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![Sude](/assets/img/avatar_default.png)
Version check before download now works without local XML data. However it is much slower without the XML data because it calculates MD5 for the files Some changes to config.h - Removed "bHelp" from config because it was not needed - Changed "bNoColor" to "bColor" - Changed "bNoUnicode" to "bUnicode"
54 lines
1.4 KiB
C++
54 lines
1.4 KiB
C++
/* This program is free software. It comes without any warranty, to
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* the extent permitted by applicable law. You can redistribute it
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* and/or modify it under the terms of the Do What The Fuck You Want
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* To Public License, Version 2, as published by Sam Hocevar. See
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* http://www.wtfpl.net/ for more details. */
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#ifndef CONFIG_H__
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#define CONFIG_H__
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#include <iostream>
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#include <curl/curl.h>
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class Config
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{
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public:
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Config() {};
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virtual ~Config() {};
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bool bVerbose;
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bool bNoRemoteXML;
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bool bNoCover;
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bool bUpdateCheck;
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bool bDownload;
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bool bList;
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bool bListDetails;
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bool bLogin;
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bool bRepair;
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bool bNoInstallers;
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bool bNoExtras;
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bool bNoPatches;
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bool bNoLanguagePacks;
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bool bUnicode; // use Unicode in console output
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bool bColor; // use colors
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bool bVerifyPeer;
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bool bCheckOrphans;
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bool bCheckStatus;
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std::string sGameRegex;
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std::string sDirectory;
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std::string sXMLFile;
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std::string sXMLDirectory;
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std::string sToken;
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std::string sSecret;
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std::string sVersionString;
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std::string sHome;
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std::string sCookiePath;
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std::string sConfigFilePath;
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unsigned int iInstallerType;
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unsigned int iInstallerLanguage;
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size_t iChunkSize;
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curl_off_t iDownloadRate;
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long int iTimeout;
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};
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#endif // CONFIG_H__
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