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https://github.com/Sude-/lgogdownloader.git
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download game logo
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@ -46,6 +46,7 @@ struct DownloadConfig
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bool bRemoteXML;
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bool bSaveChangelogs;
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bool bSaveSerials;
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bool bSaveLogo;
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bool bAutomaticXMLCreation;
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bool bFreeSpaceCheck;
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@ -32,9 +32,11 @@ class gameDetails
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std::string icon;
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std::string serials;
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std::string changelog;
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std::string logo;
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void filterWithPriorities(const gameSpecificConfig& config);
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void makeFilepaths(const DirectoryConfig& config);
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std::string getSerialsFilepath();
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std::string getLogoFilepath();
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std::string getChangelogFilepath();
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Json::Value getDetailsAsJson();
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std::vector<gameFile> getGameFileVector();
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@ -46,6 +48,7 @@ class gameDetails
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void filterListWithType(std::vector<gameFile>& list, const unsigned int& iType);
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private:
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std::string serialsFilepath;
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std::string logoFilepath;
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std::string changelogFilepath;
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};
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1
main.cpp
1
main.cpp
@ -258,6 +258,7 @@ int main(int argc, char *argv[])
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("use-cache", bpo::value<bool>(&Globals::globalConfig.bUseCache)->zero_tokens()->default_value(false), ("Use game details cache"))
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("cache-valid", bpo::value<int>(&Globals::globalConfig.iCacheValid)->default_value(2880), ("Set how long cached game details are valid (in minutes)\nDefault: 2880 minutes (48 hours)"))
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("save-serials", bpo::value<bool>(&Globals::globalConfig.dlConf.bSaveSerials)->zero_tokens()->default_value(false), "Save serial numbers when downloading")
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("save-logo", bpo::value<bool>(&Globals::globalConfig.dlConf.bSaveLogo)->zero_tokens()->default_value(false), "Save logo when downloading")
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("ignore-dlc-count", bpo::value<std::string>(&Globals::globalConfig.sIgnoreDLCCountRegex)->implicit_value(".*"), "Set regular expression filter for games to ignore DLC count information\nIgnoring DLC count information helps in situations where the account page doesn't provide accurate information about DLCs")
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("include", bpo::value<std::string>(&sIncludeOptions)->default_value("all"), ("Select what to download/list/repair\n" + include_options_text).c_str())
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("exclude", bpo::value<std::string>(&sExcludeOptions)->default_value(""), ("Select what not to download/list/repair\n" + include_options_text).c_str())
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@ -683,6 +683,12 @@ void Downloader::download()
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this->saveSerials(games[i].serials, filepath);
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}
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if (conf.dlConf.bSaveLogo && !games[i].logo.empty())
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{
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std::string filepath = games[i].getLogoFilepath();
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this->downloadFile(games[i].logo, filepath, "", games[i].gamename);
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}
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if (conf.dlConf.bSaveChangelogs && !games[i].changelog.empty())
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{
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std::string filepath = games[i].getChangelogFilepath();
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@ -698,6 +704,11 @@ void Downloader::download()
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std::string filepath = games[i].dlcs[j].getSerialsFilepath();
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this->saveSerials(games[i].dlcs[j].serials, filepath);
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}
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if (conf.dlConf.bSaveLogo && !games[i].dlcs[j].logo.empty())
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{
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std::string filepath = games[i].dlcs[j].getLogoFilepath();
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this->downloadFile(games[i].dlcs[j].logo, filepath, "", games[i].dlcs[j].gamename);
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}
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if (conf.dlConf.bSaveChangelogs && !games[i].dlcs[j].changelog.empty())
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{
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std::string filepath = games[i].dlcs[j].getChangelogFilepath();
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@ -312,6 +312,7 @@ gameDetails galaxyAPI::productInfoJsonToGameDetails(const Json::Value& json, con
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gamedetails.product_id = json["id"].asString();
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gamedetails.title = json["title"].asString();
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gamedetails.icon = "https:" + json["images"]["icon"].asString();
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gamedetails.logo = "https:" + json["images"]["logo2x"].asString();
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if (json.isMember("changelog"))
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gamedetails.changelog = json["changelog"].asString();
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@ -83,6 +83,7 @@ void gameDetails::makeFilepaths(const DirectoryConfig& config)
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std::string directory = config.sDirectory + "/" + config.sGameSubdir + "/";
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std::string subdir;
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this->serialsFilepath = Util::makeFilepath(directory, "serials.txt", this->gamename, subdir, 0);
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this->logoFilepath = Util::makeFilepath(directory, "logo" + this->logo.substr(this->logo.rfind(".")), this->gamename, subdir, 0);
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this->changelogFilepath = Util::makeFilepath(directory, "changelog_" + gamename + ".html", this->gamename, subdir, 0);
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for (unsigned int i = 0; i < this->installers.size(); ++i)
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@ -117,6 +118,7 @@ void gameDetails::makeFilepaths(const DirectoryConfig& config)
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{
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subdir = config.bSubDirectories ? config.sDLCSubdir + "/" + config.sInstallersSubdir : "";
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this->dlcs[i].serialsFilepath = Util::makeFilepath(directory, "serials.txt", this->gamename, subdir, 0);
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this->dlcs[i].logoFilepath = Util::makeFilepath(directory, "logo" + this->logo.substr(this->logo.rfind(".")), this->gamename, subdir, 0);
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this->dlcs[i].changelogFilepath = Util::makeFilepath(directory, "changelog_" + this->dlcs[i].gamename + ".html", this->gamename, subdir, 0);
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for (unsigned int j = 0; j < this->dlcs[i].installers.size(); ++j)
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{
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@ -184,6 +186,11 @@ std::string gameDetails::getSerialsFilepath()
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return this->serialsFilepath;
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}
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std::string gameDetails::getLogoFilepath()
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{
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return this->logoFilepath;
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}
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std::string gameDetails::getChangelogFilepath()
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{
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return this->changelogFilepath;
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