Add support for DLC language packs

This commit is contained in:
Sude 2016-06-01 14:17:55 +03:00
parent 4f5300be75
commit ff2264763e
2 changed files with 103 additions and 15 deletions

View File

@ -650,6 +650,22 @@ void Downloader::listGames()
<< "\tsize: " << games[i].dlcs[j].extras[k].size << std::endl
<< std::endl;
}
for (unsigned int k = 0; k < games[i].dlcs[j].languagepacks.size(); ++k)
{
std::string filepath = games[i].dlcs[j].languagepacks[k].getFilepath();
if (config.blacklist.isBlacklisted(filepath)) {
if (config.bVerbose)
std::cerr << "skipped blacklisted file " << filepath << std::endl;
continue;
}
std::cout << "\tgamename: " << games[i].dlcs[j].gamename << std::endl
<< "\tid: " << games[i].dlcs[j].languagepacks[k].id << std::endl
<< "\tname: " << games[i].dlcs[j].languagepacks[k].name << std::endl
<< "\tpath: " << games[i].dlcs[j].languagepacks[k].path << std::endl
<< "\tsize: " << games[i].dlcs[j].languagepacks[k].size << std::endl
<< std::endl;
}
}
}
}
@ -910,6 +926,41 @@ void Downloader::repair()
std::cout << std::endl;
}
}
if (config.bLanguagePacks)
{
for (unsigned int k = 0; k < games[i].dlcs[j].languagepacks.size(); ++k)
{
std::string filepath = games[i].dlcs[j].languagepacks[k].getFilepath();
if (config.blacklist.isBlacklisted(filepath)) {
if (config.bVerbose)
std::cerr << "skipped blacklisted file " << filepath << std::endl;
continue;
}
// Get XML data
std::string XML = "";
if (config.bRemoteXML)
{
XML = gogAPI->getXML(games[i].dlcs[j].gamename, games[i].dlcs[j].languagepacks[k].id);
if (gogAPI->getError())
{
std::cerr << gogAPI->getErrorMessage() << std::endl;
gogAPI->clearError();
}
}
std::string url = gogAPI->getLanguagePackLink(games[i].dlcs[j].gamename, games[i].dlcs[j].languagepacks[k].id);
if (gogAPI->getError())
{
std::cerr << gogAPI->getErrorMessage() << std::endl;
gogAPI->clearError();
continue;
}
std::cout << "Repairing file " << filepath << std::endl;
this->repairFile(url, filepath, XML, games[i].dlcs[j].gamename);
std::cout << std::endl;
}
}
}
}
}
@ -1013,6 +1064,13 @@ void Downloader::download()
dlQueue.push(games[i].dlcs[j].extras[k]);
}
}
if (config.bLanguagePacks)
{
for (unsigned int k = 0; k < games[i].dlcs[j].languagepacks.size(); ++k)
{
dlQueue.push(games[i].dlcs[j].languagepacks[k]);
}
}
}
}
}
@ -2086,8 +2144,8 @@ void Downloader::checkStatus()
{
boost::filesystem::path filepath = games[i].installers[j].getFilepath();
if (config.blacklist.isBlacklisted(filepath.native()))
continue;
if (config.blacklist.isBlacklisted(filepath.native()))
continue;
std::string remoteHash;
std::string localHash;
bool bHashOK = true; // assume hash OK
@ -2149,8 +2207,8 @@ void Downloader::checkStatus()
{
boost::filesystem::path filepath = games[i].extras[j].getFilepath();
if (config.blacklist.isBlacklisted(filepath.native()))
continue;
if (config.blacklist.isBlacklisted(filepath.native()))
continue;
std::string localHash = this->getLocalFileHash(filepath.string(), games[i].gamename);
uintmax_t filesize;
@ -2172,8 +2230,8 @@ void Downloader::checkStatus()
{
boost::filesystem::path filepath = games[i].patches[j].getFilepath();
if (config.blacklist.isBlacklisted(filepath.native()))
continue;
if (config.blacklist.isBlacklisted(filepath.native()))
continue;
std::string localHash = this->getLocalFileHash(filepath.string(), games[i].gamename);
