.blacklist.isBlacklisted(games[i].installers[j].path, games[i].gamename))
|
||||
std::string filepath = games[i].installers[j].getFilepath();
|
||||
if (config.blacklist.isBlacklisted(filepath))
|
||||
{
|
||||
if (config.bVerbose)
|
||||
std::cout << "skipped blacklisted file " << filepath << std::endl;
|
||||
@ -796,9 +787,8 @@ void Downloader::download()
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string subdir = config.bSubDirectories ? "extras" : "";
|
||||
std::string filepath = Util::makeFilepath(config.sDirectory, games[i].extras[j].path, games[i].gamename, subdir);
|
||||
if (config.blacklist.isBlacklisted(games[i].extras[j].path, games[i].gamename, subdir))
|
||||
std::string filepath = games[i].extras[j].getFilepath();
|
||||
if (config.blacklist.isBlacklisted(filepath))
|
||||
{
|
||||
if (config.bVerbose)
|
||||
std::cout << "skipped blacklisted file " << filepath << std::endl;
|
||||
@ -841,9 +831,8 @@ void Downloader::download()
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string subdir = config.bSubDirectories ? "patches" : "";
|
||||
std::string filepath = Util::makeFilepath(config.sDirectory, games[i].patches[j].path, games[i].gamename, subdir);
|
||||
if (config.blacklist.isBlacklisted(games[i].patches[j].path, games[i].gamename, subdir))
|
||||
std::string filepath = games[i].patches[j].getFilepath();
|
||||
if (config.blacklist.isBlacklisted(filepath))
|
||||
{
|
||||
if (config.bVerbose)
|
||||
std::cout << "skipped blacklisted file " << filepath << std::endl;
|
||||
@ -878,9 +867,8 @@ void Downloader::download()
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string subdir = config.bSubDirectories ? "languagepacks" : "";
|
||||
std::string filepath = Util::makeFilepath(config.sDirectory, games[i].languagepacks[j].path, games[i].gamename, subdir);
|
||||
if (config.blacklist.isBlacklisted(games[i].languagepacks[j].path, games[i].gamename, subdir))
|
||||
std::string filepath = games[i].languagepacks[j].getFilepath();
|
||||
if (config.blacklist.isBlacklisted(filepath))
|
||||
{
|
||||
if (config.bVerbose)
|
||||
std::cout << "skipped blacklisted file " << filepath << std::endl;
|
||||
@ -909,9 +897,8 @@ void Downloader::download()
|
||||
{
|
||||
for (unsigned int k = 0; k < games[i].dlcs[j].installers.size(); ++k)
|
||||
{
|
||||
std::string subdir = config.bSubDirectories ? "dlc/" + games[i].dlcs[j].gamename : "";
|
||||
std::string filepath = Util::makeFilepath(config.sDirectory, games[i].dlcs[j].installers[k].path, games[i].gamename, subdir);
|
||||
if (config.blacklist.isBlacklisted(games[i].dlcs[j].installers[k].path, games[i].gamename, subdir))
|
||||
std::string filepath = games[i].dlcs[j].installers[k].getFilepath();
|
||||
if (config.blacklist.isBlacklisted(filepath))
|
||||
{
|
||||
if (config.bVerbose)
|
||||
std::cout << "skipped blacklisted file " << filepath << std::endl;
|
||||
@ -945,9 +932,8 @@ void Downloader::download()
|
||||
{
|
||||
for (unsigned int k = 0; k < games[i].dlcs[j].patches.size(); ++k)
|
||||
{
|
||||
std::string subdir = config.bSubDirectories ? "dlc/" + games[i].dlcs[j].gamename + "/patches" : "";
|
||||
std::string filepath = Util::makeFilepath(config.sDirectory, games[i].dlcs[j].patches[k].path, games[i].gamename, subdir);
|
||||
if (config.blacklist.isBlacklisted(games[i].dlcs[j].patches[k].path, games[i].gamename, subdir))
|
||||
std::string filepath = games[i].dlcs[j].patches[k].getFilepath();
|
||||
if (config.blacklist.isBlacklisted(filepath))
|
||||
{
|
||||
if (config.bVerbose)
|
||||
std::cout << "skipped blacklisted file " << filepath << std::endl;
|
