#------------------------------------------------------------------------------# # This makefile was generated by 'cbp2make' tool rev.127 # #------------------------------------------------------------------------------# WORKDIR = `pwd` DESTDIR = PREFIX = /usr MANPREFIX = $(PREFIX)/share CC = gcc CXX = g++ AR = ar LD = g++ WINDRES = windres INC = -Iinclude -I/usr/include/rhash CFLAGS = -std=c++11 -Wall -fexceptions -D_FILE_OFFSET_BITS=64 RESINC = LIBDIR = LIB = -lcurl -loauth -ljsoncpp -lhtmlcxx -lboost_system -lboost_filesystem -lboost_regex -lboost_program_options -lboost_date_time -ltinyxml -lrhash LDFLAGS = VERSION = -DVERSION_STRING="\"$(shell sh version.sh)\"" HELP2MAN = $(shell which help2man 2> /dev/null) MAN_DIR = man MAN_PAGE = lgogdownloader.1 INC_DEBUG = $(INC) CFLAGS_DEBUG = $(CFLAGS) -g -DDEBUG RESINC_DEBUG = $(RESINC) RCFLAGS_DEBUG = $(RCFLAGS) LIBDIR_DEBUG = $(LIBDIR) LIB_DEBUG = $(LIB) LDFLAGS_DEBUG = $(LDFLAGS) OBJDIR_DEBUG = obj/Debug DEP_DEBUG = OUT_DEBUG = bin/Debug/lgogdownloader INC_RELEASE = $(INC) CFLAGS_RELEASE = $(CFLAGS) -O2 RESINC_RELEASE = $(RESINC) RCFLAGS_RELEASE = $(RCFLAGS) LIBDIR_RELEASE = $(LIBDIR) LIB_RELEASE = $(LIB) LDFLAGS_RELEASE = $(LDFLAGS) -s OBJDIR_RELEASE = obj/Release DEP_RELEASE = OUT_RELEASE = bin/Release/lgogdownloader OBJ_DEBUG = $(OBJDIR_DEBUG)/main.o $(OBJDIR_DEBUG)/src/api.o $(OBJDIR_DEBUG)/src/downloader.o $(OBJDIR_DEBUG)/src/progressbar.o $(OBJDIR_DEBUG)/src/util.o $(OBJDIR_DEBUG)/src/blacklist.o $(OBJDIR_DEBUG)/src/gamedetails.o $(OBJDIR_DEBUG)/src/gamefile.o OBJ_RELEASE = $(OBJDIR_RELEASE)/main.o $(OBJDIR_RELEASE)/src/api.o $(OBJDIR_RELEASE)/src/downloader.o $(OBJDIR_RELEASE)/src/progressbar.o $(OBJDIR_RELEASE)/src/util.o $(OBJDIR_RELEASE)/src/blacklist.o $(OBJDIR_RELEASE)/src/gamedetails.o $(OBJDIR_RELEASE)/src/gamefile.o all: debug release clean: clean_debug clean_release before_debug: test -d bin/Debug || mkdir -p bin/Debug test -d $(OBJDIR_DEBUG) || mkdir -p $(OBJDIR_DEBUG) test -d $(OBJDIR_DEBUG)/src || mkdir -p $(OBJDIR_DEBUG)/src after_debug: debug: before_debug out_debug after_debug out_debug: $(OBJ_DEBUG) $(DEP_DEBUG) $(LD) $(LDFLAGS_DEBUG) $(LIBDIR_DEBUG) $(OBJ_DEBUG) $(LIB_DEBUG) -o $(OUT_DEBUG) $(OBJDIR_DEBUG)/main.o: main.cpp $(CXX) $(CFLAGS_DEBUG) $(VERSION) $(INC_DEBUG) -c main.cpp -o $(OBJDIR_DEBUG)/main.o $(OBJDIR_DEBUG)/src/api.o: src/api.cpp $(CXX) $(CFLAGS_DEBUG) $(INC_DEBUG) -c src/api.cpp -o $(OBJDIR_DEBUG)/src/api.o $(OBJDIR_DEBUG)/src/downloader.o: src/downloader.cpp $(CXX) $(CFLAGS_DEBUG) $(INC_DEBUG) -c src/downloader.cpp -o $(OBJDIR_DEBUG)/src/downloader.o $(OBJDIR_DEBUG)/src/progressbar.o: src/progressbar.cpp $(CXX) $(CFLAGS_DEBUG) $(INC_DEBUG) -c src/progressbar.cpp -o $(OBJDIR_DEBUG)/src/progressbar.o $(OBJDIR_DEBUG)/src/util.o: src/util.cpp $(CXX) $(CFLAGS_DEBUG) $(INC_DEBUG) -c src/util.cpp -o $(OBJDIR_DEBUG)/src/util.o $(OBJDIR_DEBUG)/src/blacklist.o: src/blacklist.cpp $(CXX) $(CFLAGS_DEBUG) $(INC_DEBUG) -c