lgogdownloader/src/downloader.cpp
2014-02-26 15:34:31 +02:00

1807 lines
67 KiB
C++

/* This program is free software. It comes without any warranty, to
* the extent permitted by applicable law. You can redistribute it
* and/or modify it under the terms of the Do What The Fuck You Want
* To Public License, Version 2, as published by Sam Hocevar. See
* http://www.wtfpl.net/ for more details. */
#include "downloader.h"
#include "util.h"
#include "globalconstants.h"
#include <cstdio>
#include <cstdlib>
#include <ctime>
#include <iostream>
#include <sstream>
#include <unistd.h>
#include <fstream>
#include <iomanip>
#include <boost/filesystem.hpp>
#include <boost/regex.hpp>
#include <boost/date_time/posix_time/posix_time_types.hpp>
#include <tinyxml.h>
#include <jsoncpp/json/json.h>
#include <htmlcxx/html/ParserDom.h>
namespace bptime = boost::posix_time;
Downloader::Downloader(Config &conf)
{
this->config = conf;
}
Downloader::~Downloader()
{
if (config.bReport)
if (this->report_ofs)
this->report_ofs.close();
delete progressbar;
delete gogAPI;
curl_easy_cleanup(curlhandle);
curl_global_cleanup();
}
/* Initialize the downloader
returns 0 if successful
returns 1 if failed
*/
int Downloader::init()
{
this->resume_position = 0;
this->retries = 0;
// Initialize curl and set curl options
curl_global_init(CURL_GLOBAL_ALL);
curlhandle = curl_easy_init();
curl_easy_setopt(curlhandle, CURLOPT_FOLLOWLOCATION, 1);
curl_easy_setopt(curlhandle, CURLOPT_USERAGENT, config.sVersionString.c_str());
curl_easy_setopt(curlhandle, CURLOPT_NOPROGRESS, 0);
curl_easy_setopt(curlhandle, CURLOPT_CONNECTTIMEOUT, config.iTimeout);
curl_easy_setopt(curlhandle, CURLOPT_PROGRESSDATA, this);
curl_easy_setopt(curlhandle, CURLOPT_FAILONERROR, true);
curl_easy_setopt(curlhandle, CURLOPT_COOKIEFILE, config.sCookiePath.c_str());
curl_easy_setopt(curlhandle, CURLOPT_COOKIEJAR, config.sCookiePath.c_str());
curl_easy_setopt(curlhandle, CURLOPT_SSL_VERIFYPEER, config.bVerifyPeer);
curl_easy_setopt(curlhandle, CURLOPT_VERBOSE, config.bVerbose);
curl_easy_setopt(curlhandle, CURLOPT_WRITEFUNCTION, Downloader::writeData);
curl_easy_setopt(curlhandle, CURLOPT_READFUNCTION, Downloader::readData);
curl_easy_setopt(curlhandle, CURLOPT_PROGRESSFUNCTION, Downloader::progressCallback);
curl_easy_setopt(curlhandle, CURLOPT_MAX_RECV_SPEED_LARGE, config.iDownloadRate);
// Create new API handle and set curl options for the API
gogAPI = new API(config.sToken, config.sSecret);
gogAPI->curlSetOpt(CURLOPT_VERBOSE, config.bVerbose);
gogAPI->curlSetOpt(CURLOPT_SSL_VERIFYPEER, config.bVerifyPeer);
gogAPI->curlSetOpt(CURLOPT_CONNECTTIMEOUT, config.iTimeout);
progressbar = new ProgressBar(config.bUnicode, config.bColor);
bool bInitOK = gogAPI->init(); // Initialize the API
if (config.bLogin || !bInitOK)
return this->login();
if (config.bCover && config.bDownload && !config.bUpdateCheck)
coverXML = this->getResponse("https://sites.google.com/site/gogdownloader/covers.xml");
if (!config.bUpdateCheck) // updateCheck() calls getGameList() if needed
this->getGameList();
if (config.bReport && (config.bDownload || config.bRepair))
{
this->report_ofs.open("lgogdownloader-report.log");
if (!this->report_ofs)
{
std::cout << "Failed to create lgogdownloader-report.log" << std::endl;
return 1;
}
}
return 0;
}
/* Login
returns 1 if login fails
returns 0 if successful
*/
int Downloader::login()
{
char *pwd;
std::string email;
std::cout << "Email: ";
std::getline(std::cin,email);
pwd = getpass("Password: ");
std::string password = (std::string)pwd;
if (email.empty() || password.empty())
{
std::cout << "Email and/or password empty" << std::endl;
return 1;
}
else
{
// Login to website
if (!HTTP_Login(email, password))
{
std::cout << "HTTP: Login failed" << std::endl;
return 1;
}
else
{
std::cout << "HTTP: Login successful" << std::endl;
}
// Login to API
if (!gogAPI->login(email, password))
{
std::cout << "API: Login failed" << std::endl;
return 1;
}
else
{
std::cout << "API: Login successful" << std::endl;
// Save token and secret to config file
std::ofstream ofs(config.sConfigFilePath.c_str());
if (ofs)
{
ofs << "token = " << gogAPI->getToken() << std::endl << "secret = " << gogAPI->getSecret() << std::endl;
ofs.close();
return 0;
}
else
{
std::cout << "Failed to create config: " << config.sConfigFilePath << std::endl;
return 1;
}
}
}
}
void Downloader::updateCheck()
{
std::cout << "New forum replies: " << gogAPI->user.notifications_forum << std::endl;
std::cout << "New private messages: " << gogAPI->user.notifications_messages << std::endl;
std::cout << "Updated games: " << gogAPI->user.notifications_games << std::endl;
if (gogAPI->user.notifications_games)
{
config.sGameRegex = ".*"; // Always check all games
if (config.bList || config.bListDetails || config.bDownload)
{
if (config.bList)
config.bListDetails = true; // Always list details
this->getGameList();
if (config.bDownload)
this->download();
else
this->listGames();
}
}
}
void Downloader::getGameList()
{
gameNamesIds = this->getGames();
// Filter the game list
if (!config.sGameRegex.empty())
{
// GameRegex filter aliases
if (config.sGameRegex == "all")
config.sGameRegex = ".*";
if (config.sGameRegex == "free")
{
gameNamesIds = this->getFreeGames();
}
else
{ // Filter the names
std::vector<std::pair<std::string,std::string>> gameNamesIdsFiltered;
boost::regex expression(config.sGameRegex);
boost::match_results<std::string::const_iterator> what;
for (unsigned int i = 0; i < gameNamesIds.size(); ++i)
{
if (boost::regex_search(gameNamesIds[i].first, what, expression)) // Check if name matches the specified regex
gameNamesIdsFiltered.push_back(gameNamesIds[i]);
}
gameNamesIds = gameNamesIdsFiltered;
}
}
}
/* Get detailed info about the games
returns 0 if successful
returns 1 if fails
*/
int Downloader::getGameDetails()
{
gameDetails game;
int updated = 0;
for (unsigned int i = 0; i < gameNamesIds.size(); ++i)
{
std::cout << "Getting game info " << i+1 << " / " << gameNamesIds.size() << "\r" << std::flush;
game = gogAPI->getGameDetails(gameNamesIds[i].first, config.iInstallerType, config.iInstallerLanguage, config.bDuplicateHandler);
if (!gogAPI->getError())
{
if (game.extras.empty() && config.bExtras) // Try to get extras from account page if API didn't return any extras
{
game.extras = this->getExtras(gameNamesIds[i].first, gameNamesIds[i].second);
}
if (!config.bUpdateCheck)
games.push_back(game);
else
{ // Update check, only add games that have updated files
for (unsigned int j = 0; j < game.installers.size(); ++j)
{
if (game.installers[j].updated)
{
games.push_back(game);
updated++;
break; // add the game only once
}
}
if (updated >= gogAPI->user.notifications_games)
{ // Gone through all updated games. No need to go through the rest.
