mirror of
https://github.com/Sude-/lgogdownloader.git
synced 2024-11-20 11:49:17 +01:00
9235ee8b4a
Helps with large libraries when running the downloader multiple times. Getting game details for many games takes a long time. Caching the game details makes the process much faster for subsequent runs. Game details are cached to "$XDG_CACHE_HOME/lgogdownloader/gamedetails.json" --update-cache creates and updates the cache. --use-cache enables loading game details from cache. --cache-valid specifies how long cached game details are considered valid
33 lines
926 B
C++
33 lines
926 B
C++
#ifndef GAMEFILE_H
|
|
#define GAMEFILE_H
|
|
|
|
#include "globalconstants.h"
|
|
|
|
#include <iostream>
|
|
#include <vector>
|
|
#include <jsoncpp/json/json.h>
|
|
|
|
class gameFile
|
|
{
|
|
public:
|
|
gameFile();
|
|
gameFile(const int& t_updated, const std::string& t_id, const std::string& t_name, const std::string& t_path, const std::string& t_size, const unsigned int& t_language = GlobalConstants::LANGUAGE_EN, const unsigned int& t_platform = GlobalConstants::PLATFORM_WINDOWS, const int& t_silent = 0);
|
|
int updated;
|
|
std::string id;
|
|
std::string name;
|
|
std::string path;
|
|
std::string size;
|
|
unsigned int platform;
|
|
unsigned int language;
|
|
int silent;
|
|
void setFilepath(const std::string& path);
|
|
std::string getFilepath();
|
|
Json::Value getAsJson();
|
|
virtual ~gameFile();
|
|
protected:
|
|
private:
|
|
std::string filepath;
|
|
};
|
|
|
|
#endif // GAMEFILE_H
|