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Fix using local xml for hashes in Downloader::downloadFile
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@ -878,7 +878,7 @@ CURLcode Downloader::downloadFile(const std::string& url, const std::string& fil
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bool bSameVersion = true; // assume same version
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bool bLocalXMLExists = boost::filesystem::exists(local_xml_file); // This is additional check to see if remote xml should be saved to speed up future version checks
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std::string localHash = this->getLocalFileHash(filepath);
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std::string localHash = this->getLocalFileHash(filepath, gamename);
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if (!xml_data.empty())
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{
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