std::cout << std::endl << "Got info for all updated games. Moving on..." << std::endl;
break;
}
}
}
else
{
std::cout << gogAPI->getErrorMessage() << std::endl;
return 1;
}
}
std::cout << std::endl;
return 0;
}
void Downloader::listGames()
{
if (config.bListDetails) // Detailed list
{
if (this->games.empty())
this->getGameDetails();
for (unsigned int i = 0; i < games.size(); ++i)
{
std::cout << "gamename: " << games[i].gamename << std::endl
<< "title: " << games[i].title << std::endl
<< "icon: " << "http://static.gog.com" << games[i].icon << std::endl;
// List installers
if (config.bInstallers)
{
std::cout << "installers: " << std::endl;
for (unsigned int j = 0; j < games[i].installers.size(); ++j)
{
if (!config.bUpdateCheck || games[i].installers[j].updated) // Always list updated files
{
std::string languages;
for (unsigned int k = 0; k < GlobalConstants::LANGUAGES.size(); k++) // Check which languages the installer supports
{
if (games[i].installers[j].language & GlobalConstants::LANGUAGES[k].languageId)
languages += (languages.empty() ? "" : ", ")+GlobalConstants::LANGUAGES[k].languageString;
}
std::cout << "\tid: " << games[i].installers[j].id << std::endl
<< "\tname: " << games[i].installers[j].name << std::endl
<< "\tpath: " << games[i].installers[j].path << std::endl
<< "\tsize: " << games[i].installers[j].size << std::endl
<< "\tupdated: " << (games[i].installers[j].updated ? "True" : "False") << std::endl
<< "\tlanguage: " << languages << std::endl
<< std::endl;
}
}
}
// List extras
if (config.bExtras && !config.bUpdateCheck && !games[i].extras.empty())
{
std::cout << "extras: " << std::endl;
for (unsigned int j = 0; j < games[i].extras.size(); ++j)
{
std::cout << "\tid: " << games[i].extras[j].id << std::endl
<< "\tname: " << games[i].extras[j].name << std::endl
<< "\tpath: " << games[i].extras[j].path << std::endl
<< "\tsize: " << games[i].extras[j].size << std::endl
<< std::endl;
}
}
// List patches
if (config.bPatches && !config.bUpdateCheck && !games[i].patches.empty())
{
std::cout << "patches: " << std::endl;
for (unsigned int j = 0; j < games[i].patches.size(); ++j)
{
std::cout << "\tid: " << games[i].patches[j].id << std::endl
<< "\tname: " << games[i].patches[j].name << std::endl
<< "\tpath: " << games[i].patches[j].path << std::endl
<< "\tsize: " << games[i].patches[j].size << std::endl
<< std::endl;
}
}
// List language packs
if (config.bLanguagePacks && !config.bUpdateCheck && !games[i].languagepacks.empty())
{
std::cout << "language packs: " << std::endl;
for (unsigned int j = 0; j < games[i].languagepacks.size(); ++j)
{
std::cout << "\tid: " << games[i].languagepacks[j].id << std::endl
<< "\tname: " << games[i].languagepacks[j].name << std::endl
<< "\tpath: " << games[i].languagepacks[j].path << std::endl
<< "\tsize: " << games[i].languagepacks[j].size << std::endl
<< std::endl;
}
}
}
}
else
{ // List game names
for (unsigned int i = 0; i < gameNamesIds.size(); ++i)
std::cout << gameNamesIds[i].first << std::endl;
}
}
void Downloader::repair()
{
if (this->games.empty())
this->getGameDetails();
for (unsigned int i = 0; i < games.size(); ++i)
{
// Installers (use remote or local file)
if (config.bInstallers)
{
for (unsigned int j = 0; j < games[i].installers.size(); ++j)
{
std::string filepath = Util::makeFilepath(config.sDirectory, games[i].installers[j].path, games[i].gamename);
// Get XML data
std::string XML = "";
if (config.bRemoteXML)
{
XML = gogAPI->getXML(games[i].gamename, games[i].installers[j].id);
if (gogAPI->getError())
{
std::cout << gogAPI->getErrorMessage() << std::endl;
gogAPI->clearError();
continue;
}
}
// Repair
bool bUseLocalXML = !config.bRemoteXML;
if (!XML.empty() || bUseLocalXML)
{
std::string url = gogAPI->getInstallerLink(games[i].gamename, games[i].installers[j].id);
if (gogAPI->getError())
{
std::cout << gogAPI->getErrorMessage() << std::endl;
gogAPI->clearError();
continue;
}
std::cout << "Repairing file " << filepath << std::endl;
this->repairFile(url, filepath, XML, games[i].gamename);
std::cout << std::endl;
}
}
}
// Extras (GOG doesn't provide XML data for extras, use local file)
if (config.bExtras)
{
for (unsigned int j = 0; j < games[i].extras.size(); ++j)
{
std::string filepath = Util::makeFilepath(config.sDirectory, games[i].extras[j].path, games[i].gamename, config.bSubDirectories ? "extras" : "");
std::string url = gogAPI->getExtraLink(games[i].gamename, games[i].extras[j].id);
if (gogAPI->getError())
{
std::cout << gogAPI->getErrorMessage() << std::endl;
gogAPI->clearError();
continue;
}
std::cout << "Repairing file " << filepath << std::endl;
this->repairFile(url, filepath, std::string(), games[i].gamename);
std::cout << std::endl;
}
}
// Patches (use remote or local file)
if (config.bPatches)
{
for (unsigned int j = 0; j < games[i].patches.size(); ++j)
{
std::string filepath = Util::makeFilepath(config.sDirectory, games[i].patches[j].path, games[i].gamename, config.bSubDirectories ? "patches" : "");
std::string url = gogAPI->getPatchLink(games[i].gamename, games[i].patches[j].id);
if (gogAPI->getError())
{
std::cout << gogAPI->getErrorMessage() << std::endl;
gogAPI->clearError();
continue;
}
std::cout << "Repairing file " << filepath << std::endl;
this->repairFile(url, filepath, std::string(), games[i].gamename);
std::cout << std::endl;
}
}
// Language packs (GOG doesn't provide XML data for language packs, use local file)
if (config.bLanguagePacks)
{
for (unsigned int j = 0; j < games[i].languagepacks.size(); ++j)
{
std::string filepath = Util::makeFilepath(config.sDirectory, games[i].languagepacks[j].path, games[i].gamename, config.bSubDirectories ? "languagepacks" : "");
std::string url = gogAPI->getLanguagePackLink(games[i].gamename, games[i].languagepacks[j].id);
if (gogAPI->getError())
{
std::cout << gogAPI->getErrorMessage() << std::endl;
gogAPI->clearError();
continue;
}
std::cout << "Repairing file " << filepath << std::endl;
this->repairFile(url, filepath, std::string(), games[i].gamename);
std::cout << std::endl;
}
}
}
}
void Downloader::download()
{
if (this->games.empty())
this->getGameDetails();
for (unsigned int i = 0; i < games.size(); ++i)
{
// Download covers
if (config.bCover && !config.bUpdateCheck)
{
if (!games[i].installers.empty())
{
// Take path from installer path because for some games the base directory for installer/extra path is not "gamename"
std::string filepath = Util::makeFilepath(config.sDirectory, games[i].installers[0].path, games[i].gamename);
// Get base directory from filepath
boost::match_results<std::string::const_iterator> what;
boost::regex expression("(.*)/.*");
boost::regex_match(filepath, what, expression);
std::string directory = what[1];
this->downloadCovers(games[i].gamename, directory, coverXML);
}
}
// Download installers
if (config.bInstallers)
{
for (unsigned int j = 0; j < games[i].installers.size(); ++j)
{
// Not updated, skip to next installer
if (config.bUpdateCheck && !games[i].installers[j].updated)
continue;
std::string filepath = Util::makeFilepath(config.sDirectory, games[i].installers[j].path, games[i].gamename);
// Get link
std::string url = gogAPI->getInstallerLink(games[i].gamename, games[i].installers[j].id);
if (gogAPI->getError())
{
std::cout << gogAPI->getErrorMessage() << std::endl;
gogAPI->clearError();
continue;
}
// Download
if (!url.empty())
{
std::string XML;
if (config.bRemoteXML)
XML = gogAPI->getXML(games[i].gamename, games[i].installers[j].id);
if (!games[i].installers[j].name.empty())
std::cout << "Dowloading: " << games[i].installers[j].name << std::endl;
std::cout << filepath << std::endl;
this->downloadFile(url, filepath, XML, games[i].gamename);
std::cout << std::endl;
}
}
}
// Download extras
if (config.bExtras && !config.bUpdateCheck)
{ // Save some time and don't process extras when running update check. Extras don't have updated flag, all of them would be skipped anyway.