src/blacklist.cpp -o $(OBJDIR_DEBUG)/src/blacklist.o $(OBJDIR_DEBUG)/src/gamefile.o: src/gamefile.cpp $(CXX) $(CFLAGS_DEBUG) $(INC_DEBUG) -c src/gamefile.cpp -o $(OBJDIR_DEBUG)/src/gamefile.o $(OBJDIR_DEBUG)/src/gamedetails.o: src/gamedetails.cpp $(CXX) $(CFLAGS_DEBUG) $(INC_DEBUG) -c src/gamedetails.cpp -o $(OBJDIR_DEBUG)/src/gamedetails.o clean_debug: rm -f $(OBJ_DEBUG) $(OUT_DEBUG) rm -rf bin/Debug rm -rf $(OBJDIR_DEBUG) rm -rf $(OBJDIR_DEBUG)/src before_release: test -d bin/Release || mkdir -p bin/Release test -d $(OBJDIR_RELEASE) || mkdir -p $(OBJDIR_RELEASE) test -d $(OBJDIR_RELEASE)/src || mkdir -p $(OBJDIR_RELEASE)/src after_release: out_release ifdef HELP2MAN help2man -N -i $(MAN_DIR)/lgogdownloader.supplemental.groff -o $(MAN_DIR)/$(MAN_PAGE) $(OUT_RELEASE) gzip -f -9 $(MAN_DIR)/$(MAN_PAGE) endif release: before_release out_release after_release out_release: $(OBJ_RELEASE) $(DEP_RELEASE) $(LD) $(LDFLAGS_RELEASE) $(LIBDIR_RELEASE) $(OBJ_RELEASE) $(LIB_RELEASE) -o $(OUT_RELEASE) $(OBJDIR_RELEASE)/main.o: main.cpp $(CXX) $(CFLAGS_RELEASE) $(VERSION) $(INC_RELEASE) -c main.cpp -o $(OBJDIR_RELEASE)/main.o $(OBJDIR_RELEASE)/src/api.o: src/api.cpp $(CXX) $(CFLAGS_RELEASE) $(INC_RELEASE) -c src/api.cpp -o $(OBJDIR_RELEASE)/src/api.o $(OBJDIR_RELEASE)/src/downloader.o: src/downloader.cpp $(CXX) $(CFLAGS_RELEASE) $(INC_RELEASE) -c src/downloader.cpp -o $(OBJDIR_RELEASE)/src/downloader.o $(OBJDIR_RELEASE)/src/progressbar.o: src/progressbar.cpp $(CXX) $(CFLAGS_RELEASE) $(INC_RELEASE) -c src/progressbar.cpp -o $(OBJDIR_RELEASE)/src/progressbar.o $(OBJDIR_RELEASE)/src/util.o: src/util.cpp $(CXX) $(CFLAGS_RELEASE) $(INC_RELEASE) -c src/util.cpp -o $(OBJDIR_RELEASE)/src/util.o $(OBJDIR_RELEASE)/src/blacklist.o: src/blacklist.cpp $(CXX) $(CFLAGS_RELEASE) $(INC_RELEASE) -c src/blacklist.cpp -o $(OBJDIR_RELEASE)/src/blacklist.o $(OBJDIR_RELEASE)/src/gamefile.o: src/gamefile.cpp $(CXX) $(CFLAGS_RELEASE) $(INC_RELEASE) -c src/gamefile.cpp -o $(OBJDIR_RELEASE)/src/gamefile.o $(OBJDIR_RELEASE)/src/gamedetails.o: src/gamedetails.cpp $(CXX) $(CFLAGS_RELEASE) $(INC_RELEASE) -c src/gamedetails.cpp -o $(OBJDIR_RELEASE)/src/gamedetails.o clean_release: rm -f $(OBJ_RELEASE) $(OUT_RELEASE) rm -rf bin/Release rm -rf $(OBJDIR_RELEASE) rm -rf $(OBJDIR_RELEASE)/src rm -f $(MAN_DIR)/$(MAN_PAGE) $(MAN_DIR)/$(MAN_PAGE).gz install: release install -d $(DESTDIR)/$(PREFIX)/bin/ install -m 755 $(OUT_RELEASE) $(DESTDIR)/$(PREFIX)/bin/lgogdownloader if test -f $(MAN_DIR)/$(MAN_PAGE).gz; then \ install -d $(DESTDIR)/$(MANPREFIX)/man/man1/; \ install -m 644 $(MAN_DIR)/$(MAN_PAGE).gz $(DESTDIR)/$(MANPREFIX)/man/man1/$(MAN_PAGE).gz; \ fi uninstall: rm $(DESTDIR)/$(PREFIX)/bin/lgogdownloader if test -f $(DESTDIR)/$(MANPREFIX)/man/man1/$(MAN_PAGE).gz; then \ rm $(DESTDIR)/$(MANPREFIX)/man/man1/$(MAN_PAGE).gz; \ fi .PHONY: before_debug after_debug clean_debug before_release after_release clean_release