#ifndef GAMEFILE_H #define GAMEFILE_H #include "globalconstants.h" #include #include class gameFile { public: gameFile(const int& t_updated, const std::string& t_id, const std::string& t_name, const std::string& t_path, const std::string& t_size, const unsigned int& t_language = GlobalConstants::LANGUAGE_EN, const unsigned int& t_platform = GlobalConstants::PLATFORM_WINDOWS, const int& t_silent = 0); int updated; std::string id; std::string name; std::string path; std::string size; unsigned int platform; unsigned int language; int silent; void setFilepath(const std::string& path); std::string getFilepath(); virtual ~gameFile(); protected: private: std::string filepath; }; #endif // GAMEFILE_H