||||
@ -981,9 +967,8 @@ void Downloader::download()
|
||||
{
|
||||
for (unsigned int k = 0; k < games[i].dlcs[j].extras.size(); ++k)
|
||||
{
|
||||
std::string subdir = config.bSubDirectories ? "dlc/" + games[i].dlcs[j].gamename + "/extras" : "";
|
||||
std::string filepath = Util::makeFilepath(config.sDirectory, games[i].dlcs[j].extras[k].path, games[i].gamename, subdir);
|
||||
if (config.blacklist.isBlacklisted(games[i].dlcs[j].extras[k].path, games[i].gamename, subdir))
|
||||
std::string filepath = games[i].dlcs[j].extras[k].getFilepath();
|
||||
if (config.blacklist.isBlacklisted(filepath))
|
||||
{
|
||||
if (config.bVerbose)
|
||||
std::cout << "skipped blacklisted file " << filepath << std::endl;
|
||||
@ -2401,7 +2386,7 @@ void Downloader::checkStatus()
|
||||
{
|
||||
for (unsigned int j = 0; j < games[i].installers.size(); ++j)
|
||||
{
|
||||
boost::filesystem::path filepath = Util::makeFilepath(config.sDirectory, games[i].installers[j].path, games[i].gamename);
|
||||
boost::filesystem::path filepath = games[i].installers[j].getFilepath();
|
||||
|
||||
std::string remoteHash;
|
||||
std::string localHash;
|
||||
@ -2431,7 +2416,7 @@ void Downloader::checkStatus()
|
||||
{
|
||||
for (unsigned int j = 0; j < games[i].extras.size(); ++j)
|
||||
{
|
||||
boost::filesystem::path filepath = Util::makeFilepath(config.sDirectory, games[i].extras[j].path, games[i].gamename, config.bSubDirectories ? "extras" : "");
|
||||
boost::filesystem::path filepath = games[i].extras[j].getFilepath();
|
||||
|
||||
std::string localHash = this->getLocalFileHash(filepath.string(), games[i].gamename);
|
||||
size_t filesize;
|
||||
@ -2452,7 +2437,7 @@ void Downloader::checkStatus()
|
||||
{
|
||||
for (unsigned int j = 0; j < games[i].patches.size(); ++j)
|
||||
{
|
||||
boost::filesystem::path filepath = Util::makeFilepath(config.sDirectory, games[i].patches[j].path, games[i].gamename, config.bSubDirectories ? "patches" : "");
|
||||
boost::filesystem::path filepath = games[i].patches[j].getFilepath();
|
||||
|
||||
std::string localHash = this->getLocalFileHash(filepath.string(), games[i].gamename);
|
||||
size_t filesize;
|
||||
@ -2473,7 +2458,7 @@ void Downloader::checkStatus()
|
||||
{
|
||||
for (unsigned int j = 0; j < games[i].languagepacks.size(); ++j)
|
||||
{
|
||||
boost::filesystem::path filepath = Util::makeFilepath(config.sDirectory, games[i].languagepacks[j].path, games[i].gamename, config.bSubDirectories ? "languagepacks" : "");
|
||||
boost::filesystem::path filepath = games[i].languagepacks[j].getFilepath();
|
||||
|
||||
std::string localHash = this->getLocalFileHash(filepath.string(), games[i].gamename);
|
||||
size_t filesize;
|
||||
@ -2498,7 +2483,7 @@ void Downloader::checkStatus()
|
||||
{
|
||||
for (unsigned int k = 0; k < games[i].dlcs[j].installers.size(); ++k)
|
||||
{
|
||||
boost::filesystem::path filepath = Util::makeFilepath(config.sDirectory, games[i].dlcs[j].installers[k].path, games[i].gamename, config.bSubDirectories ? "dlc/" + games[i].dlcs[j].gamename : "");
|
||||
boost::filesystem::path filepath = games[i].dlcs[j].installers[k].getFilepath();
|
||||
|
||||
std::string remoteHash;
|
||||
std::string localHash;
|
||||
@ -2528,7 +2513,7 @@ void Downloader::checkStatus()
|
||||
{
|
||||
for (unsigned int k = 0; k < games[i].dlcs[j].patches.size(); ++k)
|
||||
{
|
||||
boost::filesystem::path filepath = Util::makeFilepath(config.sDirectory, games[i].dlcs[j].patches[k].path, games[i].gamename, config.bSubDirectories ? "dlc/" + games[i].dlcs[j].gamename + "/patches" : "");
|
||||
