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Fixed a typo that caused update flag to be set true for all installers
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@ -321,7 +321,7 @@ gameDetails API::getGameDetails(const std::string& game_name, const unsigned int
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Json::Value installer = installers[i][index];
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game.installers.push_back(
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gameFile( installer["#updated"].isBool() ? installer["id"].asBool() : false,
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gameFile( installer["#updated"].isBool() ? installer["#updated"].asBool() : false,
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installer["id"].isInt() ? std::to_string(installer["id"].asInt()) : installer["id"].asString(),
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std::string(), // empty string because installer doesn't have "name"
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installer["link"].asString(),
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