for (unsigned int j = 0; j < games[i].extras.size(); ++j)
{
// Get link
std::string url = gogAPI->getExtraLink(games[i].gamename, games[i].extras[j].id);
if (gogAPI->getError())
{
std::cout << gogAPI->getErrorMessage() << std::endl;
gogAPI->clearError();
continue;
}
std::string filepath = Util::makeFilepath(config.sDirectory, games[i].extras[j].path, games[i].gamename, config.bSubDirectories ? "extras" : "");
// Download
if (!url.empty())
{
if (!games[i].extras[j].name.empty())
std::cout << "Dowloading: " << games[i].extras[j].name << std::endl;
std::cout << filepath << std::endl;
CURLcode result = downloadFile(url, filepath);
std::cout << std::endl;
if (result==CURLE_OK && config.sXMLFile == "automatic")
{
std::cout << "Starting automatic XML creation" << std::endl;
std::string xml_dir = config.sXMLDirectory + "/" + games[i].gamename;
Util::createXML(filepath, config.iChunkSize, xml_dir);
std::cout << std::endl;
}
}
}
}
// Download patches
if (config.bPatches)
{
for (unsigned int j = 0; j < games[i].patches.size(); ++j)
{
// Get link
std::string url = gogAPI->getPatchLink(games[i].gamename, games[i].patches[j].id);
if (gogAPI->getError())
{
std::cout << gogAPI->getErrorMessage() << std::endl;
gogAPI->clearError();
continue;
}
std::string filepath = Util::makeFilepath(config.sDirectory, games[i].patches[j].path, games[i].gamename, config.bSubDirectories ? "patches" : "");
// Download
if (!url.empty())
{
if (!games[i].patches[j].name.empty())
std::cout << "Dowloading: " << games[i].gamename << " " << games[i].patches[j].name << std::endl;
std::cout << filepath << std::endl;
CURLcode result = downloadFile(url, filepath);
std::cout << std::endl;
if (result==CURLE_OK && config.sXMLFile == "automatic")
{
std::cout << "Starting automatic XML creation" << std::endl;
std::string xml_dir = config.sXMLDirectory + "/" + games[i].gamename;
Util::createXML(filepath, config.iChunkSize, xml_dir);
std::cout << std::endl;
}
}
}
}
// Download language packs
if (config.bLanguagePacks)
{
for (unsigned int j = 0; j < games[i].languagepacks.size(); ++j)
{
// Get link
std::string url = gogAPI->getLanguagePackLink(games[i].gamename, games[i].languagepacks[j].id);
if (gogAPI->getError())
{
std::cout << gogAPI->getErrorMessage() << std::endl;
gogAPI->clearError();
continue;
}
std::string filepath = Util::makeFilepath(config.sDirectory, games[i].languagepacks[j].path, games[i].gamename, config.bSubDirectories ? "languagepacks" : "");
// Download
if (!url.empty())
{
if (!games[i].languagepacks[j].name.empty())
std::cout << "Dowloading: " << games[i].gamename << " " << games[i].languagepacks[j].name << std::endl;
std::cout << filepath << std::endl;
CURLcode result = downloadFile(url, filepath);
std::cout << std::endl;
if (result==CURLE_OK && config.sXMLFile == "automatic")
{
std::cout << "Starting automatic XML creation" << std::endl;
std::string xml_dir = config.sXMLDirectory + "/" + games[i].gamename;
Util::createXML(filepath, config.iChunkSize, xml_dir);
std::cout << std::endl;
}
}
}
}
}
}
// Download a file, resume if possible
CURLcode Downloader::downloadFile(const std::string& url, const std::string& filepath, const std::string& xml_data, const std::string& gamename)
{
CURLcode res = CURLE_RECV_ERROR; // assume network error
bool bResume = false;
FILE *outfile;
size_t offset=0;
// Get directory from filepath
boost::filesystem::path pathname = filepath;
std::string directory = pathname.parent_path().string();
std::string filenameXML = pathname.filename().string() + ".xml";
std::string xml_directory;
if (!gamename.empty())
xml_directory = config.sXMLDirectory + "/" + gamename;
else
xml_directory = config.sXMLDirectory;
// Using local XML data for version check before resuming
boost::filesystem::path local_xml_file;
local_xml_file = xml_directory + "/" + filenameXML;
bool bSameVersion = true; // assume same version
bool bLocalXMLExists = boost::filesystem::exists(local_xml_file); // This is additional check to see if remote xml should be saved to speed up future version checks
std::string localHash = this->getLocalFileHash(filepath);
if (!xml_data.empty())
{
// Do version check if local hash exists
if (!localHash.empty())
{
TiXmlDocument remote_xml;
remote_xml.Parse(xml_data.c_str());
TiXmlNode *fileNodeRemote = remote_xml.FirstChild("file");
if (fileNodeRemote)
{
TiXmlElement *fileElemRemote = fileNodeRemote->ToElement();
std::string remoteHash = fileElemRemote->Attribute("md5");
if (remoteHash != localHash)
bSameVersion = false;
}
}
}
// Check that directory exists and create subdirectories
boost::filesystem::path path = directory;
if (boost::filesystem::exists(path))
{
if (!boost::filesystem::is_directory(path))
{
std::cout << path << " is not directory" << std::endl;
return res;
}
}
else
{
if (!boost::filesystem::create_directories(path))
{
std::cout << "Failed to create directory: " << path << std::endl;
return res;
}
}
// Check if file exists
if ((outfile=fopen(filepath.c_str(), "r"))!=NULL)
{
if (bSameVersion)
{
// File exists, resume
if ((outfile = freopen(filepath.c_str(), "r+", outfile))!=NULL )
{
bResume = true;
fseek(outfile, 0, SEEK_END);
offset = ftell(outfile);
curl_easy_setopt(curlhandle, CURLOPT_RESUME_FROM, offset);
this->resume_position = offset;
}
else
{
std::cout << "Failed to reopen " << filepath << std::endl;
return res;
}
}
else
{ // File exists but is not the same version
fclose(outfile);
std::cout << "Remote file is different, renaming local file" << std::endl;