boost::filesystem::path filepath = games[i].dlcs[j].patches[k].getFilepath();
|
||||
|
||||
std::string localHash = this->getLocalFileHash(filepath.string(), games[i].dlcs[j].gamename);
|
||||
size_t filesize;
|
||||
@ -2549,7 +2534,7 @@ void Downloader::checkStatus()
|
||||
{
|
||||
for (unsigned int k = 0; k < games[i].dlcs[j].extras.size(); ++k)
|
||||
{
|
||||
boost::filesystem::path filepath = Util::makeFilepath(config.sDirectory, games[i].dlcs[j].extras[k].path, games[i].gamename, config.bSubDirectories ? "dlc/" + games[i].dlcs[j].gamename + "/extras" : "");
|
||||
boost::filesystem::path filepath = games[i].dlcs[j].extras[k].getFilepath();
|
||||
|
||||
std::string localHash = this->getLocalFileHash(filepath.string(), games[i].dlcs[j].gamename);
|
||||
size_t filesize;
|
||||
|
@ -1,6 +1,7 @@
|
||||
#include "gamedetails.h"
|
||||
#include "util.h"
|
||||
|
||||
/*gameDetails::gameDetails()
|
||||
gameDetails::gameDetails()
|
||||
{
|
||||
//ctor
|
||||
}
|
||||
@ -8,4 +9,53 @@
|
||||
gameDetails::~gameDetails()
|
||||
{
|
||||
//dtor
|
||||
}*/
|
||||
}
|
||||
|
||||
void gameDetails::makeFilepaths(const Config& config)
|
||||
{
|
||||
std::string filepath;
|
||||
|
||||
for (unsigned int i = 0; i < this->installers.size(); ++i)
|
||||
{
|
||||
filepath = Util::makeFilepath(config.sDirectory, this->installers[i].path, this->gamename);
|
||||
this->installers[i].setFilepath(filepath);
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < this->extras.size(); ++i)
|
||||
{
|
||||
filepath = Util::makeFilepath(config.sDirectory, this->extras[i].path, this->gamename, config.bSubDirectories ? "extras" : "");
|
||||
this->extras[i].setFilepath(filepath);
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < this->patches.size(); ++i)
|
||||
{
|
||||
filepath = Util::makeFilepath(config.sDirectory, this->patches[i].path, this->gamename, config.bSubDirectories ? "patches" : "");
|
||||
this->patches[i].setFilepath(filepath);
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < this->languagepacks.size(); ++i)
|
||||
{
|
||||
filepath = Util::makeFilepath(config.sDirectory, this->languagepacks[i].path, this->gamename, config.bSubDirectories ? "languagepacks" : "");
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i < this->dlcs.size(); ++i)
|
||||
{
|
||||
for (unsigned int j = 0; j < this->dlcs[i].installers.size(); ++j)
|
||||
{
|
||||
filepath = Util::makeFilepath(config.sDirectory, this->dlcs[i].installers[j].path, this->gamename, config.bSubDirectories ? "dlc/" + this->dlcs[i].gamename : "");
|
||||
this->dlcs[i].installers[j].setFilepath(filepath);
|
||||
}
|
||||
|
||||
for (unsigned int j = 0; j < this->dlcs[i].patches.size(); ++j)
|
||||
{
|
||||
filepath = Util::makeFilepath(config.sDirectory, this->dlcs[i].patches[j].path, this->gamename, config.bSubDirectories ? "dlc/" + this->dlcs[i].gamename + "/patches" : "");
|
||||
this->dlcs[i].patches[j].setFilepath(filepath);
|
||||
}
|
||||
|
||||
for (unsigned int j = 0; j < this->dlcs[i].extras.size(); ++j)
|
||||
{
|
||||
filepath = Util::makeFilepath(config.sDirectory, this->dlcs[i].extras[j].path, this->gamename, config.bSubDirectories ? "dlc/" + this->dlcs[i].gamename + "/extras" : "");
|
||||
this->dlcs[i].extras[j].setFilepath(filepath);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,3 +16,13 @@ gameFile::~gameFile()
|
||||
{
|
||||
//dtor
|
||||
}
|
||||
|
||||
void gameFile::setFilepath(const std::string& path)
|
||||
{
|
||||
this->filepath = path;
|
||||
}
|
||||
|
||||
std::string gameFile::getFilepath()
|
||||
{
|
||||
return this->filepath;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user