/* This program is free software. It comes without any warranty, to * the extent permitted by applicable law. You can redistribute it * and/or modify it under the terms of the Do What The Fuck You Want * To Public License, Version 2, as published by Sam Hocevar. See * http://www.wtfpl.net/ for more details. */ #ifndef UTIL_H #define UTIL_H #include "globalconstants.h" #include #include #include #include #include #include #include #include #include struct gameSpecificConfig { unsigned int iInstallerType; unsigned int iInstallerLanguage; bool bDLC; bool bIgnoreDLCCount; }; namespace Util { std::string makeFilepath(const std::string& directory, const std::string& path, const std::string& gamename, std::string subdirectory = "", const unsigned int& platformId = 0, const std::string& dlcname = ""); std::string makeRelativeFilepath(const std::string& path, const std::string& gamename, std::string subdirectory = ""); std::string getFileHash(const std::string& filename, unsigned hash_id); std::string getChunkHash(unsigned char* chunk, uintmax_t chunk_size, unsigned hash_id); int createXML(std::string filepath, size_t chunk_size, std::string xml_dir = std::string()); int getGameSpecificConfig(std::string gamename, gameSpecificConfig* conf, std::string directory = std::string()); int replaceString(std::string& str, const std::string& to_replace, const std::string& replace_with); void filepathReplaceReservedStrings(std::string& str, const std::string& gamename, const unsigned int& platformId = 0, const std::string& dlcname = ""); void setFilePermissions(const boost::filesystem::path& path, const boost::filesystem::perms& permissions); int getTerminalWidth(); void getDownloaderUrlsFromJSON(const Json::Value &root, std::vector &urls); std::vector getDLCNamesFromJSON(const Json::Value &root); } #endif // UTIL_H