boost::filesystem::path new_name = filepath + ".old"; // Rename old file by appending ".old" to filename
if (boost::filesystem::exists(new_name))
{ // One even older file exists, delete the older file before renaming
std::cout << "Old renamed file found, deleting old file" << std::endl;
if (!boost::filesystem::remove(new_name))
{
std::cout << "Failed to delete " << new_name.string() << std::endl;
std::cout << "Skipping file" << std::endl;
return res;
}
}
boost::system::error_code ec;
boost::filesystem::rename(pathname, new_name, ec); // Rename the file
if (ec)
{
std::cout << "Failed to rename " << filepath << " to " << new_name.string() << std::endl;
std::cout << "Skipping file" << std::endl;
return res;
}
else
{
// Create new file
if ((outfile=fopen(filepath.c_str(), "w"))!=NULL)
{
curl_easy_setopt(curlhandle, CURLOPT_RESUME_FROM, 0); // start downloading from the beginning of file
this->resume_position = 0;
}
else
{
std::cout << "Failed to create " << filepath << std::endl;
return res;
}
}
}
}
else
{
// File doesn't exist, create new file
if ((outfile=fopen(filepath.c_str(), "w"))!=NULL)
{
curl_easy_setopt(curlhandle, CURLOPT_RESUME_FROM, 0); // start downloading from the beginning of file
this->resume_position = 0;
}
else
{
std::cout << "Failed to create " << filepath << std::endl;
return res;
}
}
// Save remote XML
if (!xml_data.empty())
{
if ((bLocalXMLExists && (!bSameVersion || config.bRepair)) || !bLocalXMLExists)
{
// Check that directory exists and create subdirectories
boost::filesystem::path path = xml_directory;
if (boost::filesystem::exists(path))
{
if (!boost::filesystem::is_directory(path))
{
std::cout << path << " is not directory" << std::endl;
}
}
else
{
if (!boost::filesystem::create_directories(path))
{
std::cout << "Failed to create directory: " << path << std::endl;
}
}
std::ofstream ofs(local_xml_file.string().c_str());
if (ofs)
{
ofs << xml_data;
ofs.close();
}
else
{
std::cout << "Can't create " << local_xml_file.string() << std::endl;
}
}
}
curl_easy_setopt(curlhandle, CURLOPT_URL, url.c_str());
curl_easy_setopt(curlhandle, CURLOPT_WRITEDATA, outfile);
res = this->beginDownload();
fclose(outfile);
// Download failed and was not a resume attempt so delete the file
if (res != CURLE_OK && res != CURLE_PARTIAL_FILE && !bResume)
{
boost::filesystem::path path = filepath;
if (boost::filesystem::exists(path))
if (!boost::filesystem::remove(path))
std::cout << "Failed to delete " << path << std::endl;
}
if (config.bReport)
{
std::string status = static_cast<std::string>(curl_easy_strerror(res));
if (bResume && res == CURLE_RANGE_ERROR) // CURLE_RANGE_ERROR on resume attempts is not an error that user needs to know about
status = "No error";
std::string report_line = "Downloaded [" + status + "] " + filepath;
this->report_ofs << report_line << std::endl;
}
// Retry partially downloaded file
if (res == CURLE_PARTIAL_FILE && (this->retries < config.iRetries) )
{
this->retries++;
res = this->downloadFile(url, filepath, xml_data, gamename);
}
else
{
this->retries = 0; // Reset retries counter
}
return res;
}
// Repair file
int Downloader::repairFile(const std::string& url, const std::string& filepath, const std::string& xml_data, const std::string& gamename)
{
int res = 0;
FILE *outfile;
size_t offset=0, from_offset, to_offset, filesize;
std::string filehash;
int chunks;
std::vector<size_t> chunk_from, chunk_to;
std::vector<std::string> chunk_hash;
bool bParsingFailed = false;
// Get filename
boost::filesystem::path pathname = filepath;
std::string filename = pathname.filename().string();
std::string xml_directory;
if (!gamename.empty())
xml_directory = config.sXMLDirectory + "/" + gamename;
else
xml_directory = config.sXMLDirectory;
std::string xml_file = xml_directory + "/" + filename + ".xml";
bool bFileExists = boost::filesystem::exists(pathname);
bool bLocalXMLExists = boost::filesystem::exists(xml_file);
TiXmlDocument xml;
if (!xml_data.empty()) // Parse remote XML data
{
std::cout << "XML: Using remote file" << std::endl;
xml.Parse(xml_data.c_str());
}
else
{ // Parse local XML data
std::cout << "XML: Using local file" << std::endl;
if (!bLocalXMLExists)
std::cout << "XML: File doesn't exist (" << xml_file << ")" << std::endl;
xml.LoadFile(xml_file);
}
// Check if file node exists in XML data
TiXmlNode *fileNode = xml.FirstChild("file");
if (!fileNode)
{ // File node doesn't exist
std::cout << "XML: Parsing failed / not valid XML" << std::endl;
if (config.bDownload)
bParsingFailed = true;
else
return res;
}
else
{ // File node exists --> valid XML
std::cout << "XML: Valid XML" << std::endl;
TiXmlElement *fileElem = fileNode->ToElement();
filename = fileElem->Attribute("name");
filehash = fileElem->Attribute("md5");
std::stringstream(fileElem->Attribute("chunks")) >> chunks;
std::stringstream(fileElem->Attribute("total_size")) >> filesize;
//Iterate through all chunk nodes
TiXmlNode *chunkNode = fileNode->FirstChild();
while (chunkNode)
{
TiXmlElement *chunkElem = chunkNode->ToElement();
std::stringstream(chunkElem->Attribute("from")) >> from_offset;
std::stringstream(chunkElem->Attribute("to")) >> to_offset;
chunk_from.push_back(from_offset);
chunk_to.push_back(to_offset);
chunk_hash.push_back(chunkElem->GetText());
chunkNode = fileNode->IterateChildren(chunkNode);
}
std::cout << "XML: Parsing finished" << std::endl << std::endl
<< filename << std::endl
<< "\tMD5:\t" << filehash << std::endl
<< "\tChunks:\t" << chunks << std::endl
<< "\tSize:\t" << filesize << " bytes" << std::endl << std::endl;
}
// No local XML file and parsing failed.
