mirror of
https://github.com/Sude-/lgogdownloader.git
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Fix crash caused by a change in API response for patches
Also fixes a bug that caused some patches to be ignored (patch file number was not reset after while loop that increased it)
This commit is contained in:
parent
7a1aae0a06
commit
e0a238b587
41
src/api.cpp
41
src/api.cpp
@ -311,7 +311,7 @@ gameDetails API::getGameDetails(const std::string& game_name, const unsigned int
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game.installers.push_back(
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gameFile( installer["#updated"].isBool() ? installer["#updated"].asBool() : false,
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installer["id"].isInt() ? std::to_string(installer["id"].asInt()) : installer["id"].asString(),
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installer["#name"].asString(),
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installer["name"].asString(),
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installer["link"].asString(),
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installer["size"].asString(),
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language
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@ -342,35 +342,50 @@ gameDetails API::getGameDetails(const std::string& game_name, const unsigned int
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if (lang & GlobalConstants::LANGUAGES[i].languageId)
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{
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unsigned int patch_number = 1;
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unsigned int patch_number_file = 1;
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unsigned int patch_number_file = 0;
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std::string patchname = GlobalConstants::LANGUAGES[i].languageCode + std::to_string(patch_number) + "patch" + std::to_string(patch_number_file);
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if (root["game"].isMember(patchname)) // found a patch node
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{
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Json::Value patchnode = root["game"][patchname];
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while (!patchnode.empty())
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while (!patchnode.empty()) // patch numbers
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{
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patch_number_file = 1;
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while(!patchnode.empty())
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while(!patchnode.empty()) // patch file numbers
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{
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for ( unsigned int index = 0; index < patchnode.size(); ++index )
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{
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Json::Value patch = patchnode[index];
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if (patchnode.isArray())
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{
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for ( unsigned int index = 0; index < patchnode.size(); ++index )
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{
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Json::Value patch = patchnode[index];
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game.patches.push_back(
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gameFile( false, /* patches don't have "updated" flag */
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patch["id"].isInt() ? std::to_string(patch["id"].asInt()) : patch["id"].asString(),
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patch["name"].asString(),
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patch["link"].asString(),
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patch["size"].asString(),
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GlobalConstants::LANGUAGES[i].languageId
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)
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);
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}
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}
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else
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{
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game.patches.push_back(
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gameFile( false, /* patches don't have "updated" flag */
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patch["id"].isInt() ? std::to_string(patch["id"].asInt()) : patch["id"].asString(),
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patchname,
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patch["link"].asString(),
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patch["size_mb"].asString(),
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patchnode["id"].isInt() ? std::to_string(patchnode["id"].asInt()) : patchnode["id"].asString(),
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patchnode["name"].asString(),
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patchnode["link"].asString(),
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patchnode["size"].asString(),
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GlobalConstants::LANGUAGES[i].languageId
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)
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);
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);
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}
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patch_number_file++;
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patchname = GlobalConstants::LANGUAGES[i].languageCode + std::to_string(patch_number) + "patch" + std::to_string(patch_number_file);
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patchnode = root["game"][patchname];
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}
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patch_number++;
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patch_number_file = 0;
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patchname = GlobalConstants::LANGUAGES[i].languageCode + std::to_string(patch_number) + "patch" + std::to_string(patch_number_file);
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patchnode = root["game"][patchname];
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}
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