#ifndef GAMEDETAILS_H #define GAMEDETAILS_H #include "globalconstants.h" #include "gamefile.h" #include "config.h" #include <iostream> #include <vector> #include <json/json.h> class gameDetails { public: gameDetails(); std::vector<gameFile> extras; std::vector<gameFile> installers; std::vector<gameFile> patches; std::vector<gameFile> languagepacks; std::vector<gameDetails> dlcs; std::string gamename; std::string title; std::string icon; std::string serials; void filterWithPriorities(const Config& config); void makeFilepaths(const Config& config); std::string getSerialsFilepath(); Json::Value getDetailsAsJson(); virtual ~gameDetails(); protected: void filterListWithPriorities(std::vector<gameFile>& list, const Config& config); private: std::string serialsFilepath; }; #endif // GAMEDETAILS_H