if (bParsingFailed && !bLocalXMLExists)
{
if (this->config.bDownload)
{
std::cout << "Downloading: " << filepath << std::endl;
CURLcode result = this->downloadFile(url, filepath, xml_data, gamename);
std::cout << std::endl;
if (
(!bFileExists && result == CURLE_OK) || /* File doesn't exist so only accept if everything was OK */
(bFileExists && (result == CURLE_OK || result == CURLE_RANGE_ERROR )) /* File exists so accept also CURLE_RANGE_ERROR because curl will return CURLE_RANGE_ERROR */
) /* if the file is already fully downloaded and we want to resume it */
{
bLocalXMLExists = boost::filesystem::exists(xml_file); // Check to see if downloadFile saved XML data
if (config.sXMLFile == "automatic" && !bLocalXMLExists)
{
std::cout << "Starting automatic XML creation" << std::endl;
Util::createXML(filepath, config.iChunkSize, xml_directory);
}
res = 1;
}
}
else
{
std::cout << "Can't repair file." << std::endl;
}
return res;
}
// Check if file exists
if (bFileExists)
{
// File exists
if ((outfile = fopen(filepath.c_str(), "r+"))!=NULL )
{
fseek(outfile, 0, SEEK_END);
offset = ftell(outfile);
}
else
{
std::cout << "Failed to open " << filepath << std::endl;
return res;
}
}
else
{
std::cout << "File doesn't exist " << filepath << std::endl;
if (this->config.bDownload)
{
std::cout << "Downloading: " << filepath << std::endl;
CURLcode result = this->downloadFile(url, filepath, xml_data, gamename);
std::cout << std::endl;
if (result == CURLE_OK)
{
if (config.sXMLFile == "automatic" && bParsingFailed)
{
std::cout << "Starting automatic XML creation" << std::endl;
Util::createXML(filepath, config.iChunkSize, xml_directory);
}
res = 1;
}
}
return res;
}
if (offset != filesize)
{
std::cout << "Filesizes don't match" << std::endl
<< "Incomplete download or different version" << std::endl;
fclose(outfile);
if (this->config.bDownload)
{
std::cout << "Redownloading file" << std::endl;
boost::filesystem::path path = filepath;
if (!boost::filesystem::remove(path))
{
std::cout << "Failed to delete " << path << std::endl;
res = 0;
}
else
{
CURLcode result = this->downloadFile(url, filepath, xml_data, gamename);
std::cout << std::endl;
if (result == CURLE_OK)
res = 1;
else
res = 0;
}
}
return res;
}
// Check all chunks
int iChunksRepaired = 0;
for (int i=0; i<chunks; i++)
{
size_t chunk_begin = chunk_from.at(i);
size_t chunk_end = chunk_to.at(i);
size_t size=0, chunk_size = chunk_end - chunk_begin + 1;
std::string range = std::to_string(chunk_begin) + "-" + std::to_string(chunk_end); // Download range string for curl
std::cout << "\033[0K\rChunk " << i << " (" << chunk_size << " bytes): ";
fseek(outfile, chunk_begin, SEEK_SET);
unsigned char *chunk = (unsigned char *) malloc(chunk_size * sizeof(unsigned char *));
if (chunk == NULL)
{
std::cout << "Memory error" << std::endl;
fclose(outfile);
return res;
}
size = fread(chunk, 1, chunk_size, outfile);
if (size != chunk_size)
{
std::cout << "Read error" << std::endl;
free(chunk);
fclose(outfile);
return res;
}
std::string hash = Util::getChunkHash(chunk, chunk_size, RHASH_MD5);
if (hash != chunk_hash.at(i))
{
std::cout << "Failed - downloading chunk" << std::endl;
fseek(outfile, chunk_begin, SEEK_SET);
curl_easy_setopt(curlhandle, CURLOPT_URL, url.c_str());
curl_easy_setopt(curlhandle, CURLOPT_WRITEDATA, outfile);
curl_easy_setopt(curlhandle, CURLOPT_RANGE, range.c_str()); //download range
this->beginDownload(); //begin chunk download
std::cout << std::endl;
if (config.bReport)
iChunksRepaired++;
i--; //verify downloaded chunk
}
else
{
std::cout << "OK\r" << std::flush;
}
free(chunk);
res = 1;
}
std::cout << std::endl;
fclose(outfile);
if (config.bReport)
{
std::string report_line = "Repaired [" + std::to_string(iChunksRepaired) + "/" + std::to_string(chunks) + "] " + filepath;
this->report_ofs << report_line << std::endl;
}
return res;
}
// Download cover images
int Downloader::downloadCovers(const std::string& gamename, const std::string& directory, const std::string& cover_xml_data)
{
int res = 0;
TiXmlDocument xml;
// Check that directory exists and create subdirectories
boost::filesystem::path path = directory;
if (boost::filesystem::exists(path))
{
if (!boost::filesystem::is_directory(path))
{
std::cout << path << " is not directory" << std::endl;
return res;
}
}
else
{
if (!boost::filesystem::create_directories(path))
{
std::cout << "Failed to create directory: " << path << std::endl;
return res;
}
}
xml.Parse(cover_xml_data.c_str());
TiXmlElement *rootNode = xml.RootElement();
if (!rootNode)
{
std::cout << "Not valid XML" << std::endl;
return res;
}
else
{
TiXmlNode *gameNode = rootNode->FirstChild();
while (gameNode)
{
TiXmlElement *gameElem = gameNode->ToElement();
std::string game_name = gameElem->Attribute("name");
if (game_name == gamename)
{
boost::match_results<std::string::const_iterator> what;
TiXmlNode *coverNode = gameNode->FirstChild();
while (coverNode)
{
TiXmlElement *coverElem = coverNode->ToElement();
std::string cover_url = coverElem->GetText();
// Get file extension for the image
boost::regex e1(".*(\\.\\w+)$", boost::regex::perl | boost::regex::icase);
boost::regex_search(cover_url, what, e1);
std::string file_extension = what[1];
std::string cover_name = std::string("cover_") + coverElem->Attribute("id") + file_extension;
std::string filepath = directory + "/" + cover_name;
std::cout << "Downloading cover " << filepath << std::endl;
CURLcode result = this->downloadFile(cover_url, filepath);
std::cout << std::endl;
if (result == CURLE_OK)
res = 1;
else
res = 0;
if (result == CURLE_HTTP_RETURNED_ERROR)
{
long int response_code = 0;
result = curl_easy_getinfo(curlhandle, CURLINFO_RESPONSE_CODE, &response_code);
std::cout << "HTTP ERROR: ";
if (result == CURLE_OK)
std::cout << response_code << std::endl;
else
std::cout << "failed to get error code: " << curl_easy_strerror(result) << std::endl;
}
coverNode = gameNode->IterateChildren(coverNode);
}
break; // Found cover for game, no need to go through rest of the game nodes
}
gameNode = rootNode->IterateChildren(gameNode);
}
}
return res;
}
CURLcode Downloader::beginDownload()
{
this->timer.reset();
CURLcode result = curl_easy_perform(curlhandle);
this->resume_position = 0;
return result;
}
std::string Downloader::getResponse(const std::string& url)
{
std::ostringstream memory;
curl_easy_setopt(curlhandle, CURLOPT_URL, url.c_str());
curl_easy_setopt(curlhandle, CURLOPT_NOPROGRESS, 1);
curl_easy_setopt(curlhandle, CURLOPT_WRITEFUNCTION, Downloader::writeMemoryCallback);
curl_easy_setopt(curlhandle, CURLOPT_WRITEDATA, &memory);
CURLcode result = curl_easy_perform(curlhandle);
curl_easy_setopt(curlhandle, CURLOPT_WRITEFUNCTION, Downloader::writeData);
curl_easy_setopt(curlhandle, CURLOPT_NOPROGRESS, 0);
std::string response = memory.str();
memory.str(std::string());
if (result != CURLE_OK)
std::cout << curl_easy_strerror(result) << std::endl;
return response;
}
int Downloader::progressCallback(void *clientp, double dltotal, double dlnow, double ultotal, double ulnow)
{
// on entry: dltotal - how much remains to download till the end of the file (bytes)
// dlnow - how much was downloaded from the start of the program (bytes)
unsigned int bar_length = 26;
Downloader* downloader = static_cast<Downloader*>(clientp);
double rate; // average download speed in B/s
// trying to get rate and setting to NaN if it fails
if (CURLE_OK != curl_easy_getinfo(downloader->curlhandle, CURLINFO_SPEED_DOWNLOAD, &rate))
rate = std::numeric_limits<double>::quiet_NaN();
// (Shmerl): this flag is needed to catch the case before anything was downloaded on resume,
// and there is no way to calculate the fraction, so we set to 0 (otherwise it'd be 1).