uintmax_t filesize;
@ -2195,8 +2253,8 @@ void Downloader::checkStatus()
{
boost::filesystem::path filepath = games[i].languagepacks[j].getFilepath();
if (config.blacklist.isBlacklisted(filepath.native()))
continue;
if (config.blacklist.isBlacklisted(filepath.native()))
continue;
std::string localHash = this->getLocalFileHash(filepath.string(), games[i].gamename);
uintmax_t filesize;
@ -2222,8 +2280,8 @@ void Downloader::checkStatus()
{
boost::filesystem::path filepath = games[i].dlcs[j].installers[k].getFilepath();
if (config.blacklist.isBlacklisted(filepath.native()))
continue;
if (config.blacklist.isBlacklisted(filepath.native()))
continue;
std::string remoteHash;
std::string localHash;
bool bHashOK = true; // assume hash OK
@ -2285,8 +2343,8 @@ void Downloader::checkStatus()
{
boost::filesystem::path filepath = games[i].dlcs[j].patches[k].getFilepath();
if (config.blacklist.isBlacklisted(filepath.native()))
continue;
if (config.blacklist.isBlacklisted(filepath.native()))
continue;
std::string localHash = this->getLocalFileHash(filepath.string(), games[i].dlcs[j].gamename);
uintmax_t filesize;
@ -2308,8 +2366,31 @@ void Downloader::checkStatus()
{
boost::filesystem::path filepath = games[i].dlcs[j].extras[k].getFilepath();
if (config.blacklist.isBlacklisted(filepath.native()))
continue;
if (config.blacklist.isBlacklisted(filepath.native()))
continue;
std::string localHash = this->getLocalFileHash(filepath.string(), games[i].dlcs[j].gamename);
uintmax_t filesize;
if (boost::filesystem::exists(filepath) && boost::filesystem::is_regular_file(filepath))
{
filesize = boost::filesystem::file_size(filepath);
std::cout << "OK " << games[i].dlcs[j].gamename << " " << filepath.filename().string() << " " << filesize << " " << localHash << std::endl;
}
else
{
std::cout << "ND " << games[i].dlcs[j].gamename << " " << filepath.filename().string() << std::endl;
}
}
}
if (config.bLanguagePacks)
{
for (unsigned int k = 0; k < games[i].dlcs[j].languagepacks.size(); ++k)
{
boost::filesystem::path filepath = games[i].dlcs[j].languagepacks[k].getFilepath();
if (config.blacklist.isBlacklisted(filepath.native()))
continue;
std::string localHash = this->getLocalFileHash(filepath.string(), games[i].dlcs[j].gamename);
uintmax_t filesize;
@ -3166,7 +3247,7 @@ void Downloader::printProgress()
char progress_percentage_text[200];
sprintf(progress_percentage_text, "%3.0f%% ", fraction * 100);
int progress_percentage_text_length = strlen(progress_percentage_text);
int progress_percentage_text_length = strlen(progress_percentage_text) + 1;
bptime::time_duration eta(bptime::seconds((long)((progress_info.dltotal - progress_info.dlnow) / progress_info.rate)));
std::stringstream eta_ss;

View File

@ -132,6 +132,13 @@ void gameDetails::makeFilepaths(const gameSpecificDirectoryConfig& config)
filepath = Util::makeFilepath(directory, this->dlcs[i].extras[j].path, this->gamename, subdir, 0, this->dlcs[i].gamename);
this->dlcs[i].extras[j].setFilepath(filepath);
}
for (unsigned int j = 0; j < this->dlcs[i].languagepacks.size(); ++j)
{
subdir = config.bSubDirectories ? config.sDLCSubdir + "/" + config.sLanguagePackSubdir : "";
filepath = Util::makeFilepath(directory, this->dlcs[i].languagepacks[j].path, this->gamename, subdir, 0, this->dlcs[i].gamename);
this->dlcs[i].languagepacks[j].setFilepath(filepath);
}
}
}