/* This program is free software. It comes without any warranty, to * the extent permitted by applicable law. You can redistribute it * and/or modify it under the terms of the Do What The Fuck You Want * To Public License, Version 2, as published by Sam Hocevar. See * http://www.wtfpl.net/ for more details. */ #ifndef UTIL_H #define UTIL_H #include #include #include #include #include #include #include namespace Util { std::string makeFilepath(const std::string& directory, const std::string& path, const std::string& gamename, std::string subdirectory = ""); std::string makeRelativeFilepath(const std::string& path, const std::string& gamename, std::string subdirectory = ""); std::string getFileHash(const std::string& filename, unsigned hash_id); std::string getChunkHash(unsigned char* chunk, size_t chunk_size, unsigned hash_id); int createXML(std::string filepath, size_t chunk_size, std::string xml_dir = std::string()); } #endif // UTIL_H