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38 lines
1016 B
C++
38 lines
1016 B
C++
#ifndef GAMEDETAILS_H
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#define GAMEDETAILS_H
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#include "globalconstants.h"
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#include "gamefile.h"
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#include "config.h"
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#include "util.h"
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#include <iostream>
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#include <vector>
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#include <json/json.h>
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class gameDetails
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{
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public:
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gameDetails();
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std::vector<gameFile> extras;
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std::vector<gameFile> installers;
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std::vector<gameFile> patches;
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std::vector<gameFile> languagepacks;
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std::vector<gameDetails> dlcs;
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std::string gamename;
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std::string title;
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std::string icon;
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std::string serials;
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void filterWithPriorities(const gameSpecificConfig& config);
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void makeFilepaths(const gameSpecificDirectoryConfig& config);
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std::string getSerialsFilepath();
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Json::Value getDetailsAsJson();
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virtual ~gameDetails();
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protected:
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void filterListWithPriorities(std::vector<gameFile>& list, const gameSpecificConfig& config);
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private:
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std::string serialsFilepath;
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};
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#endif // GAMEDETAILS_H
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