// This is to prevent the progress bar from jumping to 100% and then to lower value.
// It's visually better to jump from 0% to higher one.
bool starting = ((0.0 == dlnow) && (0.0 == dltotal));
// (Shmerl): DEBUG: strange thing - when resuming a file which is already downloaded, dlnow is correctly 0.0
// but dltotal is 389.0! This messes things up in the progress bar not showing the very last bar as full.
// enable this debug line to test the problem:
//
// printf("\r\033[0K dlnow: %0.2f, dltotal: %0.2f\r", dlnow, dltotal); fflush(stdout); return 0;
//
// For now making a quirky workaround and setting dltotal to 0.0 in that case.
// It's probably better to find a real fix.
if ((0.0 == dlnow) && (389.0 == dltotal)) dltotal = 0.0;
// setting full dlwnow and dltotal
double offset = static_cast<double>(downloader->getResumePosition());
if (offset>0)
{
dlnow += offset;
dltotal += offset;
}
// Update progress bar every 100ms
if (downloader->timer.getTimeBetweenUpdates()>=100 || dlnow == dltotal)
{
downloader->timer.reset();
bptime::time_duration eta(bptime::seconds((long)((dltotal - dlnow) / rate)));
std::stringstream eta_ss;
if (eta.hours() > 23)
{
eta_ss << eta.hours() / 24 << "d " <<
std::setfill('0') << std::setw(2) << eta.hours() % 24 << "h " <<
std::setfill('0') << std::setw(2) << eta.minutes() << "m " <<
std::setfill('0') << std::setw(2) << eta.seconds() << "s";
}
else if (eta.hours() > 0)
{
eta_ss << eta.hours() << "h " <<
std::setfill('0') << std::setw(2) << eta.minutes() << "m " <<
std::setfill('0') << std::setw(2) << eta.seconds() << "s";
}
else if (eta.minutes() > 0)
{
eta_ss << eta.minutes() << "m " <<
std::setfill('0') << std::setw(2) << eta.seconds() << "s";
}
else
{
eta_ss << eta.seconds() << "s";
}
// Create progressbar
double fraction = starting ? 0.0 : dlnow / dltotal;
// assuming that config is provided.
printf("\033[0K\r%3.0f%% ", fraction * 100);
downloader->progressbar->draw(bar_length, fraction);
// Download rate unit conversion
std::string rate_unit;
if (rate > 1048576) // 1 MB
{
rate /= 1048576;
rate_unit = "MB/s";
}
else
{
rate /= 1024;
rate_unit = "kB/s";
}
printf(" %0.2f/%0.2fMB @ %0.2f%s ETA: %s\r", dlnow/1024/1024, dltotal/1024/1024, rate, rate_unit.c_str(), eta_ss.str().c_str());
fflush(stdout);
}
return 0;
}
size_t Downloader::writeMemoryCallback(char *ptr, size_t size, size_t nmemb, void *userp) {
std::ostringstream *stream = (std::ostringstream*)userp;
size_t count = size * nmemb;
stream->write(ptr, count);
return count;
}
size_t Downloader::writeData(void *ptr, size_t size, size_t nmemb, FILE *stream)
{
return fwrite(ptr, size, nmemb, stream);
}
size_t Downloader::readData(void *ptr, size_t size, size_t nmemb, FILE *stream)
{
return fread(ptr, size, nmemb, stream);
}
size_t Downloader::getResumePosition()
{
return this->resume_position;
}
// Login to GOG website
int Downloader::HTTP_Login(const std::string& email, const std::string& password)
{
int res = 0;
std::string postdata;
std::ostringstream memory;
std::string buk;
// Get "buk" for login form
std::string json = this->getResponse("http://www.gog.com/user/ajax/?a=get");
Json::Value root;
Json::Reader *jsonparser = new Json::Reader;
bool parsingSuccessful = jsonparser->parse(json, root);
if (!parsingSuccessful)
{
#ifdef DEBUG
std::cerr << "DEBUG INFO (Downloader::HTTP_Login)" << std::endl << json << std::endl;
#endif
std::cout << jsonparser->getFormatedErrorMessages();
return res = 0;
}
#ifdef DEBUG
std::cerr << "DEBUG INFO (Downloader::HTTP_Login)" << std::endl << root << std::endl;
#endif
buk = root["buk"].asString();
//Create postdata - escape characters in email/password to support special characters
postdata = "log_email=" + (std::string)curl_easy_escape(curlhandle, email.c_str(),email.size())
+ "&log_password=" + (std::string)curl_easy_escape(curlhandle, password.c_str(), password.size())
+ "&buk=" + (std::string)curl_easy_escape(curlhandle, buk.c_str(), buk.size());
curl_easy_setopt(curlhandle, CURLOPT_URL, "https://secure.gog.com/login");
curl_easy_setopt(curlhandle, CURLOPT_POST, 1);
curl_easy_setopt(curlhandle, CURLOPT_POSTFIELDS, postdata.c_str());
curl_easy_setopt(curlhandle, CURLOPT_WRITEFUNCTION, Downloader::writeMemoryCallback);
curl_easy_setopt(curlhandle, CURLOPT_WRITEDATA, &memory);
curl_easy_setopt(curlhandle, CURLOPT_NOPROGRESS, 1);
curl_easy_setopt(curlhandle, CURLOPT_MAXREDIRS, 1);
curl_easy_setopt(curlhandle, CURLOPT_POSTREDIR, CURL_REDIR_POST_ALL);
CURLcode result = curl_easy_perform(curlhandle);
memory.str(std::string());
if (result != CURLE_OK)
{
// Expected to hit maximum amount of redirects so don't print error on it
if (result != CURLE_TOO_MANY_REDIRECTS)
std::cout << curl_easy_strerror(result) << std::endl;
}
curl_easy_setopt(curlhandle, CURLOPT_HTTPGET, 1);
curl_easy_setopt(curlhandle, CURLOPT_MAXREDIRS, -1);
json = this->getResponse("http://www.gog.com/user/ajax/?a=get");
parsingSuccessful = jsonparser->parse(json, root);
if (!parsingSuccessful)
{
#ifdef DEBUG
std::cerr << "DEBUG INFO (Downloader::HTTP_Login)" << std::endl << json << std::endl;
#endif
std::cout << jsonparser->getFormatedErrorMessages();
return res = 0;
}
#ifdef DEBUG
std::cerr << "DEBUG INFO (Downloader::HTTP_Login)" << std::endl << root << std::endl;
#endif
if (root["user"]["email"].asString() == email && (result == CURLE_OK || result == CURLE_TOO_MANY_REDIRECTS))
res = 1; // Login successful
else
res = 0; // Login failed
delete jsonparser;
return res;
}
// Get list of games from account page
std::vector< std::pair<std::string,std::string> > Downloader::getGames()
{
std::vector< std::pair<std::string,std::string> > games;
Json::Value root;
Json::Reader *jsonparser = new Json::Reader;
int i = 1;
std::string html = "";
std::string page_html = "";
do
{
std::string response = this->getResponse("https://secure.gog.com/en/account/ajax?a=gamesShelfMore&s=title&q=&t=0&p=" + std::to_string(i));
