/* This program is free software. It comes without any warranty, to * the extent permitted by applicable law. You can redistribute it * and/or modify it under the terms of the Do What The Fuck You Want * To Public License, Version 2, as published by Sam Hocevar. See * http://www.wtfpl.net/ for more details. */ #ifndef UTIL_H #define UTIL_H #include "globalconstants.h" #include "config.h" #include "globals.h" #include #include #include #include #include #include #include #include #include #include #include struct gameItem { std::string name; std::string id; std::vector dlcnames; Json::Value gamedetailsjson; int updates = 0; }; struct wishlistItem { std::string title; unsigned int platform; std::vector tags; time_t release_date_time; std::string currency; std::string price; std::string discount_percent; std::string discount; std::string store_credit; std::string url; bool bIsBonusStoreCreditIncluded; bool bIsDiscounted; }; namespace Util { std::string makeFilepath(const std::string& directory, const std::string& path, const std::string& gamename, std::string subdirectory = "", const unsigned int& platformId = 0, const std::string& dlcname = ""); std::string makeRelativeFilepath(const std::string& path, const std::string& gamename, std::string subdirectory = ""); std::string getFileHash(const std::string& filename, unsigned hash_id); std::string getChunkHash(unsigned char* chunk, uintmax_t chunk_size, unsigned hash_id); int createXML(std::string filepath, uintmax_t chunk_size, std::string xml_dir = std::string()); int getGameSpecificConfig(std::string gamename, gameSpecificConfig* conf, std::string directory = std::string()); int replaceString(std::string& str, const std::string& to_replace, const std::string& replace_with); void filepathReplaceReservedStrings(std::string& str, const std::string& gamename, const unsigned int& platformId = 0, const std::string& dlcname = ""); void setFilePermissions(const boost::filesystem::path& path, const boost::filesystem::perms& permissions); int getTerminalWidth(); void getDownloaderUrlsFromJSON(const Json::Value &root, std::vector &urls); std::vector getDLCNamesFromJSON(const Json::Value &root); std::string getHomeDir(); std::string getConfigHome(); std::string getCacheHome(); std::vector tokenize(const std::string& str, const std::string& separator = ","); unsigned int getOptionValue(const std::string& str, const std::vector& options, const bool& bAllowStringToIntConversion = true); std::string getOptionNameString(const unsigned int& value, const std::vector& options); void parseOptionString(const std::string &option_string, std::vector &priority, unsigned int &type, const std::vector& options); std::string getLocalFileHash(const std::string& xml_dir, const std::string& filepath, const std::string& gamename = std::string()); void shortenStringToTerminalWidth(std::string& str); template std::string formattedString(const std::string& format, Args ... args) { std::size_t sz = std::snprintf(nullptr, 0, format.c_str(), args ...) + 1; // +1 for null terminator std::unique_ptr buf(new char[sz]); std::snprintf(buf.get(), sz, format.c_str(), args ...); return std::string(buf.get(), buf.get() + sz - 1); // -1 because we don't want the null terminator } } #endif // UTIL_H