lgogdownloader/include/api.h

114 lines
3.4 KiB
C++

/* This program is free software. It comes without any warranty, to
* the extent permitted by applicable law. You can redistribute it
* and/or modify it under the terms of the Do What The Fuck You Want
* To Public License, Version 2, as published by Sam Hocevar. See
* http://sam.zoy.org/wtfpl/COPYING for more details. */
#ifndef API_H
#define API_H
#include <iostream>
#include <vector>
#include <curl/curl.h>
extern "C" {
#include <oauth.h>
}
#include <cstring>
#define CONSUMER_KEY "1f444d14ea8ec776585524a33f6ecc1c413ed4a5"
#define CONSUMER_SECRET "20d175147f9db9a10fc0584aa128090217b9cf88"
#define OAUTH_VERIFIER_LENGTH 14
#define OAUTH_TOKEN_LENGTH 11
#define OAUTH_SECRET_LENGTH 18
#define INSTALLER_WINDOWS 1
#define INSTALLER_MAC 2
#define LANGUAGE_EN 1
#define LANGUAGE_DE 2
#define LANGUAGE_FR 4
#define LANGUAGE_PL 8
#define LANGUAGE_RU 16
class gameFile {
public:
gameFile(const bool& t_updated, const std::string& t_id, const std::string& t_name, const std::string& t_path, const std::string& t_size, const unsigned int& t_language = LANGUAGE_EN);
bool updated;
std::string id;
std::string name;
std::string path;
std::string size;
unsigned int language;
virtual ~gameFile();
};
class gameDetails {
public:
std::vector<gameFile> extras;
std::vector<gameFile> installers;
std::string gamename;
std::string title;
std::string icon;
};
class userDetails {
public:
std::string avatar_small;
std::string avatar_big;
std::string username;
std::string email;
unsigned long long id;
int notifications_forum;
int notifications_games;
int notifications_messages;
};
class apiConfig {
public:
std::string oauth_authorize_temp_token;
std::string oauth_get_temp_token;
std::string oauth_get_token;
std::string get_user_games;
std::string get_user_details;
std::string get_installer_link;
std::string get_game_details;
std::string get_extra_link;
std::string set_app_status;
std::string oauth_token;
std::string oauth_secret;
};
size_t writeMemoryCallback(char *ptr, size_t size, size_t nmemb, void *userp);
class API
{
public:
apiConfig config;
userDetails user;
API(const std::string& token,const std::string& secret, const bool& verbose = false);
int init();
int login(const std::string& email, const std::string& password);
int getAPIConfig();
std::string getResponse(const std::string& url);
std::string getResponseOAuth(const std::string& url);
int getUserDetails();
int getGames();
gameDetails getGameDetails(const std::string& game_name, const unsigned int& type = INSTALLER_WINDOWS, const unsigned int& lang = LANGUAGE_EN);
std::string getInstallerLink(const std::string& game_name, const std::string& id);
std::string getExtraLink(const std::string& game_name, const std::string& id);
std::string getXML(const std::string& game_name, const std::string& id);
void clearError();
bool getError() { return this->error; };
std::string getErrorMessage() { return this->error_message; };
virtual ~API();
protected:
private:
CURL* curlhandle;
void setError(const std::string& err);
bool error;
std::string error_message;
};
#endif // API_H