// Parse JSON
if (!jsonparser->parse(response, root))
{
#ifdef DEBUG
std::cerr << "DEBUG INFO (Downloader::getGames)" << std::endl << response << std::endl;
#endif
std::cout << jsonparser->getFormatedErrorMessages();
delete jsonparser;
exit(1);
}
#ifdef DEBUG
std::cerr << "DEBUG INFO (Downloader::getGames)" << std::endl << root << std::endl;
#endif
page_html = root["html"].asString();
html += page_html;
i++;
} while (!page_html.empty());
delete jsonparser;
// Parse HTML to get game names
htmlcxx::HTML::ParserDom parser;
tree<htmlcxx::HTML::Node> dom = parser.parseTree(html);
tree<htmlcxx::HTML::Node>::iterator it = dom.begin();
tree<htmlcxx::HTML::Node>::iterator end = dom.end();
for (; it != end; ++it)
{
if (it->tagName()=="div")
{
it->parseAttributes();
std::string classname = it->attribute("class").second;
if (classname=="shelf_game")
{
// Game name is contained in data-gameindex attribute
std::string game = it->attribute("data-gameindex").second;
std::string gameid = it->attribute("data-gameid").second;
if (!game.empty() && !gameid.empty())
games.push_back(std::make_pair(game,gameid));
}
}
}
return games;
}
// Get list of free games
std::vector< std::pair<std::string,std::string> > Downloader::getFreeGames()
{
Json::Value root;
Json::Reader *jsonparser = new Json::Reader;
std::vector< std::pair<std::string,std::string> > games;
std::string json = this->getResponse("https://secure.gog.com/games/ajax?a=search&f={\"price\":[\"free\"],\"sort\":\"title\"}&p=1&t=all");
// Parse JSON
if (!jsonparser->parse(json, root))
{
#ifdef DEBUG
std::cerr << "DEBUG INFO (Downloader::getFreeGames)" << std::endl << json << std::endl;
#endif
std::cout << jsonparser->getFormatedErrorMessages();
delete jsonparser;
exit(1);
}
#ifdef DEBUG
std::cerr << "DEBUG INFO (Downloader::getFreeGames)" << std::endl << root << std::endl;
#endif
std::string html = root["result"]["html"].asString();
delete jsonparser;
// Parse HTML to get game names
htmlcxx::HTML::ParserDom parser;
tree<htmlcxx::HTML::Node> dom = parser.parseTree(html);
tree<htmlcxx::HTML::Node>::iterator it = dom.begin();
tree<htmlcxx::HTML::Node>::iterator end = dom.end();
for (; it != end; ++it)
{
if (it->tagName()=="span")
{
it->parseAttributes();
std::string classname = it->attribute("class").second;
if (classname=="gog-price game-owned")
{
// Game name is contained in data-gameindex attribute
std::string game = it->attribute("data-gameindex").second;
std::string id = it->attribute("data-gameid").second;
if (!game.empty() && !id.empty())
games.push_back(std::make_pair(game,id));
}
}
}
return games;
}
std::vector<gameFile> Downloader::getExtras(const std::string& gamename, const std::string& gameid)
{
Json::Value root;
Json::Reader *jsonparser = new Json::Reader;
std::vector<gameFile> extras;
std::string gameDataUrl = "https://secure.gog.com/en/account/ajax?a=gamesListDetails&g=" + gameid;
std::string json = this->getResponse(gameDataUrl);
// Parse JSON
if (!jsonparser->parse(json, root))
{
#ifdef DEBUG
std::cerr << "DEBUG INFO (Downloader::getExtras)" << std::endl << json << std::endl;
#endif
std::cout << jsonparser->getFormatedErrorMessages();
delete jsonparser;
exit(1);
}
#ifdef DEBUG
std::cerr << "DEBUG INFO (Downloader::getExtras)" << std::endl << root << std::endl;
#endif
std::string html = root["details"]["html"].asString();
delete jsonparser;
htmlcxx::HTML::ParserDom parser;
tree<htmlcxx::HTML::Node> dom = parser.parseTree(html);
tree<htmlcxx::HTML::Node>::iterator it = dom.begin();
tree<htmlcxx::HTML::Node>::iterator end = dom.end();
for (; it != end; ++it)
{
if (it->tagName()=="a")
{
it->parseAttributes();
std::string href = it->attribute("href").second;
// Extra links https://secure.gog.com/downlink/file/gamename/id_number
if (href.find("/downlink/file/" + gamename + "/")!=std::string::npos)
{
std::string id, name, path;
id.assign(href.begin()+href.find_last_of("/")+1, href.end());
// Get path from download link
std::string url = gogAPI->getExtraLink(gamename, id);
if (url.find("/extras/") != std::string::npos)
{
path.assign(url.begin()+url.find("/extras/"), url.begin()+url.find_first_of("?"));
path = "/" + gamename + path;
}
else
{
path.assign(url.begin()+url.find_last_of("/")+1, url.begin()+url.find_first_of("?"));
path = "/" + gamename + "/extras/" + path;
}
// Get name from path
name.assign(path.begin()+path.find_last_of("/")+1,path.end());
extras.push_back(
gameFile ( false,
id,
name,
path,
std::string()
)
);
}
}
}
return extras;
}
void Downloader::checkOrphans()
{
// Always check everything when checking for orphaned files
config.bInstallers = true;
config.bExtras = true;
config.bPatches = true;
config.bLanguagePacks = true;
if (this->games.empty())
this->getGameDetails();
std::vector<std::string> orphans;
for (unsigned int i = 0; i < games.size(); ++i)
{
std::cout << "Checking for orphaned files " << i+1 << " / " << games.size() << "\r" << std::flush;
boost::filesystem::path path (config.sDirectory + games[i].gamename);
std::vector<boost::filesystem::path> filepath_vector;
try
{
if (boost::filesystem::exists(path))
{
if (boost::filesystem::is_directory(path))
{
// Recursively iterate over files in directory
boost::filesystem::recursive_directory_iterator end_iter;
boost::filesystem::recursive_directory_iterator dir_iter(path);
while (dir_iter != end_iter)
{
if (boost::filesystem::is_regular_file(dir_iter->status()))
{
std::string filename = dir_iter->path().filename().string();
boost::regex expression(config.sOrphanRegex); // Limit to files matching the regex
boost::match_results<std::string::const_iterator> what;
if (boost::regex_search(filename, what, expression))
filepath_vector.push_back(dir_iter->path());
}
dir_iter++;
}
}
}
else
std::cout << path << " does not exist" << std::endl;
}
catch (const boost::filesystem::filesystem_error& ex)
