This patch fixes issues with some calls to the rhash C library that
cause subtle memory corruptions. There are two main issues that this
patch addresses:
1) The library init function is called multiple times in various places
within in the Util class. This is not necessary and may cause issues
if the initialization is repeated simultaneously in multiple threads.
Therefore the call was moved to the beginning of the main() function.
2) There is not enough space in the output buffers to store the
terminating NUL character of the hex-formatted hashes. The print
function from the rhash library writes a regular C string to
the output buffer and expects enough space to include the end
marker.
Depending on the memory layout generated by the compiler, this results
in one byte of the stack to be overwritten, which might lead to random
issues that are hard to find. On AArch64 (ARM) with GCC 6.3 the call to
the rhash_print() function happens to destroy the lower byte of the
frame pointer and causes a crash due to an invalid free() operation some
time after the Util::createXML function returned.
New --curl-verbose option is used to set libcurl to verbose mode.
Old --verbose option is still used to print more information but no longer sets libcurl to verbose mode.
Fixes issues caused by boost program options overriding desired value with default value because it wasn't found in config file.
For example using --subdir-extras "" --save-config would erase subdir-extras from config file.
Trying to download something would then cause the downloader to use default value for subdir-extras because it wasn't found in config.
Replace --update-check option with --updated and --notifications options
--updated restricts downloader to operate only on games that have update flag set in account page
--notifications shows the number of new forum replies, updates games, unread chat messages and pending friend requests
--clear-update-flags clears update notification flags for all games
Remove aliases for --game option
"free" could no longer be used as originally intended and "all" was unnecessary because leaving regex empty has the same effect
Add option --galaxy-arch to select architecture.
Supports selecting platform architecture when "osBitness" is set for depot.
If "osBitness" is not set in API response then assume that we want to download the files from depot.
Add --login-email and --login-password to set login info on command line
Read login info from $XDG_CONFIG_HOME/lgogdownloader/login.txt if the file exists
login.txt must contain email on the first line and password on the second line
- Move some code from Downloader::init() to constructor
- Add function API::isLoggedIn()
- Add function Downloader::isLoggedIn()
- Don't call Downloader::getGameList() from Downloader::init(). Call it from other functions if/when needed
Also fix some login issues
Ignore DLC count information for specific games by using a list of games that we know have DLC.
GOG reports wrong DLC count information for many games. By using a list of games that we know have DLC we can ignore DLC count info that GOG provides for those games.
User can use local list ($XDG_CONFIG_HOME/lgogdownloader/game_has_dlc.txt) or use remote list by using the new "--dlc-list" option.
The list uses same format as blacklist.
Changed message queue to use the new "Message" class.
Simplifies status message printing by having the message class take care of formatting and keeping track of the message type.
Status messages are now timestamped and colored based on message type
I would like to use LGOGDownloader in conjunction with Gentoo's
package manager, which may execute it as root, portage, or some other
user in the portage group. A shared configuration under /etc will be
used to avoid sandboxing issues. This will not be world readable.
Adds options to set path to CA certificate bundle in PEM format.
CURL_CA_BUNDLE environment variable is used if it is set and CA certificate path is not set with --cacert option.
New option "--threads" can be used to set how many parallel downloads to run. The default is 4 threads.
Changes to behavior:
- Serials and changelogs are saved and covers downloaded for all games that match the "--game" filter before any other files are downloaded.
- Automatic XML creation is run after all files are downloaded. Previously xml data was automatically created right after download finished.
- The "--limit-rate" option sets rate limit for thread not global rate limit.
- blacklist applies to installed files only; use ignorelist for orphans
- blacklisted but present items are orphans, as they should be
- use exact matching for file paths: files in wrong location are orphans
Find libraries using cmake/Find*.cmake scripts
Replace Version String with CMake implementation based on CMake Version and
git ref-parse.
Compile manpages in man/CMakeLists.txt to build:
cmake .
make manpage
Set debug and release versions with
cmake -DCMAKE_BUILD_TYPE=Debug
and
cmake -DCMAKE_BUILD_TYPE=Release
Build and install process can be:
cmake -DCMAKE_BUILD_TYPE=Release .
make
make install
More build options can be found with
cmake .
make help
Codeblocks project can be generated using
cmake -G "CodeBlocks - Unix Makefiles" .
Selecting languages with --language and --language-priority
- Whatever code GOG happens to use in their API (mostly ISO 639-1)
- ISO 639-1
- ISO 639-2/T
- ISO 639-2/B
- English name
Selecting platforms with --platform and --platform-priority
- Windows: "w, win, windows"
- Linux: "l, lin, linux"
- Mac: "m, mac, osx"