{
std::cout << ex.what() << std::endl;
}
if (!filepath_vector.empty())
{
for (unsigned int j = 0; j < filepath_vector.size(); ++j)
{
bool bFoundFile = false; // Assume that the file is orphaned
// Check installers
for (unsigned int k = 0; k < games[i].installers.size(); ++k)
{
if (games[i].installers[k].path.find(filepath_vector[j].filename().string()) != std::string::npos)
{
bFoundFile = true;
break;
}
}
if (!bFoundFile)
{ // Check extras
for (unsigned int k = 0; k < games[i].extras.size(); ++k)
{
if (games[i].extras[k].path.find(filepath_vector[j].filename().string()) != std::string::npos)
{
bFoundFile = true;
break;
}
}
}
if (!bFoundFile)
{ // Check patches
for (unsigned int k = 0; k < games[i].patches.size(); ++k)
{
if (games[i].patches[k].path.find(filepath_vector[j].filename().string()) != std::string::npos)
{
bFoundFile = true;
break;
}
}
}
if (!bFoundFile)
{ // Check language packs
for (unsigned int k = 0; k < games[i].languagepacks.size(); ++k)
{
if (games[i].languagepacks[k].path.find(filepath_vector[j].filename().string()) != std::string::npos)
{
bFoundFile = true;
break;
}
}
}
if (!bFoundFile)
orphans.push_back(filepath_vector[j].string());
}
}
}
std::cout << std::endl;
if (!orphans.empty())
{
for (unsigned int i = 0; i < orphans.size(); ++i)
{
std::cout << orphans[i] << std::endl;
}
}
else
{
std::cout << "No orphaned files" << std::endl;
}
return;
}
// Check status of files
void Downloader::checkStatus()
{
if (this->games.empty())
this->getGameDetails();
for (unsigned int i = 0; i < games.size(); ++i)
{
if (config.bInstallers)
{
for (unsigned int j = 0; j < games[i].installers.size(); ++j)
{
boost::filesystem::path filepath = Util::makeFilepath(config.sDirectory, games[i].installers[j].path, games[i].gamename);
std::string remoteHash;
std::string localHash;
bool bHashOK = true; // assume hash OK
size_t filesize;
localHash = this->getLocalFileHash(filepath.string(), games[i].gamename);
remoteHash = this->getRemoteFileHash(games[i].gamename, games[i].installers[j].id);
if (boost::filesystem::exists(filepath))
{
filesize = boost::filesystem::file_size(filepath);
if (remoteHash != localHash)
bHashOK = false;
std::cout << (bHashOK ? "OK " : "MD5 ") << games[i].gamename << " " << filepath.filename().string() << " " << filesize << " " << localHash << std::endl;
}
else
{
std::cout << "ND " << games[i].gamename << " " << filepath.filename().string() << std::endl;
}
}
}
if (config.bExtras)
{
for (unsigned int j = 0; j < games[i].extras.size(); ++j)
{
boost::filesystem::path filepath = Util::makeFilepath(config.sDirectory, games[i].extras[j].path, games[i].gamename, config.bSubDirectories ? "extras" : "");
std::string localHash = this->getLocalFileHash(filepath.string(), games[i].gamename);
size_t filesize;
if (boost::filesystem::exists(filepath))
{
filesize = boost::filesystem::file_size(filepath);
std::cout << "OK " << games[i].gamename << " " << filepath.filename().string() << " " << filesize << " " << localHash << std::endl;
}
else
{
std::cout << "ND " << games[i].gamename << " " << filepath.filename().string() << std::endl;
}
}
}
if (config.bPatches)
{
for (unsigned int j = 0; j < games[i].patches.size(); ++j)
{
boost::filesystem::path filepath = Util::makeFilepath(config.sDirectory, games[i].patches[j].path, games[i].gamename, config.bSubDirectories ? "patches" : "");
std::string localHash = this->getLocalFileHash(filepath.string(), games[i].gamename);
size_t filesize;
if (boost::filesystem::exists(filepath))
{
filesize = boost::filesystem::file_size(filepath);
std::cout << "OK " << games[i].gamename << " " << filepath.filename().string() << " " << filesize << " " << localHash << std::endl;
}
else
{
std::cout << "ND " << games[i].gamename << " " << filepath.filename().string() << std::endl;
}
}
}
if (config.bLanguagePacks)
{
for (unsigned int j = 0; j < games[i].languagepacks.size(); ++j)
{
boost::filesystem::path filepath = Util::makeFilepath(config.sDirectory, games[i].languagepacks[j].path, games[i].gamename, config.bSubDirectories ? "languagepacks" : "");
std::string localHash = this->getLocalFileHash(filepath.string(), games[i].gamename);
size_t filesize;
if (boost::filesystem::exists(filepath))
{
filesize = boost::filesystem::file_size(filepath);
std::cout << "OK " << games[i].gamename << " " << filepath.filename().string() << " " << filesize << " " << localHash << std::endl;
}
else
{
std::cout << "ND " << games[i].gamename << " " << filepath.filename().string() << std::endl;
}
}
}
}
return;
}
std::string Downloader::getLocalFileHash(const std::string& filepath, const std::string& gamename)
{
std::string localHash;
boost::filesystem::path path = filepath;
boost::filesystem::path local_xml_file;
if (!gamename.empty())
local_xml_file = config.sXMLDirectory + "/" + gamename + "/" + path.filename().string() + ".xml";
else
local_xml_file = config.sXMLDirectory + "/" + path.filename().string() + ".xml";
if (boost::filesystem::exists(local_xml_file))
{
TiXmlDocument local_xml;
local_xml.LoadFile(local_xml_file.string());
TiXmlNode *fileNodeLocal = local_xml.FirstChild("file");
if (fileNodeLocal)
{
TiXmlElement *fileElemLocal = fileNodeLocal->ToElement();
localHash = fileElemLocal->Attribute("md5");
}
}
else
{
if (boost::filesystem::exists(path))
{
localHash = Util::getFileHash(path.string(), RHASH_MD5);
}
}
return localHash;
}
std::string Downloader::getRemoteFileHash(const std::string& gamename, const std::string& id)
{
std::string remoteHash;
std::string xml_data = gogAPI->getXML(gamename, id);
if (!xml_data.empty())
{
TiXmlDocument remote_xml;
remote_xml.Parse(xml_data.c_str());
TiXmlNode *fileNodeRemote = remote_xml.FirstChild("file");
if (fileNodeRemote)
{
TiXmlElement *fileElemRemote = fileNodeRemote->ToElement();
remoteHash = fileElemRemote->Attribute("md5");
}
}
return remoteHash;
}